Adding the location validity access for lua scripting.

Signed-off-by: FILLAU Jean-Maxime <jean-maxime.fillau@mapotempo.com>
This commit is contained in:
FILLAU Jean-Maxime 2016-12-15 10:28:11 +01:00 committed by Daniel J. H
parent d3ef993d5f
commit 37051e1583

View File

@ -177,7 +177,7 @@ void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
&std::vector<std::string>::push_back));
context.state.new_usertype<osmium::Location>(
"Location", "lat", &osmium::Location::lat, "lon", &osmium::Location::lon);
"Location", "lat", &osmium::Location::lat, "lon", &osmium::Location::lon, "valid", &osmium::Location::valid);
context.state.new_usertype<osmium::Way>("Way",
"get_value_by_key",