- Fixed broken test suite: replaced counter widget tests with Console UI tests - Removed dead code: deleted unused MyHomePage widget and svrnty_components.dart library - Updated project branding: renamed package from "my_app" to "console" - Enhanced documentation: rewrote README with project features and setup instructions - Added coding standards: strict typing rules forbidding 'any' type across all languages - Implemented response protocol: structured answer format with context persistence - Fixed backend button: corrected URL from https to http, added proper error handling - Improved .gitignore: added Flutter plugins, CocoaPods, and design folder exclusions - Fixed UI overflow: increased status card height to prevent RenderFlex overflow These changes eliminate technical debt, establish code quality standards, and ensure all functionality works correctly across platforms. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
106 lines
4.4 KiB
YAML
106 lines
4.4 KiB
YAML
name: console
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description: "Svrnty Console - Sovereign AI Solutions control panel."
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+1
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environment:
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sdk: ^3.9.2
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.8
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# Svrnty UI Enhancement Packages
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animate_do: ^3.1.2 # Smooth animations
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lottie: ^3.0.0 # Loading animations
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iconsax: ^0.0.8 # Modern clean icons
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flutter_animate: ^4.3.0 # Advanced animations
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getwidget: ^7.0.0 # Modern UI component library (compatible with Flutter 3.35.0+)
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url_launcher: ^6.3.1 # Cross-platform URL launching
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^5.0.0
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# Svrnty brand fonts
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fonts:
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- family: Montserrat
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fonts:
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- asset: assets/fonts/Montserrat-VariableFont_wght.ttf
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- asset: assets/fonts/Montserrat-Italic-VariableFont_wght.ttf
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style: italic
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- family: IBMPlexMono
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fonts:
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- asset: assets/fonts/IBMPlexMono-Regular.ttf
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- asset: assets/fonts/IBMPlexMono-Italic.ttf
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style: italic
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- asset: assets/fonts/IBMPlexMono-Bold.ttf
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weight: 700
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- asset: assets/fonts/IBMPlexMono-BoldItalic.ttf
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weight: 700
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style: italic
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- asset: assets/fonts/IBMPlexMono-Medium.ttf
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weight: 500
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- asset: assets/fonts/IBMPlexMono-MediumItalic.ttf
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weight: 500
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style: italic
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- asset: assets/fonts/IBMPlexMono-Light.ttf
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weight: 300
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- asset: assets/fonts/IBMPlexMono-LightItalic.ttf
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weight: 300
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style: italic
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