199 lines
8.1 KiB
C++
199 lines
8.1 KiB
C++
#include "extractor/guidance/turn_analysis.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "extractor/guidance/road_classification.hpp"
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#include "util/coordinate.hpp"
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#include "util/coordinate_calculation.hpp"
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#include <cstddef>
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#include <set>
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#include <unordered_set>
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#include <utility>
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using osrm::extractor::guidance::getTurnDirection;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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using EdgeData = util::NodeBasedDynamicGraph::EdgeData;
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TurnAnalysis::TurnAnalysis(const util::NodeBasedDynamicGraph &node_based_graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const std::vector<util::Coordinate> &coordinates,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const CompressedEdgeContainer &compressed_edge_container,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table)
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: node_based_graph(node_based_graph), intersection_generator(node_based_graph,
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node_data_container,
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restriction_map,
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barrier_nodes,
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coordinates,
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compressed_edge_container),
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roundabout_handler(node_based_graph,
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node_data_container,
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coordinates,
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compressed_edge_container,
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name_table,
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street_name_suffix_table,
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intersection_generator),
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motorway_handler(node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table,
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intersection_generator),
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turn_handler(node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table,
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intersection_generator),
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sliproad_handler(intersection_generator,
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node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table),
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suppress_mode_handler(intersection_generator,
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node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table),
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driveway_handler(intersection_generator,
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node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table),
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statistics_handler(intersection_generator,
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node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table)
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{
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}
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Intersection TurnAnalysis::AssignTurnTypes(const NodeID node_prior_to_intersection,
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const EdgeID entering_via_edge,
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const IntersectionView &intersection_view) const
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{
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// Roundabouts are a main priority. If there is a roundabout instruction present, we process the
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// turn as a roundabout
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// the following lines create a partly invalid intersection object. We might want to refactor
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// this at some point
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Intersection intersection;
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intersection.reserve(intersection_view.size());
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std::transform(intersection_view.begin(),
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intersection_view.end(),
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std::back_inserter(intersection),
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[&](const IntersectionViewData &data) {
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return ConnectedRoad(data,
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{TurnType::Invalid, DirectionModifier::UTurn},
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INVALID_LANE_DATAID);
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});
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// Suppress turns on ways between mode types that do not need guidance, think ferry routes.
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// This handler has to come first and when it triggers we're done with the intersection: there's
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// nothing left to be done once we suppressed instructions on such routes. Exit early.
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if (suppress_mode_handler.canProcess(
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node_prior_to_intersection, entering_via_edge, intersection))
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{
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intersection = suppress_mode_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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return intersection;
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}
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if (roundabout_handler.canProcess(node_prior_to_intersection, entering_via_edge, intersection))
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{
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intersection = roundabout_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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}
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else
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{
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// set initial defaults for normal turns and modifier based on angle
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intersection =
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setTurnTypes(node_prior_to_intersection, entering_via_edge, std::move(intersection));
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if (driveway_handler.canProcess(
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node_prior_to_intersection, entering_via_edge, intersection))
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{
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intersection = driveway_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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}
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else if (motorway_handler.canProcess(
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node_prior_to_intersection, entering_via_edge, intersection))
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{
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intersection = motorway_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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}
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else
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{
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BOOST_ASSERT(turn_handler.canProcess(
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node_prior_to_intersection, entering_via_edge, intersection));
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intersection = turn_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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}
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}
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// Handle sliproads
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if (sliproad_handler.canProcess(node_prior_to_intersection, entering_via_edge, intersection))
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intersection = sliproad_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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// Turn On Ramps Into Off Ramps, if we come from a motorway-like road
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if (node_based_graph.GetEdgeData(entering_via_edge).flags.road_classification.IsMotorwayClass())
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{
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std::for_each(intersection.begin(), intersection.end(), [](ConnectedRoad &road) {
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if (road.instruction.type == TurnType::OnRamp)
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road.instruction.type = TurnType::OffRamp;
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});
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}
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// After we ran all handlers and determined instruction type
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// and direction modifier gather statistics about our decisions.
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if (statistics_handler.canProcess(node_prior_to_intersection, entering_via_edge, intersection))
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intersection = statistics_handler(
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node_prior_to_intersection, entering_via_edge, std::move(intersection));
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return intersection;
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}
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// Sets basic turn types as fallback for otherwise unhandled turns
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Intersection TurnAnalysis::setTurnTypes(const NodeID node_prior_to_intersection,
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const EdgeID,
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Intersection intersection) const
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{
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for (auto &road : intersection)
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{
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if (!road.entry_allowed)
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continue;
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const EdgeID onto_edge = road.eid;
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const NodeID to_nid = node_based_graph.GetTarget(onto_edge);
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if (node_prior_to_intersection == to_nid)
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road.instruction = {TurnType::Continue, DirectionModifier::UTurn};
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else
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road.instruction = {TurnType::Turn, getTurnDirection(road.angle)};
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}
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return intersection;
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}
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const IntersectionGenerator &TurnAnalysis::GetIntersectionGenerator() const
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{
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return intersection_generator;
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}
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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