Fix off-by-one in avoid search

This commit is contained in:
Patrick Niklaus 2017-08-16 19:09:51 +00:00 committed by Patrick Niklaus
parent c6be2e768a
commit 45140ca9f7
2 changed files with 5 additions and 15 deletions

View File

@ -184,11 +184,6 @@ void routingStep(const DataFacade<Algorithm> &facade,
BOOST_ASSERT(destination != cell.GetDestinationNodes().end());
const NodeID to = *destination;
if (facade.AvoidNode(to))
{
continue;
}
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
{
const EdgeWeight to_weight = weight + shortcut_weight;
@ -216,11 +211,6 @@ void routingStep(const DataFacade<Algorithm> &facade,
BOOST_ASSERT(source != cell.GetSourceNodes().end());
const NodeID to = *source;
if (facade.AvoidNode(to))
{
continue;
}
if (shortcut_weight != INVALID_EDGE_WEIGHT && node != to)
{
const EdgeWeight to_weight = weight + shortcut_weight;
@ -247,12 +237,9 @@ void routingStep(const DataFacade<Algorithm> &facade,
if (DIRECTION == FORWARD_DIRECTION ? edge_data.forward : edge_data.backward)
{
const NodeID to = facade.GetTarget(edge);
if (facade.AvoidNode(to))
{
continue;
}
if (checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
if (!facade.AvoidNode(to) &&
checkParentCellRestriction(partition.GetCell(level + 1, to), args...))
{
BOOST_ASSERT_MSG(edge_data.weight > 0, "edge_weight invalid");
const EdgeWeight to_weight = weight + edge_data.weight;

View File

@ -518,6 +518,9 @@ void unpackPackedPaths(InputIt first,
forward_heap.Insert(source, 0, {source});
reverse_heap.Insert(target, 0, {target});
BOOST_ASSERT(!facade.AvoidNode(source));
BOOST_ASSERT(!facade.AvoidNode(target));
// TODO: when structured bindings will be allowed change to
// auto [subpath_weight, subpath_source, subpath_target, subpath] = ...
EdgeWeight subpath_weight;