osrm-backend/Contractor/EdgeBasedGraphFactory.cpp
2014-01-27 12:58:23 +01:00

629 lines
23 KiB
C++

/*
Copyright (c) 2013, Project OSRM, Dennis Luxen, others
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list
of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "EdgeBasedGraphFactory.h"
#include "../Util/ComputeAngle.h"
#include <boost/assert.hpp>
#include <boost/foreach.hpp>
#include <boost/make_shared.hpp>
//TODO: CompressionWorker
//TODO: EdgeBasedEdgeGenerator
// template<class Work>
// inline static void TraverseGraph(NodeBasedDynamicGraph & graph, Work & work) {
// }
EdgeBasedGraphFactory::EdgeBasedGraphFactory(
int number_of_nodes,
std::vector<ImportEdge> & input_edge_list,
std::vector<NodeID> & barrier_node_list,
std::vector<NodeID> & traffic_light_node_list,
std::vector<TurnRestriction> & input_restrictions_list,
std::vector<NodeInfo> & m_node_info_list,
SpeedProfileProperties speed_profile
) : speed_profile(speed_profile),
m_turn_restrictions_count(0),
m_node_info_list(m_node_info_list)
{
BOOST_FOREACH(const TurnRestriction & restriction, input_restrictions_list) {
std::pair<NodeID, NodeID> restriction_source =
std::make_pair(restriction.fromNode, restriction.viaNode);
unsigned index;
RestrictionMap::iterator restriction_iter;
restriction_iter = m_restriction_map.find(restriction_source);
if(restriction_iter == m_restriction_map.end()) {
index = m_restriction_bucket_list.size();
m_restriction_bucket_list.resize(index+1);
m_restriction_map.emplace(restriction_source, index);
} else {
index = restriction_iter->second;
//Map already contains an is_only_*-restriction
if(m_restriction_bucket_list.at(index).begin()->second) {
continue;
} else if(restriction.flags.isOnly) {
//We are going to insert an is_only_*-restriction. There can be only one.
m_turn_restrictions_count -= m_restriction_bucket_list.at(index).size();
m_restriction_bucket_list.at(index).clear();
}
}
++m_turn_restrictions_count;
m_restriction_bucket_list.at(index).push_back(
std::make_pair( restriction.toNode, restriction.flags.isOnly)
);
}
m_barrier_nodes.insert(
barrier_node_list.begin(),
barrier_node_list.end()
);
m_traffic_lights.insert(
traffic_light_node_list.begin(),
traffic_light_node_list.end()
);
DeallocatingVector< NodeBasedEdge > edges_list;
NodeBasedEdge edge;
BOOST_FOREACH(const ImportEdge & import_edge, input_edge_list) {
if(!import_edge.isForward()) {
edge.source = import_edge.target();
edge.target = import_edge.source();
edge.data.backward = import_edge.isForward();
edge.data.forward = import_edge.isBackward();
} else {
edge.source = import_edge.source();
edge.target = import_edge.target();
edge.data.forward = import_edge.isForward();
edge.data.backward = import_edge.isBackward();
}
if(edge.source == edge.target) {
continue;
}
edge.data.distance = (std::max)((int)import_edge.weight(), 1 );
BOOST_ASSERT( edge.data.distance > 0 );
edge.data.shortcut = false;
edge.data.roundabout = import_edge.isRoundabout();
edge.data.ignoreInGrid = import_edge.ignoreInGrid();
edge.data.nameID = import_edge.name();
edge.data.type = import_edge.type();
edge.data.isAccessRestricted = import_edge.isAccessRestricted();
edge.data.edgeBasedNodeID = edges_list.size();
edge.data.contraFlow = import_edge.isContraFlow();
edges_list.push_back( edge );
if( edge.data.backward ) {
std::swap( edge.source, edge.target );
edge.data.forward = import_edge.isBackward();
edge.data.backward = import_edge.isForward();
edge.data.edgeBasedNodeID = edges_list.size();
edges_list.push_back( edge );
}
}
std::vector<ImportEdge>().swap(input_edge_list);
std::sort( edges_list.begin(), edges_list.end() );
m_node_based_graph = boost::make_shared<NodeBasedDynamicGraph>(
number_of_nodes, edges_list
);
}
void EdgeBasedGraphFactory::GetEdgeBasedEdges(
DeallocatingVector< EdgeBasedEdge >& output_edge_list
) {
BOOST_ASSERT_MSG(
