osrm-backend/include/engine/routing_algorithms/routing_base.hpp

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#ifndef ROUTING_BASE_HPP
#define ROUTING_BASE_HPP
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#include "extractor/guidance/turn_instruction.hpp"
#include "engine/algorithm.hpp"
#include "engine/datafacade/contiguous_internalmem_datafacade.hpp"
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#include "engine/internal_route_result.hpp"
#include "engine/search_engine_data.hpp"
#include "util/coordinate_calculation.hpp"
#include "util/guidance/turn_bearing.hpp"
#include "util/typedefs.hpp"
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#include <boost/assert.hpp>
#include <cstddef>
#include <cstdint>
#include <algorithm>
#include <functional>
#include <iterator>
#include <memory>
#include <numeric>
#include <stack>
#include <utility>
#include <vector>
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namespace osrm
{
namespace engine
{
namespace routing_algorithms
{
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static constexpr bool FORWARD_DIRECTION = true;
static constexpr bool REVERSE_DIRECTION = false;
// Stalling
template <bool DIRECTION, typename HeapT>
bool stallAtNode(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
const NodeID node,
const EdgeWeight weight,
const HeapT &query_heap)
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{
for (auto edge : facade.GetAdjacentEdgeRange(node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
{
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
if (query_heap.WasInserted(to))
{
if (query_heap.GetKey(to) + edge_weight < weight)
{
return true;
}
}
}
}
return false;
}
template <bool DIRECTION>
void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
const NodeID node,
const EdgeWeight weight,
SearchEngineData::QueryHeap &heap)
{
for (const auto edge : facade.GetAdjacentEdgeRange(node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
{
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const EdgeWeight to_weight = weight + edge_weight;
// New Node discovered -> Add to Heap + Node Info Storage
if (!heap.WasInserted(to))
{
heap.Insert(to, to_weight, node);
}
// Found a shorter Path -> Update weight
else if (to_weight < heap.GetKey(to))
{
// new parent
heap.GetData(to).parent = node;
heap.DecreaseKey(to, to_weight);
}
}
}
}
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/*
min_edge_offset is needed in case we use multiple
nodes as start/target nodes with different (even negative) offsets.
In that case the termination criterion is not correct
anymore.
Example:
forward heap: a(-100), b(0),
reverse heap: c(0), d(100)
a --- d
\ /
/ \
b --- c
This is equivalent to running a bi-directional Dijkstra on the following graph:
a --- d
/ \ / \
y x z
\ / \ /
b --- c
The graph is constructed by inserting nodes y and z that are connected to the initial nodes
using edges (y, a) with weight -100, (y, b) with weight 0 and,
(d, z) with weight 100, (c, z) with weight 0 corresponding.
Since we are dealing with a graph that contains _negative_ edges,
we need to add an offset to the termination criterion.
*/
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static constexpr bool ENABLE_STALLING = true;
static constexpr bool DISABLE_STALLING = false;
static constexpr bool DO_NOT_FORCE_LOOPS = false;
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template <bool DIRECTION, bool STALLING = ENABLE_STALLING>
void routingStep(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
NodeID &middle_node_id,
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EdgeWeight &upper_bound,
EdgeWeight min_edge_offset,
const bool force_loop_forward,
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const bool force_loop_reverse)
{
const NodeID node = forward_heap.DeleteMin();
const EdgeWeight weight = forward_heap.GetKey(node);
if (reverse_heap.WasInserted(node))
{
const EdgeWeight new_weight = reverse_heap.GetKey(node) + weight;
if (new_weight < upper_bound)
{
// if loops are forced, they are so at the source
if ((force_loop_forward && forward_heap.GetData(node).parent == node) ||
(force_loop_reverse && reverse_heap.GetData(node).parent == node) ||
// in this case we are looking at a bi-directional way where the source
// and target phantom are on the same edge based node
new_weight < 0)
{
// check whether there is a loop present at the node
for (const auto edge : facade.GetAdjacentEdgeRange(node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
{
const NodeID to = facade.GetTarget(edge);
if (to == node)
{
const EdgeWeight edge_weight = data.weight;
const EdgeWeight loop_weight = new_weight + edge_weight;
if (loop_weight >= 0 && loop_weight < upper_bound)
{
middle_node_id = node;
upper_bound = loop_weight;
}
}
}
}
}
else
{
BOOST_ASSERT(new_weight >= 0);
middle_node_id = node;
upper_bound = new_weight;
}
}
}
// make sure we don't terminate too early if we initialize the weight
// for the nodes in the forward heap with the forward/reverse offset
BOOST_ASSERT(min_edge_offset <= 0);
if (weight + min_edge_offset > upper_bound)
{
forward_heap.DeleteAll();
return;
}
// Stalling
if (STALLING && stallAtNode<DIRECTION>(facade, node, weight, forward_heap))
{
return;
}
relaxOutgoingEdges<DIRECTION>(facade, node, weight, forward_heap);
}
template <bool UseDuration>
EdgeWeight
getLoopWeight(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
NodeID node)
{
EdgeWeight loop_weight = UseDuration ? MAXIMAL_EDGE_DURATION : INVALID_EDGE_WEIGHT;
for (auto edge : facade.GetAdjacentEdgeRange(node))
{
const auto &data = facade.GetEdgeData(edge);
if (data.forward)
{
const NodeID to = facade.GetTarget(edge);
if (to == node)
{
const auto value = UseDuration ? data.duration : data.weight;
loop_weight = std::min(loop_weight, value);
}
}
}
return loop_weight;
}
/**
* Given a sequence of connected `NodeID`s in the CH graph, performs a depth-first unpacking of
* the shortcut
* edges. For every "original" edge found, it calls the `callback` with the two NodeIDs for the
* edge, and the EdgeData
* for that edge.
