osrm-backend/DataStructures/SearchEngineData.h

61 lines
2.0 KiB
C++

/*
open source routing machine
Copyright (C) Dennis Luxen, others 2010
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU AFFERO General Public License as published by
the Free Software Foundation; either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
or see http://www.gnu.org/licenses/agpl.txt.
*/
#include "BinaryHeap.h"
#include "QueryEdge.h"
#include "NodeInformationHelpDesk.h"
#include "StaticGraph.h"
#include "../typedefs.h"
#include <boost/thread.hpp>
#include <string>
#include <vector>
struct _HeapData {
NodeID parent;
_HeapData( NodeID p ) : parent(p) { }
};
typedef StaticGraph<QueryEdge::EdgeData> QueryGraph;
typedef BinaryHeap< NodeID, NodeID, int, _HeapData, UnorderedMapStorage<NodeID, int> > QueryHeapType;
typedef boost::thread_specific_ptr<QueryHeapType> SearchEngineHeapPtr;
struct SearchEngineData {
typedef QueryGraph Graph;
typedef QueryHeapType QueryHeap;
SearchEngineData(QueryGraph * g, NodeInformationHelpDesk * nh, std::vector<std::string> & n) :graph(g), nodeHelpDesk(nh), names(n) {}
const QueryGraph * graph;
NodeInformationHelpDesk * nodeHelpDesk;
std::vector<std::string> & names;
static SearchEngineHeapPtr forwardHeap;
static SearchEngineHeapPtr backwardHeap;
static SearchEngineHeapPtr forwardHeap2;
static SearchEngineHeapPtr backwardHeap2;
static SearchEngineHeapPtr forwardHeap3;
static SearchEngineHeapPtr backwardHeap3;
void InitializeOrClearFirstThreadLocalStorage();
void InitializeOrClearSecondThreadLocalStorage();
void InitializeOrClearThirdThreadLocalStorage();
};