osrm-backend/include/engine/routing_algorithms/shortest_path.hpp
2016-03-07 21:26:12 +01:00

460 lines
21 KiB
C++

#ifndef SHORTEST_PATH_HPP
#define SHORTEST_PATH_HPP
#include "util/typedefs.hpp"
#include "engine/routing_algorithms/routing_base.hpp"
#include "engine/search_engine_data.hpp"
#include "util/integer_range.hpp"
#include <boost/assert.hpp>
namespace osrm
{
namespace engine
{
namespace routing_algorithms
{
template <class DataFacadeT>
class ShortestPathRouting final
: public BasicRoutingInterface<DataFacadeT, ShortestPathRouting<DataFacadeT>>
{
using super = BasicRoutingInterface<DataFacadeT, ShortestPathRouting<DataFacadeT>>;
using QueryHeap = SearchEngineData::QueryHeap;
SearchEngineData &engine_working_data;
const static constexpr bool DO_NOT_FORCE_LOOP = false;
public:
ShortestPathRouting(DataFacadeT *facade, SearchEngineData &engine_working_data)
: super(facade), engine_working_data(engine_working_data)
{
}
~ShortestPathRouting() {}
// allows a uturn at the target_phantom
// searches source forward/reverse -> target forward/reverse
void SearchWithUTurn(QueryHeap &forward_heap,
QueryHeap &reverse_heap,
QueryHeap &forward_core_heap,
QueryHeap &reverse_core_heap,
const bool search_from_forward_node,
const bool search_from_reverse_node,
const bool search_to_forward_node,
const bool search_to_reverse_node,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
const int total_distance_to_forward,
const int total_distance_to_reverse,
int &new_total_distance,
std::vector<NodeID> &leg_packed_path) const
{
forward_heap.Clear();
reverse_heap.Clear();
if (search_from_forward_node)
{
forward_heap.Insert(source_phantom.forward_node_id,
total_distance_to_forward -
source_phantom.GetForwardWeightPlusOffset(),
source_phantom.forward_node_id);
}
if (search_from_reverse_node)
{
forward_heap.Insert(source_phantom.reverse_node_id,
total_distance_to_reverse -
source_phantom.GetReverseWeightPlusOffset(),
source_phantom.reverse_node_id);
}
if (search_to_forward_node)
{
reverse_heap.Insert(target_phantom.forward_node_id,
target_phantom.GetForwardWeightPlusOffset(),
target_phantom.forward_node_id);
}
if (search_to_reverse_node)
{
reverse_heap.Insert(target_phantom.reverse_node_id,
target_phantom.GetReverseWeightPlusOffset(),
target_phantom.reverse_node_id);
}
BOOST_ASSERT(forward_heap.Size() > 0);
BOOST_ASSERT(reverse_heap.Size() > 0);
if (super::facade->GetCoreSize() > 0)
{
forward_core_heap.Clear();
reverse_core_heap.Clear();
BOOST_ASSERT(forward_core_heap.Size() == 0);
BOOST_ASSERT(reverse_core_heap.Size() == 0);
super::SearchWithCore(forward_heap, reverse_heap, forward_core_heap, reverse_core_heap,
new_total_distance, leg_packed_path,
super::NeedsLoopForward(source_phantom, target_phantom),
super::NeedsLoopBackwards(source_phantom, target_phantom));
}
else
{
super::Search(forward_heap, reverse_heap, new_total_distance, leg_packed_path,
super::NeedsLoopForward(source_phantom, target_phantom),
super::NeedsLoopBackwards(source_phantom, target_phantom));
}
}
// searches shortest path between:
// source forward/reverse -> target forward
// source forward/reverse -> target reverse
void Search(QueryHeap &forward_heap,
QueryHeap &reverse_heap,
QueryHeap &forward_core_heap,
QueryHeap &reverse_core_heap,
const bool search_from_forward_node,
const bool search_from_reverse_node,
const bool search_to_forward_node,
const bool search_to_reverse_node,
const PhantomNode &source_phantom,
const PhantomNode &target_phantom,
const int total_distance_to_forward,
const int total_distance_to_reverse,
int &new_total_distance_to_forward,
int &new_total_distance_to_reverse,
std::vector<NodeID> &leg_packed_path_forward,
std::vector<NodeID> &leg_packed_path_reverse) const
