444 lines
12 KiB
C++
444 lines
12 KiB
C++
#ifndef OSRM_UTIL_QUERY_HEAP_HPP
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#define OSRM_UTIL_QUERY_HEAP_HPP
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#include "util/pool_allocator.hpp"
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#include <algorithm>
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#include <boost/assert.hpp>
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#include <boost/heap/d_ary_heap.hpp>
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#include <boost/pool/pool_alloc.hpp>
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#include <cstdint>
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#include <iostream>
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#include <limits>
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#include <map>
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#include <optional>
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#include <unordered_map>
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#include <vector>
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namespace osrm::util
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{
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template <typename NodeID, typename Key> class GenerationArrayStorage
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{
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using GenerationCounter = std::uint16_t;
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public:
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explicit GenerationArrayStorage(std::size_t size)
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: positions(size, 0), generation(1), generations(size, 0)
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{
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}
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Key &operator[](NodeID node)
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{
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generation[node] = generation;
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return positions[node];
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}
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Key peek_index(const NodeID node) const
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{
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if (generations[node] < generation)
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{
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return std::numeric_limits<Key>::max();
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}
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return positions[node];
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}
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void Clear()
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{
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generation++;
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// if generation overflows we end up at 0 again and need to clear the vector
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if (generation == 0)
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{
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generation = 1;
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std::fill(generations.begin(), generations.end(), 0);
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}
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}
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private:
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GenerationCounter generation;
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std::vector<GenerationCounter> generations;
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std::vector<Key> positions;
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};
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template <typename NodeID, typename Key> class ArrayStorage
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{
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public:
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explicit ArrayStorage(std::size_t size) : positions(size, 0) {}
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Key &operator[](NodeID node) { return positions[node]; }
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Key peek_index(const NodeID node) const { return positions[node]; }
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void Clear() {}
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private:
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std::vector<Key> positions;
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};
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template <typename NodeID, typename Key> class MapStorage
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{
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public:
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explicit MapStorage(std::size_t) {}
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Key &operator[](NodeID node) { return nodes[node]; }
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void Clear() { nodes.clear(); }
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Key peek_index(const NodeID node) const
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{
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const auto iter = nodes.find(node);
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if (nodes.end() != iter)
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{
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return iter->second;
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}
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return std::numeric_limits<Key>::max();
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}
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private:
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std::map<NodeID, Key> nodes;
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};
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template <typename NodeID, typename Key> class UnorderedMapStorage
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{
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public:
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explicit UnorderedMapStorage(std::size_t) { nodes.rehash(1000); }
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Key &operator[](const NodeID node) { return nodes[node]; }
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Key peek_index(const NodeID node) const
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{
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const auto iter = nodes.find(node);
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if (std::end(nodes) != iter)
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{
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return iter->second;
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}
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return std::numeric_limits<Key>::max();
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}
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Key const &operator[](const NodeID node) const
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{
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auto iter = nodes.find(node);
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return iter->second;
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}
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void Clear() { nodes.clear(); }
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private:
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template <typename K, typename V>
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using UnorderedMap = std::
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unordered_map<K, V, std::hash<K>, std::equal_to<K>, PoolAllocator<std::pair<const K, V>>>;
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UnorderedMap<NodeID, Key> nodes;
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};
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template <typename NodeID,
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typename Key,
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template <typename N, typename K> class BaseIndexStorage = UnorderedMapStorage,
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template <typename N, typename K> class OverlayIndexStorage = ArrayStorage>
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class TwoLevelStorage
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{
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public:
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explicit TwoLevelStorage(std::size_t number_of_nodes, std::size_t number_of_overlay_nodes)
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: number_of_overlay_nodes(number_of_overlay_nodes), base(number_of_nodes),
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overlay(number_of_overlay_nodes)
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{
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}
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Key &operator[](const NodeID node)
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{
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if (node < number_of_overlay_nodes)
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{
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return overlay[node];
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}
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else
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{
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return base[node];
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}
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}
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Key peek_index(const NodeID node) const
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{
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if (node < number_of_overlay_nodes)
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{
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return overlay.peek_index(node);
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}
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else
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{
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return base.peek_index(node);
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}
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}
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Key const &operator[](const NodeID node) const
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{
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if (node < number_of_overlay_nodes)
