ngx-open-map-wrapper/node_modules/maplibre-gl/src/shaders/hillshade.vertex.glsl.g.ts

3 lines
301 B
TypeScript

// This file is generated. Edit build/generate-shaders.ts, then run `npm run codegen`.
export default 'uniform mat4 u_matrix;in vec2 a_pos;out vec2 v_pos;void main() {gl_Position=projectTile(a_pos,a_pos);v_pos=a_pos/8192.0;if (a_pos.y <-32767.5) {v_pos.y=0.0;}if (a_pos.y > 32766.5) {v_pos.y=1.0;}}';