Still use low precision bearings

This commit is contained in:
Michael Krasnyk
2017-12-07 00:27:53 +01:00
parent 153f9b02a5
commit 08b88bad63
9 changed files with 88 additions and 91 deletions
@@ -483,13 +483,13 @@ IntersectionHandler::getNextIntersection(const NodeID at, const EdgeID via) cons
}
auto intersection = intersection::getConnectedRoads<false>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
intersection_parameters);
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
intersection_parameters);
auto intersection_node = node_based_graph.GetTarget(intersection_parameters.edge);
if (intersection.size() <= 2 || intersection.isTrafficSignalOrBarrier())
@@ -559,13 +559,13 @@ bool MergableRoadDetector::IsLinkRoad(const NodeID intersection_node,
intersection::skipDegreeTwoNodes(node_based_graph, {intersection_node, road.eid});
const auto next_intersection_along_road =
intersection::getConnectedRoads<false>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
next_intersection_parameters);
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
next_intersection_parameters);
const auto extract_name_id = [this](const MergableRoadData &road) {
return node_data_container
.GetAnnotation(node_based_graph.GetEdgeData(road.eid).annotation_data)
@@ -280,13 +280,13 @@ void IntersectionFinderAccumulator::update(const NodeID from_node,
via_edge_id = via_edge;
intersection = intersection::getConnectedRoads<true>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{from_node, via_edge});
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{from_node, via_edge});
}
} // namespace guidance
+21 -21
View File
@@ -76,13 +76,13 @@ bool findPreviousIntersection(const NodeID node_v,
const auto node_v_reverse_intersection =
intersection::getConnectedRoads<true>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{node_w, u_turn_at_node_w});
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{node_w, u_turn_at_node_w});
// Continue along the straightmost turn. If there is no straight turn, we cannot find a valid
// previous intersection.
const auto straightmost_at_v_in_reverse =
@@ -96,13 +96,13 @@ bool findPreviousIntersection(const NodeID node_v,
const auto node_u = node_based_graph.GetTarget(straightmost_at_v_in_reverse->eid);
const auto node_u_reverse_intersection =
intersection::getConnectedRoads<true>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{node_v, straightmost_at_v_in_reverse->eid});
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{node_v, straightmost_at_v_in_reverse->eid});
// now check that the u-turn at the given intersection connects to via-edge
// The u-turn at the now found intersection should, hopefully, represent the previous edge.
@@ -121,13 +121,13 @@ bool findPreviousIntersection(const NodeID node_v,
}
result_intersection = intersection::getConnectedRoads<false>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{node_u, result_via_edge});
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{node_u, result_via_edge});
const auto check_via_edge =
result_intersection.end() !=
std::find_if(result_intersection.begin(),
+11 -11
View File
@@ -572,17 +572,17 @@ std::pair<LaneDataVector, LaneDataVector> TurnLaneHandler::partitionLaneData(
// find out about the next intersection. To check for valid matches, we also need the turn
// types. We can skip merging/angle adjustments, though
const auto next_intersection =
turn_analysis.AssignTurnTypes(at,
straightmost->eid,
intersection::getConnectedRoads<false>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{at, straightmost->eid}));
const auto next_intersection = turn_analysis.AssignTurnTypes(
at,
straightmost->eid,
intersection::getConnectedRoads<false>(node_based_graph,
node_data_container,
node_coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
{at, straightmost->eid}));
// check where we can match turn lanes
std::size_t straightmost_tag_index = turn_lane_data.size();