osrm-backend/include/extractor/guidance/roundabout_handler.hpp
Moritz Kobitzsch df3c39cef5 clean-up guidance code/code in general
removes duplicated includes
removes unused includes
eliminates dedicated toolkits that resulted in circular dependencies
moves functionality close to data, where possible
2016-12-07 12:10:56 +01:00

99 lines
3.6 KiB
C++

#ifndef OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
#define OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_
#include "extractor/compressed_edge_container.hpp"
#include "extractor/guidance/coordinate_extractor.hpp"
#include "extractor/guidance/intersection.hpp"
#include "extractor/guidance/intersection_generator.hpp"
#include "extractor/guidance/intersection_handler.hpp"
#include "extractor/guidance/roundabout_type.hpp"
#include "extractor/profile_properties.hpp"
#include "extractor/query_node.hpp"
#include "util/name_table.hpp"
#include "util/node_based_graph.hpp"
#include "util/typedefs.hpp"
#include <unordered_set>
#include <vector>
namespace osrm
{
namespace extractor
{
namespace guidance
{
namespace detail
{
struct RoundaboutFlags
{
bool on_roundabout;
bool can_enter;
bool can_exit_separately;
};
} // namespace detail
// The roundabout handler processes all roundabout related instructions.
// It performs both the distinction between rotaries and roundabouts and
// assigns appropriate entry/exit instructions.
class RoundaboutHandler : public IntersectionHandler
{
public:
RoundaboutHandler(const util::NodeBasedDynamicGraph &node_based_graph,
const std::vector<QueryNode> &node_info_list,
const CompressedEdgeContainer &compressed_edge_container,
const util::NameTable &name_table,
const SuffixTable &street_name_suffix_table,
const ProfileProperties &profile_properties,
const IntersectionGenerator &intersection_generator);
~RoundaboutHandler() override final = default;
// check whether the handler can actually handle the intersection
bool canProcess(const NodeID from_nid,
const EdgeID via_eid,
const Intersection &intersection) const override final;
// process the intersection
Intersection operator()(const NodeID from_nid,
const EdgeID via_eid,
Intersection intersection) const override final;
private:
detail::RoundaboutFlags getRoundaboutFlags(const NodeID from_nid,
const EdgeID via_eid,
const Intersection &intersection) const;
void invalidateExitAgainstDirection(const NodeID from_nid,
const EdgeID via_eid,
Intersection &intersection) const;
// decide whether we lookk at a roundabout or a rotary
RoundaboutType getRoundaboutType(const NodeID nid) const;
// TODO handle bike/walk cases that allow crossing a roundabout!
// Processing of roundabouts
// Produces instructions to enter/exit a roundabout or to stay on it.
// Performs the distinction between roundabout and rotaries.
Intersection handleRoundabouts(const RoundaboutType roundabout_type,
const EdgeID via_edge,
const bool on_roundabout,
const bool can_exit_roundabout,
Intersection intersection) const;
bool
qualifiesAsRoundaboutIntersection(const std::unordered_set<NodeID> &roundabout_nodes) const;
const CompressedEdgeContainer &compressed_edge_container;
const ProfileProperties &profile_properties;
const CoordinateExtractor coordinate_extractor;
};
} // namespace guidance
} // namespace extractor
} // namespace osrm
#endif /*OSRM_EXTRACTOR_GUIDANCE_ROUNDABOUT_HANDLER_HPP_*/