CODEX_ADK/FRONTEND/windows/runner/flutter_window.cpp
jean-philippe 3fae2fcbe1 Initial commit: CODEX_ADK (Svrnty Console) MVP v1.0.0
This is the initial commit for the CODEX_ADK project, a full-stack AI agent
management platform featuring:

BACKEND (ASP.NET Core 8.0):
- CQRS architecture with 6 commands and 7 queries
- 16 API endpoints (all working and tested)
- PostgreSQL database with 5 entities
- AES-256 encryption for API keys
- FluentValidation on all commands
- Rate limiting and CORS configured
- OpenAPI/Swagger documentation
- Docker Compose setup (PostgreSQL + Ollama)

FRONTEND (Flutter 3.x):
- Dark theme with Svrnty branding
- Collapsible sidebar navigation
- CQRS API client with Result<T> error handling
- Type-safe endpoints from OpenAPI schema
- Multi-platform support (Web, iOS, Android, macOS, Linux, Windows)

DOCUMENTATION:
- Comprehensive API reference
- Architecture documentation
- Development guidelines for Claude Code
- API integration guides
- context-claude.md project overview

Status: Backend ready (Grade A-), Frontend integration pending

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-26 18:32:38 -04:00

72 lines
2.1 KiB
C++

#include "flutter_window.h"
#include <optional>
#include "flutter/generated_plugin_registrant.h"
FlutterWindow::FlutterWindow(const flutter::DartProject& project)
: project_(project) {}
FlutterWindow::~FlutterWindow() {}
bool FlutterWindow::OnCreate() {
if (!Win32Window::OnCreate()) {
return false;
}
RECT frame = GetClientArea();
// The size here must match the window dimensions to avoid unnecessary surface
// creation / destruction in the startup path.
flutter_controller_ = std::make_unique<flutter::FlutterViewController>(
frame.right - frame.left, frame.bottom - frame.top, project_);
// Ensure that basic setup of the controller was successful.
if (!flutter_controller_->engine() || !flutter_controller_->view()) {
return false;
}
RegisterPlugins(flutter_controller_->engine());
SetChildContent(flutter_controller_->view()->GetNativeWindow());
flutter_controller_->engine()->SetNextFrameCallback([&]() {
this->Show();
});
// Flutter can complete the first frame before the "show window" callback is
// registered. The following call ensures a frame is pending to ensure the
// window is shown. It is a no-op if the first frame hasn't completed yet.
flutter_controller_->ForceRedraw();
return true;
}
void FlutterWindow::OnDestroy() {
if (flutter_controller_) {
flutter_controller_ = nullptr;
}
Win32Window::OnDestroy();
}
LRESULT
FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
WPARAM const wparam,
LPARAM const lparam) noexcept {
// Give Flutter, including plugins, an opportunity to handle window messages.
if (flutter_controller_) {
std::optional<LRESULT> result =
flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
lparam);
if (result) {
return *result;
}
}
switch (message) {
case WM_FONTCHANGE:
flutter_controller_->engine()->ReloadSystemFonts();
break;
}
return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
}