220 lines
11 KiB
C++
220 lines
11 KiB
C++
#include "util/for_each_pair.hpp"
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#include "util/group_by.hpp"
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#include "guidance/turn_instruction.hpp"
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#include "engine/guidance/collapsing_utility.hpp"
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#include <algorithm>
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#include <iterator>
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#include <unordered_set>
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#include <utility>
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namespace osrm::engine::guidance
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{
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using namespace osrm::guidance;
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std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
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const double min_distance_needed_for_lane_change)
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{
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// Lane anticipation works on contiguous ranges of short steps that have lane information
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const auto is_short_has_lanes = [&](const RouteStep &step)
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{
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const auto has_lanes = step.intersections.front().lanes.lanes_in_turn > 0;
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if (!has_lanes)
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return false;
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// The more unused lanes to the left and right of the turn there are, the higher
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// the chance the user is driving on one of those and has to cross lanes.
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// Scale threshold for these cases to be adaptive to the situation's complexity.
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//
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// Note: what we could do instead: do Lane Anticipation on all step pairs and then scale
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// the threshold based on the lanes we're constraining the user to. Would need a re-write
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// since at the moment we first group-by and only then do Lane Anticipation selectively.
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//
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// We do not have a source-target lane mapping, assume worst case for lanes to cross.
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const auto to_cross = std::max(step.NumLanesToTheRight(), step.NumLanesToTheLeft());
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const auto scale = 1 + to_cross;
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const auto threshold = scale * min_distance_needed_for_lane_change;
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const auto is_short = step.distance < threshold;
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return is_short;
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};
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using StepIter = decltype(steps)::iterator;
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using StepIterRange = std::pair<StepIter, StepIter>;
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std::vector<StepIterRange> quick_lanes_ranges;
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const auto range_back_inserter = [&](StepIterRange range)
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{
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if (std::distance(range.first, range.second) > 1)
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quick_lanes_ranges.push_back(std::move(range));
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};
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util::group_by(begin(steps), end(steps), is_short_has_lanes, range_back_inserter);
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// The lanes for a keep straight depend on the next left/right turn. Tag them in advance.
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std::unordered_set<const RouteStep *> is_straight_left;
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std::unordered_set<const RouteStep *> is_straight_right;
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// Walk backwards over all turns, constraining possible turn lanes.
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// Later turn lanes constrain earlier ones: we have to anticipate lane changes.
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const auto constrain_lanes = [&](const StepIterRange &turns)
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{
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const std::reverse_iterator<StepIter> rev_first{turns.second};
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const std::reverse_iterator<StepIter> rev_last{turns.first};
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// We're walking backwards over all adjacent turns:
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// the current turn lanes constrain the lanes we have to take in the previous turn.
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// state for the lamda
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// the number of lanes we have to change depends on the number of lanes that are allowed for
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// a turn (in general) and the set of lanes which would allow for us to do the turn without
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// a problem. In a sequence of turns, we have to look at how much distance we need to switch
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// the
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// sequence. Given the turns in between, we would expect a bit longer than on a straight
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// segment for a lane switch, but the total distance shouldn't be unlimited.
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double distance_to_constrained = 0.0;
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util::for_each_pair(
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rev_first,
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rev_last,
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[&](RouteStep ¤t, RouteStep &previous)
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{
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const auto current_inst = current.maneuver.instruction;
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const auto current_lanes = current.intersections.front().lanes;
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// Constrain the previous turn's lanes
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auto &previous_lanes = previous.intersections.front().lanes;
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const auto previous_inst = previous.maneuver.instruction;
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// Lane mapping (N:M) from previous lanes (N) to current lanes (M), with:
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// N > M, N > 1 fan-in situation, constrain N lanes to min(N,M) shared lanes
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// otherwise nothing to constrain
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const bool lanes_to_constrain = previous_lanes.lanes_in_turn > 1;
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const bool lanes_fan_in =
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previous_lanes.lanes_in_turn > current_lanes.lanes_in_turn;
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// only prevent use lanes due to making all turns. don't make turns during curvy
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// segments
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if (previous_inst.type == TurnType::Suppressed)
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distance_to_constrained += previous.distance;
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else
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distance_to_constrained = 0.;
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const auto lane_delta = previous_lanes.lanes_in_turn - current_lanes.lanes_in_turn;
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const auto can_make_all_turns =
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distance_to_constrained > lane_delta * min_distance_needed_for_lane_change;
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if (!lanes_to_constrain || !lanes_fan_in || can_make_all_turns)
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return;
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// We do not have a mapping from lanes to lanes. All we have is the lanes in the
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// turn and all the lanes at that situation. To perfectly handle lane anticipation
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// in cases where lanes in the turn fan in but for example the overall lanes at that
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// location fan out, we would have to know the asymmetric mapping of lanes. This is
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// currently not possible at the moment. In the following we implement a heuristic
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// instead.
