Adding the location validity access for lua scripting.
Signed-off-by: FILLAU Jean-Maxime <jean-maxime.fillau@mapotempo.com>
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@ -177,7 +177,7 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
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&std::vector<std::string>::push_back));
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&std::vector<std::string>::push_back));
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context.state.new_usertype<osmium::Location>(
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context.state.new_usertype<osmium::Location>(
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"Location", "lat", &osmium::Location::lat, "lon", &osmium::Location::lon);
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"Location", "lat", &osmium::Location::lat, "lon", &osmium::Location::lon, "valid", &osmium::Location::valid);
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context.state.new_usertype<osmium::Way>("Way",
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context.state.new_usertype<osmium::Way>("Way",
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"get_value_by_key",
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"get_value_by_key",
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