CODEX_ADK/FRONTEND/pubspec.yaml
jean-philippe 3fae2fcbe1 Initial commit: CODEX_ADK (Svrnty Console) MVP v1.0.0
This is the initial commit for the CODEX_ADK project, a full-stack AI agent
management platform featuring:

BACKEND (ASP.NET Core 8.0):
- CQRS architecture with 6 commands and 7 queries
- 16 API endpoints (all working and tested)
- PostgreSQL database with 5 entities
- AES-256 encryption for API keys
- FluentValidation on all commands
- Rate limiting and CORS configured
- OpenAPI/Swagger documentation
- Docker Compose setup (PostgreSQL + Ollama)

FRONTEND (Flutter 3.x):
- Dark theme with Svrnty branding
- Collapsible sidebar navigation
- CQRS API client with Result<T> error handling
- Type-safe endpoints from OpenAPI schema
- Multi-platform support (Web, iOS, Android, macOS, Linux, Windows)

DOCUMENTATION:
- Comprehensive API reference
- Architecture documentation
- Development guidelines for Claude Code
- API integration guides
- context-claude.md project overview

Status: Backend ready (Grade A-), Frontend integration pending

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-26 18:32:38 -04:00

115 lines
4.7 KiB
YAML

name: console
description: "Svrnty Console - Sovereign AI Solutions control panel."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.9.2
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
# Svrnty UI Enhancement Packages
animate_do: ^3.1.2 # Smooth animations
lottie: ^3.0.0 # Loading animations
iconsax: ^0.0.8 # Modern clean icons
flutter_animate: ^4.3.0 # Advanced animations
getwidget: ^7.0.0 # Modern UI component library (compatible with Flutter 3.35.0+)
url_launcher: ^6.3.1 # Cross-platform URL launching
# API Communication
http: ^1.2.2 # HTTP client for API requests
json_annotation: ^4.9.0 # JSON serialization annotations
openapi_generator_annotations: ^5.0.1 # OpenAPI annotations
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^5.0.0
# Code generation from OpenAPI spec
build_runner: ^2.4.14 # Build system for code generation
json_serializable: ^6.9.2 # JSON serialization code generator
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# Svrnty brand fonts
fonts:
- family: Montserrat
fonts:
- asset: assets/fonts/Montserrat-VariableFont_wght.ttf
- asset: assets/fonts/Montserrat-Italic-VariableFont_wght.ttf
style: italic
- family: IBMPlexMono
fonts:
- asset: assets/fonts/IBMPlexMono-Regular.ttf
- asset: assets/fonts/IBMPlexMono-Italic.ttf
style: italic
- asset: assets/fonts/IBMPlexMono-Bold.ttf
weight: 700
- asset: assets/fonts/IBMPlexMono-BoldItalic.ttf
weight: 700
style: italic
- asset: assets/fonts/IBMPlexMono-Medium.ttf
weight: 500
- asset: assets/fonts/IBMPlexMono-MediumItalic.ttf
weight: 500
style: italic
- asset: assets/fonts/IBMPlexMono-Light.ttf
weight: 300
- asset: assets/fonts/IBMPlexMono-LightItalic.ttf
weight: 300
style: italic