*
* The primary purpose of this unpacking is to expand a path through the CH into the original
* route through the
* pre-contracted graph.
*
* Because of the depth-first-search, the `callback` will effectively be called in sequence for
* the original route
* from beginning to end.
*
* @param packed_path_begin iterator pointing to the start of the NodeID list
* @param packed_path_end iterator pointing to the end of the NodeID list
* @param callback void(const std::pair<NodeID, NodeID>, const EdgeData &) called for each
* original edge found.
*/
template <typename BidirectionalIterator, typename Callback>
void unpackPath(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
BidirectionalIterator packed_path_begin,
BidirectionalIterator packed_path_end,
Callback &&callback)
{
// make sure we have at least something to unpack
if (packed_path_begin == packed_path_end)
return;
std::stack<std::pair<NodeID, NodeID>> recursion_stack;
// We have to push the path in reverse order onto the stack because it's LIFO.
for (auto current = std::prev(packed_path_end); current != packed_path_begin;
current = std::prev(current))
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{
recursion_stack.emplace(*std::prev(current), *current);
}
std::pair<NodeID, NodeID> edge;
while (!recursion_stack.empty())
{
edge = recursion_stack.top();
recursion_stack.pop();
// Look for an edge on the forward CH graph (.forward)
EdgeID smaller_edge_id = facade.FindSmallestEdge(
edge.first, edge.second, [](const auto &data) { return data.forward; });
// If we didn't find one there, the we might be looking at a part of the path that
// was found using the backward search. Here, we flip the node order (.second, .first)
// and only consider edges with the `.backward` flag.
if (SPECIAL_EDGEID == smaller_edge_id)
{
smaller_edge_id = facade.FindSmallestEdge(
edge.second, edge.first, [](const auto &data) { return data.backward; });
}
// If we didn't find anything *still*, then something is broken and someone has
// called this function with bad values.
BOOST_ASSERT_MSG(smaller_edge_id != SPECIAL_EDGEID, "Invalid smaller edge ID");
const auto &data = facade.GetEdgeData(smaller_edge_id);
BOOST_ASSERT_MSG(data.weight != std::numeric_limits<EdgeWeight>::max(),
"edge weight invalid");
// If the edge is a shortcut, we need to add the two halfs to the stack.
if (data.shortcut)
{ // unpack
const NodeID middle_node_id = data.id;
// Note the order here - we're adding these to a stack, so we
// want the first->middle to get visited before middle->second
recursion_stack.emplace(middle_node_id, edge.second);
recursion_stack.emplace(edge.first, middle_node_id);
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}
else
{
// We found an original edge, call our callback.
std::forward<Callback>(callback)(edge, data);
}
}
}
// Should work both for CH and not CH if the unpackPath function above is implemented a proper
// implementation.
