ngx-open-map-wrapper/node_modules/gl-matrix/cjs/common.js

76 lines
2.2 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.RANDOM = exports.EPSILON = exports.ARRAY_TYPE = exports.ANGLE_ORDER = void 0;
exports.equals = equals;
exports.round = round;
exports.setMatrixArrayType = setMatrixArrayType;
exports.toDegree = toDegree;
exports.toRadian = toRadian;
/**
* Common utilities
* @module glMatrix
*/
// Configuration Constants
var EPSILON = exports.EPSILON = 0.000001;
var ARRAY_TYPE = exports.ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
var RANDOM = exports.RANDOM = Math.random;
var ANGLE_ORDER = exports.ANGLE_ORDER = "zyx";
/**
* Symmetric round
* see https://www.npmjs.com/package/round-half-up-symmetric#user-content-detailed-background
*
* @param {Number} a value to round
*/
function round(a) {
if (a >= 0) return Math.round(a);
return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
}
/**
* Sets the type of array used when creating new vectors and matrices
*
* @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
*/
function setMatrixArrayType(type) {
exports.ARRAY_TYPE = ARRAY_TYPE = type;
}
var degree = Math.PI / 180;
var radian = 180 / Math.PI;
/**
* Convert Degree To Radian
*
* @param {Number} a Angle in Degrees
*/
function toRadian(a) {
return a * degree;
}
/**
* Convert Radian To Degree
*
* @param {Number} a Angle in Radians
*/
function toDegree(a) {
return a * radian;
}
/**
* Tests whether or not the arguments have approximately the same value, within an absolute
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
* than or equal to 1.0, and a relative tolerance is used for larger values)
*
* @param {Number} a The first number to test.
* @param {Number} b The second number to test.
* @param {Number} tolerance Absolute or relative tolerance (default glMatrix.EPSILON)
* @returns {Boolean} True if the numbers are approximately equal, false otherwise.
*/
function equals(a, b) {
var tolerance = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : EPSILON;
return Math.abs(a - b) <= tolerance * Math.max(1, Math.abs(a), Math.abs(b));
}