Enable iOS navigation UI and simulator support
Adds NavigationUIEnabledPreference.automatic to GoogleMapsNavigationView for proper turn-by-turn navigation display on iOS. Enables navigation header, footer, and trip progress bar. Adds simulation mode for iOS Simulator testing with location updates along the route. Co-Authored-By: Claude <noreply@anthropic.com>
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@ -1,3 +1,5 @@
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import 'dart:io' show Platform;
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import 'package:flutter/foundation.dart' show kDebugMode;
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:google_navigation_flutter/google_navigation_flutter.dart';
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import 'package:google_navigation_flutter/google_navigation_flutter.dart';
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import '../models/delivery.dart';
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import '../models/delivery.dart';
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@ -31,6 +33,7 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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bool _isStartingNavigation = false;
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bool _isStartingNavigation = false;
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String _loadingMessage = 'Initializing...';
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String _loadingMessage = 'Initializing...';
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Brightness? _lastBrightness;
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Brightness? _lastBrightness;
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bool _isMapViewReady = false;
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@override
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@override
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void initState() {
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void initState() {
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@ -242,6 +245,23 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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debugPrint('Navigation started successfully');
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debugPrint('Navigation started successfully');
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// On iOS Simulator in debug mode, start simulation to provide location updates
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// The iOS Simulator doesn't provide continuous location updates for custom locations,
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// so we use the SDK's built-in simulation to simulate driving along the route.
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// This is only needed for testing on iOS Simulator - real devices work without this.
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if (kDebugMode && Platform.isIOS) {
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try {
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// Start simulating the route with a speed multiplier for testing
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// speedMultiplier: 1.0 = normal speed, 5.0 = 5x faster for quicker testing
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await GoogleMapsNavigator.simulator.simulateLocationsAlongExistingRouteWithOptions(
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SimulationOptions(speedMultiplier: 5.0),
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);
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debugPrint('Simulation started for iOS Simulator testing');
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} catch (e) {
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debugPrint('Could not start simulation: $e');
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}
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}
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// Reapply dark mode style after navigation starts
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// Reapply dark mode style after navigation starts
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if (mounted) {
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if (mounted) {
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await _applyDarkModeStyle();
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await _applyDarkModeStyle();
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@ -279,6 +299,17 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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Future<void> _stopNavigation() async {
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Future<void> _stopNavigation() async {
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try {
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try {
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// Stop simulation if it was running (iOS Simulator)
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if (kDebugMode && Platform.isIOS) {
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try {
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// Remove simulated user location to stop the simulation
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await GoogleMapsNavigator.simulator.removeUserLocation();
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debugPrint('Simulation stopped');
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} catch (e) {
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debugPrint('Could not stop simulation: $e');
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}
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}
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await GoogleMapsNavigator.stopGuidance();
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await GoogleMapsNavigator.stopGuidance();
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await GoogleMapsNavigator.clearDestinations();
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await GoogleMapsNavigator.clearDestinations();
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if (mounted) {
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if (mounted) {
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@ -312,7 +343,7 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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// Calculate dynamic padding for bottom button bar
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// Calculate dynamic padding for bottom button bar
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final topPadding = 0.0;
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final topPadding = 0.0;
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final bottomPadding = 110.0;
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final bottomPadding = 60.0;
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return Stack(
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return Stack(
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children: [
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children: [
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@ -323,20 +354,40 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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bottom: bottomPadding,
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bottom: bottomPadding,
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),
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),
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child: GoogleMapsNavigationView(
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child: GoogleMapsNavigationView(
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// Enable navigation UI automatically when guidance starts
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// This is critical for iOS to display turn-by-turn directions, ETA, distance
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initialNavigationUIEnabledPreference: NavigationUIEnabledPreference.automatic,
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onViewCreated: (controller) async {
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onViewCreated: (controller) async {
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_navigationController = controller;
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_navigationController = controller;
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// Apply dark mode style with a small delay to ensure map is ready
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await Future.delayed(const Duration(milliseconds: 500));
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// Wait longer for the map to be fully initialized on Android
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// This helps prevent crashes when the view is disposed during initialization
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await Future.delayed(const Duration(milliseconds: 1000));
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// Safety check: ensure widget is still mounted before proceeding
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// Safety check: ensure widget is still mounted before proceeding
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if (!mounted) return;
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if (!mounted) return;
