switch back to lua based env naming

This commit is contained in:
karenzshea 2016-12-07 17:02:09 -05:00 committed by Patrick Niklaus
parent d5904d5756
commit 68e38880df
2 changed files with 12 additions and 12 deletions

View File

@ -1,5 +1,5 @@
#ifndef SCRIPTING_ENVIRONMENT_SOL2_HPP
#define SCRIPTING_ENVIRONMENT_SOL2_HPP
#ifndef SCRIPTING_ENVIRONMENT_LUA_HPP
#define SCRIPTING_ENVIRONMENT_LUA_HPP
#include "extractor/raster_source.hpp"
#include "extractor/scripting_environment.hpp"
@ -17,7 +17,7 @@ namespace osrm
namespace extractor
{
struct Sol2ScriptingContext final
struct LuaScriptingContext final
{
void ProcessNode(const osmium::Node &, ExtractionNode &result);
void ProcessWay(const osmium::Way &, ExtractionWay &result);
@ -47,7 +47,7 @@ class Sol2ScriptingEnvironment final : public ScriptingEnvironment
const ProfileProperties &GetProfileProperties() override;
Sol2ScriptingContext &GetSol2Context();
LuaScriptingContext &GetSol2Context();
std::vector<std::string> GetNameSuffixList() override;
std::vector<std::string> GetRestrictions() override;
@ -66,12 +66,12 @@ class Sol2ScriptingEnvironment final : public ScriptingEnvironment
&resulting_restrictions) override;
private:
void InitContext(Sol2ScriptingContext &context);
void InitContext(LuaScriptingContext &context);
std::mutex init_mutex;
std::string file_name;
tbb::enumerable_thread_specific<std::unique_ptr<Sol2ScriptingContext>> script_contexts;
tbb::enumerable_thread_specific<std::unique_ptr<LuaScriptingContext>> script_contexts;
};
}
}
#endif /* SCRIPTING_ENVIRONMENT_SOL2_HPP */
#endif /* SCRIPTING_ENVIRONMENT_LUA_HPP */

View File

@ -82,7 +82,7 @@ Sol2ScriptingEnvironment::Sol2ScriptingEnvironment(const std::string &file_name)
util::Log() << "Using script " << file_name;
}
void Sol2ScriptingEnvironment::InitContext(Sol2ScriptingContext &context)
void Sol2ScriptingEnvironment::InitContext(LuaScriptingContext &context)
{
context.state.open_libraries();
@ -309,14 +309,14 @@ const ProfileProperties &Sol2ScriptingEnvironment::GetProfileProperties()
return GetSol2Context().properties;
}
Sol2ScriptingContext &Sol2ScriptingEnvironment::GetSol2Context()
LuaScriptingContext &Sol2ScriptingEnvironment::GetSol2Context()
{
std::lock_guard<std::mutex> lock(init_mutex);
bool initialized = false;
auto &ref = script_contexts.local(initialized);
if (!initialized)
{
ref = std::make_unique<Sol2ScriptingContext>();
ref = std::make_unique<LuaScriptingContext>();
InitContext(*ref);
}
@ -452,7 +452,7 @@ void Sol2ScriptingEnvironment::ProcessSegment(const osrm::util::Coordinate &sour
}
}
void Sol2ScriptingContext::ProcessNode(const osmium::Node &node, ExtractionNode &result)
void LuaScriptingContext::ProcessNode(const osmium::Node &node, ExtractionNode &result)
{
BOOST_ASSERT(state.lua_state() != nullptr);
@ -461,7 +461,7 @@ void Sol2ScriptingContext::ProcessNode(const osmium::Node &node, ExtractionNode
node_function(node, result);
}
void Sol2ScriptingContext::ProcessWay(const osmium::Way &way, ExtractionWay &result)
void LuaScriptingContext::ProcessWay(const osmium::Way &way, ExtractionWay &result)
{
BOOST_ASSERT(state.lua_state() != nullptr);