template <typename RandomIter, typename FacadeT>
void unpackPath(const FacadeT &facade,
RandomIter packed_path_begin,
RandomIter packed_path_end,
const PhantomNodes &phantom_node_pair,
std::vector<PathData> &unpacked_path)
{
BOOST_ASSERT(std::distance(packed_path_begin, packed_path_end) > 0);
const bool start_traversed_in_reverse =
(*packed_path_begin != phantom_node_pair.source_phantom.forward_segment_id.id);
const bool target_traversed_in_reverse =
(*std::prev(packed_path_end) != phantom_node_pair.target_phantom.forward_segment_id.id);
BOOST_ASSERT(*packed_path_begin == phantom_node_pair.source_phantom.forward_segment_id.id ||
*packed_path_begin == phantom_node_pair.source_phantom.reverse_segment_id.id);
BOOST_ASSERT(
*std::prev(packed_path_end) == phantom_node_pair.target_phantom.forward_segment_id.id ||
*std::prev(packed_path_end) == phantom_node_pair.target_phantom.reverse_segment_id.id);
unpackPath(
facade,
packed_path_begin,
packed_path_end,
[&facade,
&unpacked_path,
&phantom_node_pair,
&start_traversed_in_reverse,
&target_traversed_in_reverse](std::pair<NodeID, NodeID> & /* edge */,
const auto &edge_data) {
BOOST_ASSERT_MSG(!edge_data.shortcut, "original edge flagged as shortcut");
const auto name_index = facade.GetNameIndexFromEdgeID(edge_data.id);
const auto turn_instruction = facade.GetTurnInstructionForEdgeID(edge_data.id);
const extractor::TravelMode travel_mode =
(unpacked_path.empty() && start_traversed_in_reverse)
? phantom_node_pair.source_phantom.backward_travel_mode
: facade.GetTravelModeForEdgeID(edge_data.id);
const auto geometry_index = facade.GetGeometryIndexForEdgeID(edge_data.id);
std::vector<NodeID> id_vector;
std::vector<EdgeWeight> weight_vector;
std::vector<EdgeWeight> duration_vector;
std::vector<DatasourceID> datasource_vector;
if (geometry_index.forward)
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{
id_vector = facade.GetUncompressedForwardGeometry(geometry_index.id);
weight_vector = facade.GetUncompressedForwardWeights(geometry_index.id);
duration_vector = facade.GetUncompressedForwardDurations(geometry_index.id);
datasource_vector = facade.GetUncompressedForwardDatasources(geometry_index.id);
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}
else
{
id_vector = facade.GetUncompressedReverseGeometry(geometry_index.id);
weight_vector = facade.GetUncompressedReverseWeights(geometry_index.id);
duration_vector = facade.GetUncompressedReverseDurations(geometry_index.id);
datasource_vector = facade.GetUncompressedReverseDatasources(geometry_index.id);
}
BOOST_ASSERT(id_vector.size() > 0);
BOOST_ASSERT(datasource_vector.size() > 0);
BOOST_ASSERT(weight_vector.size() == id_vector.size() - 1);
BOOST_ASSERT(duration_vector.size() == id_vector.size() - 1);
const bool is_first_segment = unpacked_path.empty();
const std::size_t start_index =
(is_first_segment
? ((start_traversed_in_reverse)
? weight_vector.size() -
phantom_node_pair.source_phantom.fwd_segment_position - 1
: phantom_node_pair.source_phantom.fwd_segment_position)
: 0);
const std::size_t end_index = weight_vector.size();
BOOST_ASSERT(start_index >= 0);
BOOST_ASSERT(start_index < end_index);
for (std::size_t segment_idx = start_index; segment_idx < end_index; ++segment_idx)
{
unpacked_path.push_back(PathData{id_vector[segment_idx + 1],
name_index,
weight_vector[segment_idx],
duration_vector[segment_idx],
extractor::guidance::TurnInstruction::NO_TURN(),
{{0, INVALID_LANEID}, INVALID_LANE_DESCRIPTIONID},
travel_mode,
INVALID_ENTRY_CLASSID,
datasource_vector[segment_idx],
util::guidance::TurnBearing(0),
util::guidance::TurnBearing(0)});
}
BOOST_ASSERT(unpacked_path.size() > 0);
if (facade.hasLaneData(edge_data.id))
unpacked_path.back().lane_data = facade.GetLaneData(edge_data.id);
unpacked_path.back().entry_classid = facade.GetEntryClassID(edge_data.id);
unpacked_path.back().turn_instruction = turn_instruction;
unpacked_path.back().duration_until_turn +=
facade.GetDurationPenaltyForEdgeID(edge_data.id);
unpacked_path.back().weight_until_turn +=
facade.GetWeightPenaltyForEdgeID(edge_data.id);
unpacked_path.back().pre_turn_bearing = facade.PreTurnBearing(edge_data.id);
unpacked_path.back().post_turn_bearing = facade.PostTurnBearing(edge_data.id);
});
std::size_t start_index = 0, end_index = 0;