{
if (search_to_forward_node)
{
forward_heap.Clear();
reverse_heap.Clear();
reverse_heap.Insert(target_phantom.forward_node_id,
target_phantom.GetForwardWeightPlusOffset(),
target_phantom.forward_node_id);
if (search_from_forward_node)
{
forward_heap.Insert(source_phantom.forward_node_id,
total_distance_to_forward -
source_phantom.GetForwardWeightPlusOffset(),
source_phantom.forward_node_id);
}
if (search_from_reverse_node)
{
forward_heap.Insert(source_phantom.reverse_node_id,
total_distance_to_reverse -
source_phantom.GetReverseWeightPlusOffset(),
source_phantom.reverse_node_id);
}
BOOST_ASSERT(forward_heap.Size() > 0);
BOOST_ASSERT(reverse_heap.Size() > 0);
if (super::facade->GetCoreSize() > 0)
{
forward_core_heap.Clear();
reverse_core_heap.Clear();
BOOST_ASSERT(forward_core_heap.Size() == 0);
BOOST_ASSERT(reverse_core_heap.Size() == 0);
super::SearchWithCore(
forward_heap, reverse_heap, forward_core_heap, reverse_core_heap,
new_total_distance_to_forward, leg_packed_path_forward,
super::NeedsLoopForward(source_phantom, target_phantom), DO_NOT_FORCE_LOOP);
}
else
{
super::Search(forward_heap, reverse_heap, new_total_distance_to_forward,
leg_packed_path_forward,
super::NeedsLoopForward(source_phantom, target_phantom),
DO_NOT_FORCE_LOOP);
}
}
if (search_to_reverse_node)
{
forward_heap.Clear();
reverse_heap.Clear();
reverse_heap.Insert(target_phantom.reverse_node_id,
target_phantom.GetReverseWeightPlusOffset(),
target_phantom.reverse_node_id);
if (search_from_forward_node)
{
forward_heap.Insert(source_phantom.forward_node_id,
total_distance_to_forward -
source_phantom.GetForwardWeightPlusOffset(),
source_phantom.forward_node_id);
}
if (search_from_reverse_node)
{
forward_heap.Insert(source_phantom.reverse_node_id,
total_distance_to_reverse -
source_phantom.GetReverseWeightPlusOffset(),
source_phantom.reverse_node_id);
}
BOOST_ASSERT(forward_heap.Size() > 0);
BOOST_ASSERT(reverse_heap.Size() > 0);
if (super::facade->GetCoreSize() > 0)
{
forward_core_heap.Clear();
reverse_core_heap.Clear();
BOOST_ASSERT(forward_core_heap.Size() == 0);
BOOST_ASSERT(reverse_core_heap.Size() == 0);
super::SearchWithCore(forward_heap, reverse_heap, forward_core_heap,
reverse_core_heap, new_total_distance_to_reverse,
leg_packed_path_reverse, DO_NOT_FORCE_LOOP,
super::NeedsLoopBackwards(source_phantom, target_phantom));
}
else
{
super::Search(forward_heap, reverse_heap, new_total_distance_to_reverse,
leg_packed_path_reverse, DO_NOT_FORCE_LOOP,
super::NeedsLoopBackwards(source_phantom, target_phantom));
}
}
}
void UnpackLegs(const std::vector<PhantomNodes> &phantom_nodes_vector,
const std::vector<NodeID> &total_packed_path,
const std::vector<std::size_t> &packed_leg_begin,
const int shortest_path_length,
InternalRouteResult &raw_route_data) const
{
raw_route_data.unpacked_path_segments.resize(packed_leg_begin.size() - 1);
raw_route_data.shortest_path_length = shortest_path_length;
for (const auto current_leg : util::irange<std::size_t>(0, packed_leg_begin.size() - 1))
{
auto leg_begin = total_packed_path.begin() + packed_leg_begin[current_leg];
auto leg_end = total_packed_path.begin() + packed_leg_begin[current_leg + 1];
const auto &unpack_phantom_node_pair = phantom_nodes_vector[current_leg];
super::UnpackPath(leg_begin, leg_end, unpack_phantom_node_pair,
raw_route_data.unpacked_path_segments[current_leg]);
raw_route_data.source_traversed_in_reverse.push_back(
(*leg_begin != phantom_nodes_vector[current_leg].source_phantom.forward_node_id));
raw_route_data.target_traversed_in_reverse.push_back(
(*std::prev(leg_end) !=
phantom_nodes_vector[current_leg].target_phantom.forward_node_id));
}
}
void operator()(const std::vector<PhantomNodes> &phantom_nodes_vector,
