osrm-backend/include/extractor/guidance/driveway_handler.hpp
Moritz Kobitzsch 2ddd98ee6d simplify passing annotation data through OSRM pipeline using the node-based datastore
- separates node-based graph creation and compression from edge-based graph creation
 - moves usage of edge-based node data-container to pre-processing as well, unifying access to node-based data
 - single struct instead of separate vectors for annotation data in engine (single place of modification)
2017-10-09 18:44:43 +02:00

42 lines
1.4 KiB
C++

#ifndef OSRM_EXTRACTOR_GUIDANCE_DRIVEWAY_HANDLER_HPP
#define OSRM_EXTRACTOR_GUIDANCE_DRIVEWAY_HANDLER_HPP
#include "extractor/guidance/intersection_handler.hpp"
namespace osrm
{
namespace extractor
{
namespace guidance
{
// Intersection handlers deal with all issues related to intersections.
class DrivewayHandler final : public IntersectionHandler
{
public:
DrivewayHandler(const IntersectionGenerator &intersection_generator,
const util::NodeBasedDynamicGraph &node_based_graph,
const EdgeBasedNodeDataContainer &node_data_container,
const std::vector<util::Coordinate> &coordinates,
const util::NameTable &name_table,
const SuffixTable &street_name_suffix_table);
~DrivewayHandler() override final = default;
// check whether the handler can actually handle the intersection
bool canProcess(const NodeID nid,
const EdgeID via_eid,
const Intersection &intersection) const override final;
// process the intersection
Intersection operator()(const NodeID nid,
const EdgeID via_eid,
Intersection intersection) const override final;
};
} // namespace guidance
} // namespace extractor
} // namespace osrm
#endif /* OSRM_EXTRACTOR_GUIDANCE_DRIVEWAY_HANDLER_HPP */