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{
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return overlay[node];
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}
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else
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{
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return base[node];
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}
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}
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void Clear()
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{
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base.Clear();
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overlay.Clear();
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}
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private:
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const std::size_t number_of_overlay_nodes;
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BaseIndexStorage<NodeID, Key> base;
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OverlayIndexStorage<NodeID, Key> overlay;
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};
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template <typename T> class LoggingAllocator
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{
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public:
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using value_type = T;
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LoggingAllocator() noexcept = default;
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template <typename U> LoggingAllocator(const LoggingAllocator<U> &) noexcept {}
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T *allocate(std::size_t n)
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{
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if (n == 1024)
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{
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std::cerr << "bingo\n";
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}
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auto p = std::allocator<T>().allocate(n);
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if (n != 1)
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{
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std::cout << "Allocated " << n << " element(s) of size " << sizeof(T) << " at "
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<< static_cast<void *>(p) << std::endl;
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}
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return p;
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}
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void deallocate(T *p, std::size_t n) noexcept
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{
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// std::cout << "Deallocated " << n << " element(s) at " << static_cast<void*>(p) <<
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// std::endl;
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std::allocator<T>().deallocate(p, n);
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}
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template <typename U, typename... Args> void construct(U *p, Args &&...args)
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{
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std::allocator<T> a;
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// std::cout << "Constructing object at " << static_cast<void*>(p) << std::endl;
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std::allocator_traits<std::allocator<T>>::construct(a, p, std::forward<Args>(args)...);
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}
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template <typename U> void destroy(U *p)
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{
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// std::cout << "Destroying object at " << static_cast<void*>(p) << std::endl;
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std::allocator<T> a;
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std::allocator_traits<std::allocator<T>>::destroy(a, p);
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}
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};
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template <typename NodeID,
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typename Key,
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typename Weight,
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typename Data,
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typename IndexStorage = ArrayStorage<NodeID, NodeID>>
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class QueryHeap
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{
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private:
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struct HeapData
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{
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Weight weight;
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Key index;
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bool operator>(const HeapData &other) const
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{
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if (weight == other.weight)
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{
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return index > other.index;
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}
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return weight > other.weight;
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}
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};
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using HeapContainer = boost::heap::d_ary_heap<HeapData,
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boost::heap::arity<4>,
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boost::heap::mutable_<true>,
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boost::heap::compare<std::greater<HeapData>>,
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boost::heap::allocator<PoolAllocator<HeapData>>>;
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using HeapHandle = typename HeapContainer::handle_type;
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public:
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using WeightType = Weight;
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using DataType = Data;
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struct HeapNode
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{
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HeapHandle handle;
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NodeID node;
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Weight weight;
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Data data;
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};
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template <typename... StorageArgs> explicit QueryHeap(StorageArgs... args) : node_index(args...)
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{
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Clear();
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}
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void Clear()
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{
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heap.clear();
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inserted_nodes.clear();
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node_index.Clear();
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heap.reserve(1024);
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}
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std::size_t Size() const { return heap.size(); }
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bool Empty() const { return 0 == Size(); }
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void Insert(NodeID node, Weight weight, const Data &data)
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{
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BOOST_ASSERT(node < std::numeric_limits<NodeID>::max());
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const auto index = static_cast<Key>(inserted_nodes.size());
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const auto handle = heap.emplace(HeapData{weight, index});
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inserted_nodes.emplace_back(HeapNode{handle, node, weight, data});
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node_index[node] = index;
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}
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Data &GetData(NodeID node)
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{
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const auto index = node_index.peek_index(node);
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BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
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return inserted_nodes[index].data;
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}
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HeapNode &getHeapNode(NodeID node)
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{
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const auto index = node_index.peek_index(node);
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BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
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return inserted_nodes[index];
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}
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Data const &GetData(NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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BOOST_ASSERT((int)index >= 0 && (int)index < (int)inserted_nodes.size());
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return inserted_nodes[index].data;
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}
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const Weight &GetKey(NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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return inserted_nodes[index].weight;
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}
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bool WasRemoved(const NodeID node) const
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{
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BOOST_ASSERT(WasInserted(node));
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const Key index = node_index.peek_index(node);
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// Use end iterator as a reliable "non-existent" handle.