const std::vector<bool> &uturn_indicators,
InternalRouteResult &raw_route_data) const
{
BOOST_ASSERT(uturn_indicators.size() == phantom_nodes_vector.size() + 1);
engine_working_data.InitializeOrClearFirstThreadLocalStorage(
super::facade->GetNumberOfNodes());
engine_working_data.InitializeOrClearSecondThreadLocalStorage(
super::facade->GetNumberOfNodes());
QueryHeap &forward_heap = *(engine_working_data.forward_heap_1);
QueryHeap &reverse_heap = *(engine_working_data.reverse_heap_1);
QueryHeap &forward_core_heap = *(engine_working_data.forward_heap_2);
QueryHeap &reverse_core_heap = *(engine_working_data.reverse_heap_2);
int total_distance_to_forward = 0;
int total_distance_to_reverse = 0;
bool search_from_forward_node =
phantom_nodes_vector.front().source_phantom.forward_node_id != SPECIAL_NODEID;
bool search_from_reverse_node =
phantom_nodes_vector.front().source_phantom.reverse_node_id != SPECIAL_NODEID;
std::vector<NodeID> prev_packed_leg_to_forward;
std::vector<NodeID> prev_packed_leg_to_reverse;
std::vector<NodeID> total_packed_path_to_forward;
std::vector<std::size_t> packed_leg_to_forward_begin;
std::vector<NodeID> total_packed_path_to_reverse;
std::vector<std::size_t> packed_leg_to_reverse_begin;
std::size_t current_leg = 0;
// this implements a dynamic program that finds the shortest route through
// a list of vias
for (const auto &phantom_node_pair : phantom_nodes_vector)
{
int new_total_distance_to_forward = INVALID_EDGE_WEIGHT;
int new_total_distance_to_reverse = INVALID_EDGE_WEIGHT;
std::vector<NodeID> packed_leg_to_forward;
std::vector<NodeID> packed_leg_to_reverse;
const auto &source_phantom = phantom_node_pair.source_phantom;
const auto &target_phantom = phantom_node_pair.target_phantom;
BOOST_ASSERT(current_leg + 1 < uturn_indicators.size());
const bool allow_u_turn_at_via = uturn_indicators[current_leg + 1];
bool search_to_forward_node = target_phantom.forward_node_id != SPECIAL_NODEID;
bool search_to_reverse_node = target_phantom.reverse_node_id != SPECIAL_NODEID;
BOOST_ASSERT(!search_from_forward_node ||
source_phantom.forward_node_id != SPECIAL_NODEID);
BOOST_ASSERT(!search_from_reverse_node ||
source_phantom.reverse_node_id != SPECIAL_NODEID);
BOOST_ASSERT(search_from_forward_node || search_from_reverse_node);
if (search_to_reverse_node || search_to_forward_node)
{
if (allow_u_turn_at_via)
{
SearchWithUTurn(forward_heap, reverse_heap, forward_core_heap,
reverse_core_heap, search_from_forward_node,
search_from_reverse_node, search_to_forward_node,
search_to_reverse_node, source_phantom, target_phantom,
total_distance_to_forward, total_distance_to_reverse,
new_total_distance_to_forward, packed_leg_to_forward);
// if only the reverse node is valid (e.g. when using the match plugin) we
// actually need to move
if (target_phantom.forward_node_id == SPECIAL_NODEID)
{
BOOST_ASSERT(target_phantom.reverse_node_id != SPECIAL_NODEID);
new_total_distance_to_reverse = new_total_distance_to_forward;
packed_leg_to_reverse = std::move(packed_leg_to_forward);
new_total_distance_to_forward = INVALID_EDGE_WEIGHT;
}
else if (target_phantom.reverse_node_id != SPECIAL_NODEID)
{
new_total_distance_to_reverse = new_total_distance_to_forward;
packed_leg_to_reverse = packed_leg_to_forward;
}
}
else
{
Search(forward_heap, reverse_heap, forward_core_heap, reverse_core_heap,
search_from_forward_node, search_from_reverse_node,
search_to_forward_node, search_to_reverse_node, source_phantom,
target_phantom, total_distance_to_forward, total_distance_to_reverse,
new_total_distance_to_forward, new_total_distance_to_reverse,
packed_leg_to_forward, packed_leg_to_reverse);
}
}
// No path found for both target nodes?