0 == output_edge_list.size(),
"Vector is not empty"
);
m_edge_based_edge_list.swap(output_edge_list);
}
void EdgeBasedGraphFactory::GetEdgeBasedNodes( std::vector<EdgeBasedNode> & nodes) {
#ifndef NDEBUG
BOOST_FOREACH(const EdgeBasedNode & node, m_edge_based_node_list){
BOOST_ASSERT(node.lat1 != INT_MAX); BOOST_ASSERT(node.lon1 != INT_MAX);
BOOST_ASSERT(node.lat2 != INT_MAX); BOOST_ASSERT(node.lon2 != INT_MAX);
}
#endif
nodes.swap(m_edge_based_node_list);
}
NodeID EdgeBasedGraphFactory::CheckForEmanatingIsOnlyTurn(
const NodeID u,
const NodeID v
) const {
const std::pair < NodeID, NodeID > restriction_source = std::make_pair(u, v);
RestrictionMap::const_iterator restriction_iter;
restriction_iter = m_restriction_map.find(restriction_source);
if (restriction_iter != m_restriction_map.end()) {
const unsigned index = restriction_iter->second;
BOOST_FOREACH(
const RestrictionSource & restriction_target,
m_restriction_bucket_list.at(index)
) {
if(restriction_target.second) {
return restriction_target.first;
}
}
}
return UINT_MAX;
}
bool EdgeBasedGraphFactory::CheckIfTurnIsRestricted(
const NodeID u,
const NodeID v,
const NodeID w
) const {
//only add an edge if turn is not a U-turn except it is the end of dead-end street.
const std::pair < NodeID, NodeID > restriction_source = std::make_pair(u, v);
RestrictionMap::const_iterator restriction_iter;
restriction_iter = m_restriction_map.find(restriction_source);
if (restriction_iter != m_restriction_map.end()) {
const unsigned index = restriction_iter->second;
BOOST_FOREACH(
const RestrictionTarget & restriction_target,
m_restriction_bucket_list.at(index)
) {
if(w == restriction_target.first) {
return true;
}
}
}
return false;
}
void EdgeBasedGraphFactory::InsertEdgeBasedNode(
EdgeIterator e1,
NodeIterator u,
NodeIterator v,
bool belongsToTinyComponent) {
EdgeData & data = m_node_based_graph->GetEdgeData(e1);
EdgeBasedNode currentNode;
currentNode.nameID = data.nameID;
currentNode.lat1 = m_node_info_list[u].lat;
currentNode.lon1 = m_node_info_list[u].lon;
currentNode.lat2 = m_node_info_list[v].lat;
currentNode.lon2 = m_node_info_list[v].lon;
currentNode.belongsToTinyComponent = belongsToTinyComponent;
currentNode.id = data.edgeBasedNodeID;
currentNode.ignoreInGrid = data.ignoreInGrid;
currentNode.weight = data.distance;
m_edge_based_node_list.push_back(currentNode);
}
void EdgeBasedGraphFactory::FlushVectorToStream(
std::ofstream & edge_data_file,
std::vector<OriginalEdgeData> & original_edge_data_vector
) const {
edge_data_file.write(
(char*)&(original_edge_data_vector[0]),
original_edge_data_vector.size()*sizeof(OriginalEdgeData)
);
original_edge_data_vector.clear();
}
void EdgeBasedGraphFactory::Run(
const char * original_edge_data_filename,
lua_State *lua_state
) {
SimpleLogger().Write() << "Compressing geometry of input graph";
//TODO: iterate over all turns
//TODO: compress geometries
//TODO: update turn restrictions if concerned by compression
//TODO: do some compression statistics
SimpleLogger().Write() << "Identifying components of the road network";
unsigned skipped_turns_counter = 0;
unsigned node_based_edge_counter = 0;
unsigned original_edges_counter = 0;
std::ofstream edge_data_file(
original_edge_data_filename,
std::ios::binary
);
//writes a dummy value that is updated later
edge_data_file.write(
(char*)&original_edges_counter,
sizeof(unsigned)
);
//Run a BFS on the undirected graph and identify small components
std::vector<unsigned> component_index_list;
std::vector<NodeID> component_index_size;
BFSCompentExplorer( component_index_list, component_index_size);
SimpleLogger().Write() <<
"identified: " << component_index_size.size() << " many components";
SimpleLogger().Write() <<
"generating edge-expanded nodes";
Percent p(m_node_based_graph->GetNumberOfNodes());
//loop over all edges and generate new set of nodes.