std::vector<unsigned> id_vector;
std::vector<EdgeWeight> weight_vector;
std::vector<EdgeWeight> duration_vector;
std::vector<DatasourceID> datasource_vector;
const bool is_local_path = (phantom_node_pair.source_phantom.packed_geometry_id ==
phantom_node_pair.target_phantom.packed_geometry_id) &&
unpacked_path.empty();
if (target_traversed_in_reverse)
{
id_vector = facade.GetUncompressedReverseGeometry(
phantom_node_pair.target_phantom.packed_geometry_id);
weight_vector = facade.GetUncompressedReverseWeights(
phantom_node_pair.target_phantom.packed_geometry_id);
duration_vector = facade.GetUncompressedReverseDurations(
phantom_node_pair.target_phantom.packed_geometry_id);
datasource_vector = facade.GetUncompressedReverseDatasources(
phantom_node_pair.target_phantom.packed_geometry_id);
if (is_local_path)
{
start_index =
weight_vector.size() - phantom_node_pair.source_phantom.fwd_segment_position - 1;
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}
end_index =
weight_vector.size() - phantom_node_pair.target_phantom.fwd_segment_position - 1;
}
else
{
if (is_local_path)
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{
start_index = phantom_node_pair.source_phantom.fwd_segment_position;
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}
end_index = phantom_node_pair.target_phantom.fwd_segment_position;
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id_vector = facade.GetUncompressedForwardGeometry(
phantom_node_pair.target_phantom.packed_geometry_id);
weight_vector = facade.GetUncompressedForwardWeights(
phantom_node_pair.target_phantom.packed_geometry_id);
duration_vector = facade.GetUncompressedForwardDurations(
phantom_node_pair.target_phantom.packed_geometry_id);
datasource_vector = facade.GetUncompressedForwardDatasources(
phantom_node_pair.target_phantom.packed_geometry_id);
}
// Given the following compressed geometry:
// U---v---w---x---y---Z
// s t
// s: fwd_segment 0
// t: fwd_segment 3
// -> (U, v), (v, w), (w, x)
// note that (x, t) is _not_ included but needs to be added later.
for (std::size_t segment_idx = start_index; segment_idx != end_index;
(start_index < end_index ? ++segment_idx : --segment_idx))
{
BOOST_ASSERT(segment_idx < id_vector.size() - 1);
BOOST_ASSERT(phantom_node_pair.target_phantom.forward_travel_mode > 0);
unpacked_path.push_back(PathData{
id_vector[start_index < end_index ? segment_idx + 1 : segment_idx - 1],
phantom_node_pair.target_phantom.name_id,
weight_vector[segment_idx],
duration_vector[segment_idx],
extractor::guidance::TurnInstruction::NO_TURN(),
{{0, INVALID_LANEID}, INVALID_LANE_DESCRIPTIONID},
target_traversed_in_reverse ? phantom_node_pair.target_phantom.backward_travel_mode
: phantom_node_pair.target_phantom.forward_travel_mode,
INVALID_ENTRY_CLASSID,
datasource_vector[segment_idx],
util::guidance::TurnBearing(0),
util::guidance::TurnBearing(0)});
}
if (unpacked_path.size() > 0)
{
const auto source_weight = start_traversed_in_reverse
? phantom_node_pair.source_phantom.reverse_weight
: phantom_node_pair.source_phantom.forward_weight;
const auto source_duration = start_traversed_in_reverse
? phantom_node_pair.source_phantom.reverse_duration
: phantom_node_pair.source_phantom.forward_duration;
// The above code will create segments for (v, w), (w,x), (x, y) and (y, Z).
// However the first segment duration needs to be adjusted to the fact that the source
// phantom is in the middle of the segment. We do this by subtracting v--s from the
// duration.
// Since it's possible duration_until_turn can be less than source_weight here if
// a negative enough turn penalty is used to modify this edge weight during
// osrm-contract, we clamp to 0 here so as not to return a negative duration
// for this segment.
// TODO this creates a scenario where it's possible the duration from a phantom
// node to the first turn would be the same as from end to end of a segment,
// which is obviously incorrect and not ideal...
unpacked_path.front().weight_until_turn =
std::max(unpacked_path.front().weight_until_turn - source_weight, 0);
unpacked_path.front().duration_until_turn =
std::max(unpacked_path.front().duration_until_turn - source_duration, 0);
}
// there is no equivalent to a node-based node in an edge-expanded graph.