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// Default-constructed handles are singular and
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// can only be checked-compared to another singular instance.
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// Behaviour investigated at https://lists.boost.org/boost-users/2017/08/87787.php,
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// eventually confirmation at https://stackoverflow.com/a/45622940/151641.
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// Corrected in https://github.com/Project-OSRM/osrm-backend/pull/4396
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auto const end_it = const_cast<HeapContainer &>(heap).end(); // non-const iterator
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auto const none_handle = heap.s_handle_from_iterator(end_it); // from non-const iterator
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return inserted_nodes[index].handle == none_handle;
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}
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bool WasInserted(const NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
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{
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return false;
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}
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return inserted_nodes[index].node == node;
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}
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HeapNode *GetHeapNodeIfWasInserted(const NodeID node)
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()) ||
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inserted_nodes[index].node != node)
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{
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return nullptr;
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}
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return &inserted_nodes[index];
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}
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const HeapNode *GetHeapNodeIfWasInserted(const NodeID node) const
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{
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const auto index = node_index.peek_index(node);
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if (index >= static_cast<decltype(index)>(inserted_nodes.size()) ||
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inserted_nodes[index].node != node)
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{
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return nullptr;
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}
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return &inserted_nodes[index];
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}
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NodeID Min() const
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{
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BOOST_ASSERT(!heap.empty());
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return inserted_nodes[heap.top().index].node;
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}
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Weight MinKey() const
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{
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BOOST_ASSERT(!heap.empty());
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return heap.top().weight;
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}
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NodeID DeleteMin()
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{
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BOOST_ASSERT(!heap.empty());
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const Key removedIndex = heap.top().index;
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heap.pop();
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inserted_nodes[removedIndex].handle = heap.s_handle_from_iterator(heap.end());
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return inserted_nodes[removedIndex].node;
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}
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HeapNode &DeleteMinGetHeapNode()
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{
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BOOST_ASSERT(!heap.empty());
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const Key removedIndex = heap.top().index;
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heap.pop();
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inserted_nodes[removedIndex].handle = heap.s_handle_from_iterator(heap.end());
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return inserted_nodes[removedIndex];
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}
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void DeleteAll()
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{
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auto const none_handle = heap.s_handle_from_iterator(heap.end());
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std::for_each(inserted_nodes.begin(),
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inserted_nodes.end(),
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[&none_handle](auto &node) { node.handle = none_handle; });
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heap.clear();
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}
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void DecreaseKey(NodeID node, Weight weight)
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{
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BOOST_ASSERT(!WasRemoved(node));
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const auto index = node_index.peek_index(node);
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auto &reference = inserted_nodes[index];
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reference.weight = weight;
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heap.increase(reference.handle, HeapData{weight, static_cast<Key>(index)});
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}
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void DecreaseKey(const HeapNode &heapNode)
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{
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BOOST_ASSERT(!WasRemoved(heapNode.node));
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heap.increase(heapNode.handle, HeapData{heapNode.weight, (*heapNode.handle).index});
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}
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private:
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std::vector<HeapNode> inserted_nodes;
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HeapContainer heap;
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IndexStorage node_index;
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};
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} // namespace osrm::util
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#endif // OSRM_UTIL_QUERY_HEAP_HPP
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