osrm-backend/include/extractor/scripting_environment_lua.hpp

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#ifndef SCRIPTING_ENVIRONMENT_LUA_HPP
#define SCRIPTING_ENVIRONMENT_LUA_HPP
#include "extractor/raster_source.hpp"
#include "extractor/scripting_environment.hpp"
#include <tbb/enumerable_thread_specific.h>
#include <memory>
#include <mutex>
#include <string>
#include <sol2/sol.hpp>
namespace osrm
{
namespace extractor
{
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struct LuaScriptingContext final
{
void ProcessNode(const osmium::Node &, ExtractionNode &result);
void ProcessWay(const osmium::Way &, ExtractionWay &result);
ProfileProperties properties;
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RasterContainer raster_sources;
sol::state state;
bool has_turn_penalty_function;
bool has_node_function;
bool has_way_function;
bool has_segment_function;
sol::function turn_function;
sol::function way_function;
sol::function node_function;
sol::function segment_function;
int api_version;
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sol::table profile_table;
};
/**
* Creates a lua context and binds osmium way, node and relation objects and
* ExtractionWay and ExtractionNode to lua objects.
*
* Each thread has its own lua state which is implemented with thread specific
* storage from TBB.
*/
class Sol2ScriptingEnvironment final : public ScriptingEnvironment
{
public:
static const constexpr int SUPPORTED_MIN_API_VERSION = 0;
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static const constexpr int SUPPORTED_MAX_API_VERSION = 2;
explicit Sol2ScriptingEnvironment(const std::string &file_name);
~Sol2ScriptingEnvironment() override = default;
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const ProfileProperties &GetProfileProperties() override;
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std::vector<std::vector<std::string>> GetExcludableClasses() override;
std::vector<std::string> GetNameSuffixList() override;
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std::vector<std::string> GetClassNames() override;
std::vector<std::string> GetRestrictions() override;
void ProcessTurn(ExtractionTurn &turn) override;
void ProcessSegment(ExtractionSegment &segment) override;
void
ProcessElements(const osmium::memory::Buffer &buffer,
const RestrictionParser &restriction_parser,
std::vector<std::pair<const osmium::Node &, ExtractionNode>> &resulting_nodes,
std::vector<std::pair<const osmium::Way &, ExtractionWay>> &resulting_ways,
std::vector<InputConditionalTurnRestriction> &resulting_restrictions) override;
private:
LuaScriptingContext &GetSol2Context();
std::vector<std::string> GetStringListFromTable(const std::string &table_name);
std::vector<std::vector<std::string>> GetStringListsFromTable(const std::string &table_name);
std::vector<std::string> GetStringListFromFunction(const std::string &function_name);
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void InitContext(LuaScriptingContext &context);
std::mutex init_mutex;
std::string file_name;
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tbb::enumerable_thread_specific<std::unique_ptr<LuaScriptingContext>> script_contexts;
};
}
}
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#endif /* SCRIPTING_ENVIRONMENT_LUA_HPP */