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const LaneID current_num_lanes_right_of_turn = current.NumLanesToTheRight();
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const LaneID current_num_lanes_left_of_turn = current.NumLanesToTheLeft();
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// 0/ Tag keep straight with the next turn's direction if available
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const auto previous_is_straight =
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!isLeftTurn(previous_inst) && !isRightTurn(previous_inst);
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if (previous_is_straight)
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{
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if (isLeftTurn(current_inst) || is_straight_left.contains(¤t))
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is_straight_left.insert(&previous);
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else if (isRightTurn(current_inst) || is_straight_right.contains(¤t))
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is_straight_right.insert(&previous);
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}
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// 1/ How to anticipate left, right:
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const auto anticipate_for_left_turn = [&]
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{
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// Current turn is left turn, already keep left during previous turn.
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// This implies constraining the rightmost lanes in previous step.
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LaneID new_first_lane_from_the_right =
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previous_lanes.first_lane_from_the_right // start from rightmost lane
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+ previous_lanes.lanes_in_turn // one past leftmost lane
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- current_lanes.lanes_in_turn; // back number of new lanes
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// The leftmost target lanes might not be involved in the turn. Figure out
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// how many lanes are to the left and not in the turn.
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new_first_lane_from_the_right -=
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std::min(current_num_lanes_left_of_turn, current_lanes.lanes_in_turn);
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previous_lanes = {current_lanes.lanes_in_turn, new_first_lane_from_the_right};
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};
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const auto anticipate_for_right_turn = [&]
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{
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// Current turn is right turn, already keep right during the previous turn.
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// This implies constraining the leftmost lanes in the previous turn step.
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LaneID new_first_lane_from_the_right = previous_lanes.first_lane_from_the_right;
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// The rightmost target lanes might not be involved in the turn. Figure out
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// how many lanes are to the right and not in the turn.
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new_first_lane_from_the_right +=
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std::min(current_num_lanes_right_of_turn, current_lanes.lanes_in_turn);
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previous_lanes = {current_lanes.lanes_in_turn, new_first_lane_from_the_right};
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};
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// 2/ When to anticipate a left, right turn
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if (isLeftTurn(current_inst))
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anticipate_for_left_turn();
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else if (isRightTurn(current_inst))
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anticipate_for_right_turn();
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else // keepStraight
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{
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// Heuristic: we do not have a from-lanes -> to-lanes mapping. What we use
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// here instead in addition is the number of all lanes (not only the lanes
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// in a turn):
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//
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// -v-v v-v- straight follows
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// | | | |
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// <- v v -> keep straight here
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// | |
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// <-| |->
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//
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// A route from the top left to the bottom right here goes over a keep
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// straight. If we handle all keep straights as right turns (in right-sided
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// driving), we wrongly guide the user to the rightmost lanes in the first turn.
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// Not only is this wrong but the opposite of what we expect.
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//
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// The following implements a heuristic to determine a keep straight's
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// direction in relation to the next step. In the above example we would get:
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//
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// coming from right, going to left (in direction of way) -> handle as left turn
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if (is_straight_left.contains(¤t))
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anticipate_for_left_turn();
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else if (is_straight_right.contains(¤t))
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anticipate_for_right_turn();
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else // FIXME: right-sided driving
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anticipate_for_right_turn();
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}
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if (previous_inst.type == TurnType::Suppressed &&
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current_inst.type == TurnType::Suppressed && previous.mode == current.mode &&
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previous_lanes == current_lanes)
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{
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previous.ElongateBy(current);
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current.Invalidate();
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}
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});
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};
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std::for_each(begin(quick_lanes_ranges), end(quick_lanes_ranges), constrain_lanes);
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// Lane Anticipation might have collapsed steps after constraining lanes. Remove invalid steps.
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steps = removeNoTurnInstructions(std::move(steps));
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return steps;
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}
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} // namespace osrm::engine::guidance
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