for(
NodeIterator u = 0, end = m_node_based_graph->GetNumberOfNodes();
u < end;
++u
) {
p.printIncrement();
for(
EdgeIterator e1 = m_node_based_graph->BeginEdges(u),
last_edge = m_node_based_graph->EndEdges(u);
e1 < last_edge;
++e1
) {
NodeIterator v = m_node_based_graph->GetTarget(e1);
if(m_node_based_graph->GetEdgeData(e1).type != SHRT_MAX) {
BOOST_ASSERT_MSG(e1 != UINT_MAX, "edge id invalid");
BOOST_ASSERT_MSG(u != UINT_MAX, "souce node invalid");
BOOST_ASSERT_MSG(v != UINT_MAX, "target node invalid");
//Note: edges that end on barrier nodes or on a turn restriction
//may actually be in two distinct components. We choose the smallest
const unsigned size_of_component = std::min(
component_index_size[component_index_list[u]],
component_index_size[component_index_list[v]]
);
InsertEdgeBasedNode( e1, u, v, size_of_component < 1000 );
}
}
}
SimpleLogger().Write()
<< "Generated " << m_edge_based_node_list.size() << " nodes in " <<
"edge-expanded graph";
SimpleLogger().Write() << "generating edge-expanded edges";
std::vector<NodeID>().swap(component_index_size);
BOOST_ASSERT_MSG(
0 == component_index_size.capacity(),
"component size vector not deallocated"
);
std::vector<NodeID>().swap(component_index_list);
BOOST_ASSERT_MSG(
0 == component_index_list.capacity(),
"component index vector not deallocated"
);
std::vector<OriginalEdgeData> original_edge_data_vector;
original_edge_data_vector.reserve(10000);
//Loop over all turns and generate new set of edges.
//Three nested loop look super-linear, but we are dealing with a (kind of)
//linear number of turns only.
p.reinit(m_node_based_graph->GetNumberOfNodes());
for(
NodeIterator u = 0, end = m_node_based_graph->GetNumberOfNodes();
u < end;
++u
) {
for(
EdgeIterator e1 = m_node_based_graph->BeginEdges(u),
last_edge_u = m_node_based_graph->EndEdges(u);
e1 < last_edge_u;
++e1
) {
++node_based_edge_counter;
const NodeIterator v = m_node_based_graph->GetTarget(e1);
const NodeID to_node_of_only_restriction = CheckForEmanatingIsOnlyTurn(u, v);
const bool is_barrier_node = ( m_barrier_nodes.find(v) != m_barrier_nodes.end() );
for(
EdgeIterator e2 = m_node_based_graph->BeginEdges(v),
last_edge_v = m_node_based_graph->EndEdges(v);
e2 < last_edge_v;
++e2
) {
const NodeIterator w = m_node_based_graph->GetTarget(e2);
if(
to_node_of_only_restriction != UINT_MAX &&
w != to_node_of_only_restriction
) {
//We are at an only_-restriction but not at the right turn.
