change paradigm of merge to only emit on motorway-like roads
This commit is contained in:
committed by
Patrick Niklaus
parent
35422a0fb5
commit
0d36d472c9
@@ -2,6 +2,7 @@
|
||||
#include "extractor/guidance/constants.hpp"
|
||||
#include "extractor/guidance/toolkit.hpp"
|
||||
|
||||
#include "util/coordinate_calculation.hpp"
|
||||
#include "util/guidance/toolkit.hpp"
|
||||
#include "util/simple_logger.hpp"
|
||||
|
||||
@@ -93,9 +94,43 @@ TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t
|
||||
// obvious turn onto a through street is a merge
|
||||
if (through_street)
|
||||
{
|
||||
return {TurnType::Merge,
|
||||
road.turn.angle > STRAIGHT_ANGLE ? DirectionModifier::SlightRight
|
||||
: DirectionModifier::SlightLeft};
|
||||
// We reserve merges for motorway types. All others are considered for simply going
|
||||
// straight onto a road. This avoids confusion about merge directions on streets
|
||||
// that could potentially also offer different choices
|
||||
if (out_data.road_classification.IsMotorwayClass())
|
||||
return {TurnType::Merge,
|
||||
road.turn.angle > STRAIGHT_ANGLE ? DirectionModifier::SlightRight
|
||||
: DirectionModifier::SlightLeft};
|
||||
else if (in_data.road_classification.IsRampClass() &&
|
||||
out_data.road_classification.IsRampClass())
|
||||
{
|
||||
if (in_mode == out_mode)
|
||||
return {TurnType::Suppressed, getTurnDirection(road.turn.angle)};
|
||||
else
|
||||
return {TurnType::Notification, getTurnDirection(road.turn.angle)};
|
||||
}
|
||||
else
|
||||
{
|
||||
const double constexpr MAX_COLLAPSE_DISTANCE = 30;
|
||||
// in normal road condidtions, we check if the turn is nearly straight.
|
||||
// Doing so, we widen the angle that a turn is considered straight, but since it
|
||||
// is obvious, the choice is arguably better.
|
||||
|
||||
// FIXME this requires https://github.com/Project-OSRM/osrm-backend/pull/2399,
|
||||
// since `distance` does not refer to an actual distance but rather to the
|
||||
// duration/weight of the traversal. We can only approximate the distance here
|
||||
// or actually follow the full road. When 2399 lands, we can exchange here for a
|
||||
// precalculated distance value.
|
||||
const auto distance = util::coordinate_calculation::haversineDistance(
|
||||
node_info_list[node_based_graph.GetTarget(via_edge)],
|
||||
node_info_list[node_based_graph.GetTarget(road.turn.eid)]);
|
||||
return {TurnType::Turn,
|
||||
(angularDeviation(road.turn.angle, STRAIGHT_ANGLE) <
|
||||
FUZZY_ANGLE_DIFFERENCE ||
|
||||
distance > 2 * MAX_COLLAPSE_DISTANCE)
|
||||
? DirectionModifier::Straight
|
||||
: getTurnDirection(road.turn.angle)};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user