osrm-backend/test/data/profiles/bad_node.lua
Matthew Wigginton Bhagat-Conway d6afe91d8f
print tracebacks and line numbers for Lua runtime errors (#6564)
* print tracebacks and line numbers for Lua runtime errors

* revert format changes

* update changelog with lua traceback, #6564

* revert using protected_function for old GetStringListFromFunction and source_function #6564

* add unit test for line numbers in tracebacks, #6564

* apply clang-format (#6564)

* remove unused test helper function, #6564

* suppress leaksanitizer warnings in extract-tests, #6564

When the extractor encounters a lua runtime error, some osmium objects are not freed. In production this doesn't matter because these errors bring down OSRM. In the tests we catch them to ensure they occur, and the leaksanitizer flags them.
2023-03-23 19:18:58 +01:00

141 lines
3.9 KiB
Lua

-- copy of testbot with process_node throwing a runtime error
api_version = 4
function setup()
return {
properties = {
continue_straight_at_waypoint = true,
max_speed_for_map_matching = 30/3.6, --km -> m/s
weight_name = 'duration',
process_call_tagless_node = false,
u_turn_penalty = 20,
traffic_light_penalty = 7, -- seconds
use_turn_restrictions = true
},
classes = {"motorway", "toll", "TooWords2"},
excludable = {
{["motorway"] = true},
{["toll"] = true},
{["motorway"] = true, ["toll"] = true}
},
default_speed = 24,
speeds = {
primary = 36,
secondary = 18,
tertiary = 12,
steps = 6
}
}
end
function process_node (profile, node, result)
if (2 < nil) then
print("2 is less than nil")
end
-- check if node is a traffic light
-- TODO: a way to set the penalty value
end
function process_way (profile, way, result)
local highway = way:get_value_by_key("highway")
local toll = way:get_value_by_key("toll")
local name = way:get_value_by_key("name")
local oneway = way:get_value_by_key("oneway")
local route = way:get_value_by_key("route")
local duration = way:get_value_by_key("duration")
local maxspeed = tonumber(way:get_value_by_key ( "maxspeed"))
local maxspeed_forward = tonumber(way:get_value_by_key( "maxspeed:forward"))
local maxspeed_backward = tonumber(way:get_value_by_key( "maxspeed:backward"))
local junction = way:get_value_by_key("junction")
if name then
result.name = name
end
result.forward_mode = mode.driving
result.backward_mode = mode.driving
if duration and durationIsValid(duration) then
result.duration = math.max( 1, parseDuration(duration) )
result.forward_mode = mode.route
result.backward_mode = mode.route
else
local speed_forw = profile.speeds[highway] or profile.default_speed
local speed_back = speed_forw
if highway == "river" then
local temp_speed = speed_forw
result.forward_mode = mode.river_down
result.backward_mode = mode.river_up
speed_forw = temp_speed*1.5
speed_back = temp_speed/1.5
elseif highway == "steps" then
result.forward_mode = mode.steps_down
result.backward_mode = mode.steps_up
end
if maxspeed_forward ~= nil and maxspeed_forward > 0 then
speed_forw = maxspeed_forward
else
if maxspeed ~= nil and maxspeed > 0 and speed_forw > maxspeed then
speed_forw = maxspeed
end
end
if maxspeed_backward ~= nil and maxspeed_backward > 0 then
speed_back = maxspeed_backward
else
if maxspeed ~=nil and maxspeed > 0 and speed_back > maxspeed then
speed_back = maxspeed
end
end
result.forward_speed = speed_forw
result.backward_speed = speed_back
end
if oneway == "no" or oneway == "0" or oneway == "false" then
-- nothing to do
elseif oneway == "-1" then
result.forward_mode = mode.inaccessible
elseif oneway == "yes" or oneway == "1" or oneway == "true" or junction == "roundabout" then
result.backward_mode = mode.inaccessible
end
if highway == 'motorway' then
result.forward_classes["motorway"] = true
result.backward_classes["motorway"] = true
end
if toll == "yes" then
result.forward_classes["toll"] = true
result.backward_classes["toll"] = true
end
if junction == 'roundabout' then
result.roundabout = true
end
end
function process_turn (profile, turn)
if turn.is_u_turn then
turn.duration = turn.duration + profile.properties.u_turn_penalty
turn.weight = turn.weight + profile.properties.u_turn_penalty
end
if turn.has_traffic_light then
turn.duration = turn.duration + profile.properties.traffic_light_penalty
end
end
return {
setup = setup,
process_way = process_way,
process_node = process_node,
process_turn = process_turn
}