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// Mark map as ready only after the delay
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_isMapViewReady = true;
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// Enable navigation UI elements (header with turn directions, footer with ETA/distance)
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// This is required for iOS to show trip info, duration, and ETA
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try {
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await controller.setNavigationUIEnabled(true);
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await controller.setNavigationHeaderEnabled(true);
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await controller.setNavigationFooterEnabled(true);
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await controller.setNavigationTripProgressBarEnabled(true);
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debugPrint('Navigation UI elements enabled');
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} catch (e) {
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debugPrint('Error enabling navigation UI: $e');
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}
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await _applyDarkModeStyle();
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await _applyDarkModeStyle();
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// Wrap camera animation in try-catch to handle "No valid view found" errors
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// Wrap camera animation in try-catch to handle "No valid view found" errors
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// This can happen on Android when the view isn't fully ready
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// This can happen on Android when the view isn't fully ready
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try {
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try {
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if (mounted && _navigationController != null) {
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if (mounted && _navigationController != null && _isMapViewReady) {
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await controller.animateCamera(
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await controller.animateCamera(
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CameraUpdate.newLatLngZoom(initialPosition, 12),
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CameraUpdate.newLatLngZoom(initialPosition, 12),
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);
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);
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@ -345,7 +396,7 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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debugPrint('Camera animation error (view may not be ready): $e');
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debugPrint('Camera animation error (view may not be ready): $e');
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// Retry once after a longer delay
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// Retry once after a longer delay
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await Future.delayed(const Duration(milliseconds: 1000));
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await Future.delayed(const Duration(milliseconds: 1000));
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if (mounted && _navigationController != null) {
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if (mounted && _navigationController != null && _isMapViewReady) {
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try {
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try {
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await controller.animateCamera(
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await controller.animateCamera(
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CameraUpdate.newLatLngZoom(initialPosition, 12),
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CameraUpdate.newLatLngZoom(initialPosition, 12),
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@ -379,8 +430,8 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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],
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],
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),
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),
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padding: const EdgeInsets.symmetric(
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padding: const EdgeInsets.symmetric(
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horizontal: 16,
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horizontal: 12,
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vertical: 12,
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vertical: 8,
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),
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),
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child: Row(
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child: Row(
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children: [
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children: [
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@ -518,14 +569,14 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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return Material(
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return Material(
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color: backgroundColor,
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color: backgroundColor,
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borderRadius: BorderRadius.circular(8),
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borderRadius: BorderRadius.circular(6),
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child: InkWell(
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child: InkWell(
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onTap: onPressed,
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onTap: onPressed,
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borderRadius: BorderRadius.circular(8),
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borderRadius: BorderRadius.circular(6),
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child: Padding(
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child: Padding(
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padding: const EdgeInsets.symmetric(
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padding: const EdgeInsets.symmetric(
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horizontal: 14,
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horizontal: 8,
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vertical: 14,
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vertical: 10,
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),
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),
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child: Row(
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisAlignment: MainAxisAlignment.center,
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@ -534,15 +585,15 @@ class _DarkModeMapComponentState extends State<DarkModeMapComponent> {
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Icon(
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Icon(
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icon,
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icon,
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color: textColor,
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color: textColor,
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size: 24,
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size: 18,
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),
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),
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const SizedBox(width: 8),
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const SizedBox(width: 6),
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Text(
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Text(
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label,
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label,
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style: TextStyle(
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style: TextStyle(
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color: textColor,
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color: textColor,
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fontWeight: FontWeight.w600,
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fontWeight: FontWeight.w600,
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fontSize: 18,
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fontSize: 14,
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),
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),
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),
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),
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],
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],
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