ngx-open-map-wrapper/node_modules/maplibre-gl/src/shaders/terrain_coords.fragment.glsl.g.ts

3 lines
328 B
TypeScript

// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`.
export default 'precision mediump float;uniform sampler2D u_texture;uniform float u_terrain_coords_id;in vec2 v_texture_pos;void main() {vec4 rgba=texture(u_texture,v_texture_pos);fragColor=vec4(rgba.r,rgba.g,rgba.b,u_terrain_coords_id);}';