switch back to lua based env naming
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d5904d5756
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@ -1,5 +1,5 @@
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#ifndef SCRIPTING_ENVIRONMENT_SOL2_HPP
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#define SCRIPTING_ENVIRONMENT_SOL2_HPP
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#ifndef SCRIPTING_ENVIRONMENT_LUA_HPP
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#define SCRIPTING_ENVIRONMENT_LUA_HPP
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#include "extractor/raster_source.hpp"
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#include "extractor/scripting_environment.hpp"
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@ -17,7 +17,7 @@ namespace osrm
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namespace extractor
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{
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struct Sol2ScriptingContext final
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struct LuaScriptingContext final
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{
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void ProcessNode(const osmium::Node &, ExtractionNode &result);
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void ProcessWay(const osmium::Way &, ExtractionWay &result);
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@ -47,7 +47,7 @@ class Sol2ScriptingEnvironment final : public ScriptingEnvironment
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const ProfileProperties &GetProfileProperties() override;
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Sol2ScriptingContext &GetSol2Context();
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LuaScriptingContext &GetSol2Context();
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std::vector<std::string> GetNameSuffixList() override;
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std::vector<std::string> GetRestrictions() override;
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@ -66,12 +66,12 @@ class Sol2ScriptingEnvironment final : public ScriptingEnvironment
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&resulting_restrictions) override;
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private:
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void InitContext(Sol2ScriptingContext &context);
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void InitContext(LuaScriptingContext &context);
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std::mutex init_mutex;
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std::string file_name;
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tbb::enumerable_thread_specific<std::unique_ptr<Sol2ScriptingContext>> script_contexts;
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tbb::enumerable_thread_specific<std::unique_ptr<LuaScriptingContext>> script_contexts;
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};
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}
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}
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#endif /* SCRIPTING_ENVIRONMENT_SOL2_HPP */
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#endif /* SCRIPTING_ENVIRONMENT_LUA_HPP */
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@ -82,7 +82,7 @@ Sol2ScriptingEnvironment::Sol2ScriptingEnvironment(const std::string &file_name)
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util::Log() << "Using script " << file_name;
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}
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void Sol2ScriptingEnvironment::InitContext(Sol2ScriptingContext &context)
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void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
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{
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context.state.open_libraries();
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@ -309,14 +309,14 @@ const ProfileProperties &Sol2ScriptingEnvironment::GetProfileProperties()
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return GetSol2Context().properties;
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}
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Sol2ScriptingContext &Sol2ScriptingEnvironment::GetSol2Context()
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LuaScriptingContext &Sol2ScriptingEnvironment::GetSol2Context()
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{
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std::lock_guard<std::mutex> lock(init_mutex);
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bool initialized = false;
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auto &ref = script_contexts.local(initialized);
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if (!initialized)
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{
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ref = std::make_unique<Sol2ScriptingContext>();
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ref = std::make_unique<LuaScriptingContext>();
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InitContext(*ref);
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}
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@ -452,7 +452,7 @@ void Sol2ScriptingEnvironment::ProcessSegment(const osrm::util::Coordinate &sour
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}
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}
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void Sol2ScriptingContext::ProcessNode(const osmium::Node &node, ExtractionNode &result)
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void LuaScriptingContext::ProcessNode(const osmium::Node &node, ExtractionNode &result)
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{
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BOOST_ASSERT(state.lua_state() != nullptr);
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@ -461,7 +461,7 @@ void Sol2ScriptingContext::ProcessNode(const osmium::Node &node, ExtractionNode
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node_function(node, result);
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}
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void Sol2ScriptingContext::ProcessWay(const osmium::Way &way, ExtractionWay &result)
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void LuaScriptingContext::ProcessWay(const osmium::Way &way, ExtractionWay &result)
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{
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BOOST_ASSERT(state.lua_state() != nullptr);
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