++skipped_turns_counter;
continue;
}
if( is_barrier_node) {
if(u != w) {
++skipped_turns_counter;
continue;
}
} else {
if ( (u == w) && (m_node_based_graph->GetOutDegree(v) > 1) ) {
++skipped_turns_counter;
continue;
}
}
//only add an edge if turn is not a U-turn except when it is
//at the end of a dead-end street
if (
CheckIfTurnIsRestricted(u, v, w) &&
(to_node_of_only_restriction == UINT_MAX) &&
(w != to_node_of_only_restriction)
) {
++skipped_turns_counter;
continue;
}
//only add an edge if turn is not prohibited
const EdgeData edge_data1 = m_node_based_graph->GetEdgeData(e1);
const EdgeData edge_data2 = m_node_based_graph->GetEdgeData(e2);
BOOST_ASSERT(
edge_data1.edgeBasedNodeID < m_node_based_graph->GetNumberOfEdges()
);
BOOST_ASSERT(
edge_data2.edgeBasedNodeID < m_node_based_graph->GetNumberOfEdges()
);
BOOST_ASSERT(
edge_data1.edgeBasedNodeID != edge_data2.edgeBasedNodeID
);
BOOST_ASSERT( edge_data1.forward );
BOOST_ASSERT( edge_data2.forward );
// the following is the core of the loop.
unsigned distance = edge_data1.distance;
if( m_traffic_lights.find(v) != m_traffic_lights.end() ) {
distance += speed_profile.trafficSignalPenalty;
}
const int turn_penalty = GetTurnPenalty(u, v, w, lua_state);
TurnInstruction turnInstruction = AnalyzeTurn(u, v, w);
if(turnInstruction == TurnInstructions.UTurn){
distance += speed_profile.uTurnPenalty;
}
distance += turn_penalty;
original_edge_data_vector.push_back(
OriginalEdgeData(
v,
edge_data2.nameID,
turnInstruction
)
);
++original_edges_counter;
if(original_edge_data_vector.size() > 100000) {
FlushVectorToStream(
edge_data_file,
original_edge_data_vector
);
}
m_edge_based_edge_list.push_back(
EdgeBasedEdge(
edge_data1.edgeBasedNodeID,
edge_data2.edgeBasedNodeID,
m_edge_based_edge_list.size(),
distance,
true,
false
)
);
}
}
p.printIncrement();
}
FlushVectorToStream( edge_data_file, original_edge_data_vector );
edge_data_file.seekp( std::ios::beg );
edge_data_file.write( (char*)&original_edges_counter, sizeof(unsigned) );
edge_data_file.close();
SimpleLogger().Write() <<
"Generated " << m_edge_based_node_list.size() << " edge based nodes";
SimpleLogger().Write() <<
"Node-based graph contains " << node_based_edge_counter << " edges";
SimpleLogger().Write() <<
"Edge-expanded graph ...";
SimpleLogger().Write() <<
" contains " << m_edge_based_edge_list.size() << " edges";
SimpleLogger().Write() <<
" skips " << skipped_turns_counter << " turns, "
"defined by " << m_turn_restrictions_count << " restrictions";
}
int EdgeBasedGraphFactory::GetTurnPenalty(
const NodeID u,
const NodeID v,
const NodeID w,
lua_State *lua_state
) const {
const double angle = GetAngleBetweenThreeFixedPointCoordinates (
m_node_info_list[u],
m_node_info_list[v],
m_node_info_list[w]
);
if( speed_profile.has_turn_penalty_function ) {
try {
//call lua profile to compute turn penalty
return luabind::call_function<int>(
lua_state,
"turn_function",
180.-angle
);
} catch (const luabind::error &er) {
SimpleLogger().Write(logWARNING) << er.what();
}
}
return 0;
}
TurnInstruction EdgeBasedGraphFactory::AnalyzeTurn(
const NodeID u,
const NodeID v,
const NodeID w
) const {
if(u == w) {
return TurnInstructions.UTurn;
}
const EdgeIterator edge1 = m_node_based_graph->FindEdge(u, v);
const EdgeIterator edge2 = m_node_based_graph->FindEdge(v, w);
const EdgeData & data1 = m_node_based_graph->GetEdgeData(edge1);
const EdgeData & data2 = m_node_based_graph->GetEdgeData(edge2);
if(!data1.contraFlow && data2.contraFlow) {
return TurnInstructions.EnterAgainstAllowedDirection;
}
if(data1.contraFlow && !data2.contraFlow) {
return TurnInstructions.LeaveAgainstAllowedDirection;
}
//roundabouts need to be handled explicitely
if(data1.roundabout && data2.roundabout) {
//Is a turn possible? If yes, we stay on the roundabout!
