65 lines
1.8 KiB
JavaScript
65 lines
1.8 KiB
JavaScript
/**
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* Common utilities
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* @module glMatrix
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*/
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// Configuration Constants
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export var EPSILON = 0.000001;
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export var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
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export var RANDOM = Math.random;
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export var ANGLE_ORDER = "zyx";
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/**
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* Symmetric round
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* see https://www.npmjs.com/package/round-half-up-symmetric#user-content-detailed-background
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*
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* @param {Number} a value to round
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*/
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export function round(a) {
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if (a >= 0) return Math.round(a);
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return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
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}
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/**
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* Sets the type of array used when creating new vectors and matrices
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*
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* @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
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*/
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export function setMatrixArrayType(type) {
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ARRAY_TYPE = type;
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}
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var degree = Math.PI / 180;
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var radian = 180 / Math.PI;
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/**
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* Convert Degree To Radian
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*
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* @param {Number} a Angle in Degrees
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*/
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export function toRadian(a) {
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return a * degree;
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}
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/**
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* Convert Radian To Degree
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*
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* @param {Number} a Angle in Radians
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*/
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export function toDegree(a) {
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return a * radian;
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}
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/**
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* Tests whether or not the arguments have approximately the same value, within an absolute
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* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
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* than or equal to 1.0, and a relative tolerance is used for larger values)
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*
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* @param {Number} a The first number to test.
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* @param {Number} b The second number to test.
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* @param {Number} tolerance Absolute or relative tolerance (default glMatrix.EPSILON)
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* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
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*/
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export function equals(a, b) {
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var tolerance = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : EPSILON;
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return Math.abs(a - b) <= tolerance * Math.max(1, Math.abs(a), Math.abs(b));
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} |