osrm-backend/include/partition
Daniel J. Hofmann dd60ae31ae Implement Parallel Spatial-Ordering/Cut Selection
Extends explanation for recursive bisection ids
Cleans up Bisection State
Removes license boilerplate from partitioner config
Sorts Spatially and picks Sources and Sinks
Uses sets for sources and sinks for now; see how large they will get
Runs n cuts in parallel changing the slope and uses the best
Clarifies balance <-> ratio naming
2017-03-01 16:09:29 +00:00
..
bisection_graph.hpp Implement Dinic Algorithm for MaximumFlow/MinimumCut 2017-03-01 16:09:29 +00:00
dinic_max_flow.hpp Implement Parallel Spatial-Ordering/Cut Selection 2017-03-01 16:09:29 +00:00
graph_view.hpp Implement Parallel Spatial-Ordering/Cut Selection 2017-03-01 16:09:29 +00:00
inertial_flow.hpp Implement Parallel Spatial-Ordering/Cut Selection 2017-03-01 16:09:29 +00:00
partition_config.hpp Implement Parallel Spatial-Ordering/Cut Selection 2017-03-01 16:09:29 +00:00
partitioner.hpp Initial Skeleton for Recursive Bisection via Inertial Flow 2017-03-01 16:09:29 +00:00
recursive_bisection_state.hpp Implement Parallel Spatial-Ordering/Cut Selection 2017-03-01 16:09:29 +00:00
recursive_bisection.hpp Initial Skeleton for Recursive Bisection via Inertial Flow 2017-03-01 16:09:29 +00:00
reorder_first_last.hpp Implement Parallel Spatial-Ordering/Cut Selection 2017-03-01 16:09:29 +00:00