if( 1 == m_node_based_graph->GetOutDegree(v) ) {
//No turn possible.
return TurnInstructions.NoTurn;
}
return TurnInstructions.StayOnRoundAbout;
}
//Does turn start or end on roundabout?
if(data1.roundabout || data2.roundabout) {
//We are entering the roundabout
if( (!data1.roundabout) && data2.roundabout) {
return TurnInstructions.EnterRoundAbout;
}
//We are leaving the roundabout
if(data1.roundabout && (!data2.roundabout) ) {
return TurnInstructions.LeaveRoundAbout;
}
}
//If street names stay the same and if we are certain that it is not a
//a segment of a roundabout, we skip it.
if( data1.nameID == data2.nameID ) {
//TODO: Here we should also do a small graph exploration to check for
// more complex situations
if( 0 != data1.nameID ) {
return TurnInstructions.NoTurn;
} else if (m_node_based_graph->GetOutDegree(v) <= 2) {
return TurnInstructions.NoTurn;
}
}
const double angle = GetAngleBetweenThreeFixedPointCoordinates (
m_node_info_list[u],
m_node_info_list[v],
m_node_info_list[w]
);
return TurnInstructions.GetTurnDirectionOfInstruction(angle);
}
unsigned EdgeBasedGraphFactory::GetNumberOfNodes() const {
return m_node_based_graph->GetNumberOfEdges();
}
void EdgeBasedGraphFactory::BFSCompentExplorer(
std::vector<unsigned> & component_index_list,
std::vector<unsigned> & component_index_size
) const {
std::queue<std::pair<NodeID, NodeID> > bfs_queue;
Percent p( m_node_based_graph->GetNumberOfNodes() );
unsigned current_component, current_component_size;
current_component = current_component_size = 0;
BOOST_ASSERT( component_index_list.empty() );
BOOST_ASSERT( component_index_size.empty() );
component_index_list.resize(
m_node_based_graph->GetNumberOfNodes(),
UINT_MAX
);
//put unexplorered node with parent pointer into queue
for( NodeID node = 0, end = m_node_based_graph->GetNumberOfNodes(); node < end; ++node) {
if(UINT_MAX == component_index_list[node]) {
bfs_queue.push(std::make_pair(node, node));
//mark node as read
component_index_list[node] = current_component;
p.printIncrement();
while(!bfs_queue.empty()) {
//fetch element from BFS queue
std::pair<NodeID, NodeID> current_queue_item = bfs_queue.front();
bfs_queue.pop();
const NodeID v = current_queue_item.first; //current node
const NodeID u = current_queue_item.second; //parent
//increment size counter of current component
++current_component_size;
const bool is_barrier_node = (m_barrier_nodes.find(v) != m_barrier_nodes.end());
if(!is_barrier_node) {
const NodeID to_node_of_only_restriction = CheckForEmanatingIsOnlyTurn(u, v);
for(
EdgeIterator e2 = m_node_based_graph->BeginEdges(v);
e2 < m_node_based_graph->EndEdges(v);
++e2
) {
NodeIterator w = m_node_based_graph->GetTarget(e2);
if(
to_node_of_only_restriction != UINT_MAX &&
w != to_node_of_only_restriction
) {
// At an only_-restriction but not at the right turn
continue;
}
if( u != w ) {
//only add an edge if turn is not a U-turn except
//when it is at the end of a dead-end street.
if (!CheckIfTurnIsRestricted(u, v, w) ) {
//only add an edge if turn is not prohibited
if(UINT_MAX == component_index_list[w]) {
//insert next (node, parent) only if w has
//not yet been explored
//mark node as read
component_index_list[w] = current_component;
bfs_queue.push(std::make_pair(w,v));
p.printIncrement();
}
}
}
}
}
}
//push size into vector
component_index_size.push_back(current_component_size);
//reset counters;
current_component_size = 0;
++current_component;
}
}
}