CODEX_ADK/FRONTEND/windows/runner/main.cpp
jean-philippe 3fae2fcbe1 Initial commit: CODEX_ADK (Svrnty Console) MVP v1.0.0
This is the initial commit for the CODEX_ADK project, a full-stack AI agent
management platform featuring:

BACKEND (ASP.NET Core 8.0):
- CQRS architecture with 6 commands and 7 queries
- 16 API endpoints (all working and tested)
- PostgreSQL database with 5 entities
- AES-256 encryption for API keys
- FluentValidation on all commands
- Rate limiting and CORS configured
- OpenAPI/Swagger documentation
- Docker Compose setup (PostgreSQL + Ollama)

FRONTEND (Flutter 3.x):
- Dark theme with Svrnty branding
- Collapsible sidebar navigation
- CQRS API client with Result<T> error handling
- Type-safe endpoints from OpenAPI schema
- Multi-platform support (Web, iOS, Android, macOS, Linux, Windows)

DOCUMENTATION:
- Comprehensive API reference
- Architecture documentation
- Development guidelines for Claude Code
- API integration guides
- context-claude.md project overview

Status: Backend ready (Grade A-), Frontend integration pending

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-26 18:32:38 -04:00

44 lines
1.2 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"my_app", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}