osrm-backend/src/guidance/suppress_mode_handler.cpp
2018-03-26 11:02:04 +00:00

82 lines
2.9 KiB
C++

#include "guidance/suppress_mode_handler.hpp"
#include "extractor/travel_mode.hpp"
#include <algorithm>
#include <iterator>
namespace osrm
{
namespace guidance
{
SuppressModeHandler::SuppressModeHandler(
const util::NodeBasedDynamicGraph &node_based_graph,
const extractor::EdgeBasedNodeDataContainer &node_data_container,
const std::vector<util::Coordinate> &coordinates,
const extractor::CompressedEdgeContainer &compressed_geometries,
const extractor::RestrictionMap &node_restriction_map,
const std::unordered_set<NodeID> &barrier_nodes,
const extractor::TurnLanesIndexedArray &turn_lanes_data,
const extractor::NameTable &name_table,
const extractor::SuffixTable &street_name_suffix_table)
: IntersectionHandler(node_based_graph,
node_data_container,
coordinates,
compressed_geometries,
node_restriction_map,
barrier_nodes,
turn_lanes_data,
name_table,
street_name_suffix_table)
{
}
bool SuppressModeHandler::canProcess(const NodeID,
const EdgeID via_eid,
const Intersection &intersection) const
{
using std::begin;
using std::end;
// travel modes for which navigation should be suppressed
static const constexpr char suppressed[] = {extractor::TRAVEL_MODE_TRAIN,
extractor::TRAVEL_MODE_FERRY};
// If the approach way is not on the suppression blacklist, and not all the exit ways share that
// mode, there are no ways to suppress by this criteria.
const auto in_mode =
node_data_container.GetAnnotation(node_based_graph.GetEdgeData(via_eid).annotation_data)
.travel_mode;
const auto suppress_in_mode = std::find(begin(suppressed), end(suppressed), in_mode);
const auto first = begin(intersection);
const auto last = end(intersection);
const auto all_share_mode = std::all_of(first, last, [this, &in_mode](const auto &road) {
return node_data_container
.GetAnnotation(node_based_graph.GetEdgeData(road.eid).annotation_data)
.travel_mode == in_mode;
});
return (suppress_in_mode != end(suppressed)) && all_share_mode;
}
Intersection SuppressModeHandler::
operator()(const NodeID, const EdgeID, Intersection intersection) const
{
const auto first = begin(intersection);
const auto last = end(intersection);
std::for_each(first, last, [&](auto &road) {
const auto modifier = road.instruction.direction_modifier;
// use NoTurn, to not even have it as an IntermediateIntersection
const auto type = TurnType::NoTurn;
road.instruction = {type, modifier};
});
return intersection;
}
}
}