// two equivalent routes may start (or end) at different node-based edges
// as they are added with the offset how much "weight" on the edge
// has already been traversed. Depending on offset one needs to remove
// the last node.
if (unpacked_path.size() > 1)
{
const std::size_t last_index = unpacked_path.size() - 1;
const std::size_t second_to_last_index = last_index - 1;
if (unpacked_path[last_index].turn_via_node ==
unpacked_path[second_to_last_index].turn_via_node)
{
unpacked_path.pop_back();
}
BOOST_ASSERT(!unpacked_path.empty());
}
}
/**
* Unpacks a single edge (NodeID->NodeID) from the CH graph down to it's original non-shortcut
* route.
* @param from the node the CH edge starts at
* @param to the node the CH edge finishes at
* @param unpacked_path the sequence of original NodeIDs that make up the expanded CH edge
*/
void unpackEdge(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
const NodeID from,
const NodeID to,
std::vector<NodeID> &unpacked_path);
void retrievePackedPathFromHeap(const SearchEngineData::QueryHeap &forward_heap,
const SearchEngineData::QueryHeap &reverse_heap,
const NodeID middle_node_id,
std::vector<NodeID> &packed_path);
void retrievePackedPathFromSingleHeap(const SearchEngineData::QueryHeap &search_heap,
const NodeID middle_node_id,
std::vector<NodeID> &packed_path);
// assumes that heaps are already setup correctly.
// ATTENTION: This only works if no additional offset is supplied next to the Phantom Node
// Offsets.
// In case additional offsets are supplied, you might have to force a loop first.
// A forced loop might be necessary, if source and target are on the same segment.
// If this is the case and the offsets of the respective direction are larger for the source
// than the target
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
// target_phantom.forward_segment_id
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
std::int32_t &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
const bool force_loop_reverse,
const int duration_upper_bound = INVALID_EDGE_WEIGHT);
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// Alias to be compatible with the overload for CoreCH that needs 4 heaps
inline void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
SearchEngineData::QueryHeap &,
SearchEngineData::QueryHeap &,
std::int32_t &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
const bool force_loop_reverse,
const int duration_upper_bound = INVALID_EDGE_WEIGHT)
{
search(facade,
forward_heap,
reverse_heap,
weight,
packed_leg,
force_loop_forward,
force_loop_reverse,
duration_upper_bound);
}
// assumes that heaps are already setup correctly.
// A forced loop might be necessary, if source and target are on the same segment.
// If this is the case and the offsets of the respective direction are larger for the source
// than the target
// then a force loop is required (e.g. source_phantom.forward_segment_id ==
// target_phantom.forward_segment_id
// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
// requires
// a force loop, if the heaps have been initialized with positive offsets.
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void search(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
SearchEngineData::QueryHeap &forward_core_heap,
SearchEngineData::QueryHeap &reverse_core_heap,
int &weight,
std::vector<NodeID> &packed_leg,
const bool force_loop_forward,
const bool force_loop_reverse,
int duration_upper_bound = INVALID_EDGE_WEIGHT);
bool needsLoopForward(const PhantomNode &source_phantom, const PhantomNode &target_phantom);
bool needsLoopBackwards(const PhantomNode &source_phantom, const PhantomNode &target_phantom);
double getPathDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
const std::vector<NodeID> &packed_path,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom);
// Requires the heaps for be empty
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
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double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CoreCH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
SearchEngineData::QueryHeap &forward_core_heap,
SearchEngineData::QueryHeap &reverse_core_heap,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
int duration_upper_bound = INVALID_EDGE_WEIGHT);
// Requires the heaps for be empty
// If heaps should be adjusted to be initialized outside of this function,
// the addition of force_loop parameters might be required
double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
int duration_upper_bound = INVALID_EDGE_WEIGHT);
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// Alias to be compatible with the overload for CoreCH that needs 4 heaps
inline double
getNetworkDistance(const datafacade::ContiguousInternalMemoryDataFacade<algorithm::CH> &facade,
SearchEngineData::QueryHeap &forward_heap,
SearchEngineData::QueryHeap &reverse_heap,
SearchEngineData::QueryHeap &,
SearchEngineData::QueryHeap &,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
int duration_upper_bound = INVALID_EDGE_WEIGHT)
{
return getNetworkDistance(
facade, forward_heap, reverse_heap, source_phantom, target_phantom, duration_upper_bound);
}
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm
2016-01-05 10:51:13 -05:00
#endif // ROUTING_BASE_HPP