if ((INVALID_EDGE_WEIGHT == new_total_distance_to_forward) &&
(INVALID_EDGE_WEIGHT == new_total_distance_to_reverse))
{
raw_route_data.shortest_path_length = INVALID_EDGE_WEIGHT;
raw_route_data.alternative_path_length = INVALID_EDGE_WEIGHT;
return;
}
// we need to figure out how the new legs connect to the previous ones
if (current_leg > 0)
{
bool forward_to_forward =
(new_total_distance_to_forward != INVALID_EDGE_WEIGHT) &&
packed_leg_to_forward.front() == source_phantom.forward_node_id;
bool reverse_to_forward =
(new_total_distance_to_forward != INVALID_EDGE_WEIGHT) &&
packed_leg_to_forward.front() == source_phantom.reverse_node_id;
bool forward_to_reverse =
(new_total_distance_to_reverse != INVALID_EDGE_WEIGHT) &&
packed_leg_to_reverse.front() == source_phantom.forward_node_id;
bool reverse_to_reverse =
(new_total_distance_to_reverse != INVALID_EDGE_WEIGHT) &&
packed_leg_to_reverse.front() == source_phantom.reverse_node_id;
BOOST_ASSERT(!forward_to_forward || !reverse_to_forward);
BOOST_ASSERT(!forward_to_reverse || !reverse_to_reverse);
// in this case we always need to copy
if (forward_to_forward && forward_to_reverse)
{
// in this case we copy the path leading to the source forward node
// and change the case
total_packed_path_to_reverse = total_packed_path_to_forward;
packed_leg_to_reverse_begin = packed_leg_to_forward_begin;
forward_to_reverse = false;
reverse_to_reverse = true;
}
else if (reverse_to_forward && reverse_to_reverse)
{
total_packed_path_to_forward = total_packed_path_to_reverse;
packed_leg_to_forward_begin = packed_leg_to_reverse_begin;
reverse_to_forward = false;
forward_to_forward = true;
}
BOOST_ASSERT(!forward_to_forward || !forward_to_reverse);
BOOST_ASSERT(!reverse_to_forward || !reverse_to_reverse);
// in this case we just need to swap to regain the correct mapping
if (reverse_to_forward || forward_to_reverse)
{
total_packed_path_to_forward.swap(total_packed_path_to_reverse);
packed_leg_to_forward_begin.swap(packed_leg_to_reverse_begin);
}
}
if (new_total_distance_to_forward != INVALID_EDGE_WEIGHT)
{
BOOST_ASSERT(target_phantom.forward_node_id != SPECIAL_NODEID);
packed_leg_to_forward_begin.push_back(total_packed_path_to_forward.size());
total_packed_path_to_forward.insert(total_packed_path_to_forward.end(),
packed_leg_to_forward.begin(),
packed_leg_to_forward.end());
search_from_forward_node = true;
}
else
{
total_packed_path_to_forward.clear();
packed_leg_to_forward_begin.clear();
search_from_forward_node = false;
}
if (new_total_distance_to_reverse != INVALID_EDGE_WEIGHT)
{
BOOST_ASSERT(target_phantom.reverse_node_id != SPECIAL_NODEID);
packed_leg_to_reverse_begin.push_back(total_packed_path_to_reverse.size());
total_packed_path_to_reverse.insert(total_packed_path_to_reverse.end(),
packed_leg_to_reverse.begin(),
packed_leg_to_reverse.end());
search_from_reverse_node = true;
}
else
{
total_packed_path_to_reverse.clear();
packed_leg_to_reverse_begin.clear();
search_from_reverse_node = false;
}
prev_packed_leg_to_forward = std::move(packed_leg_to_forward);
prev_packed_leg_to_reverse = std::move(packed_leg_to_reverse);
total_distance_to_forward = new_total_distance_to_forward;
total_distance_to_reverse = new_total_distance_to_reverse;
++current_leg;
}
BOOST_ASSERT(total_distance_to_forward != INVALID_EDGE_WEIGHT ||
total_distance_to_reverse != INVALID_EDGE_WEIGHT);
// We make sure the fastest route is always in packed_legs_to_forward
if (total_distance_to_forward > total_distance_to_reverse)
{
// insert sentinel
packed_leg_to_reverse_begin.push_back(total_packed_path_to_reverse.size());
BOOST_ASSERT(packed_leg_to_reverse_begin.size() == phantom_nodes_vector.size() + 1);
UnpackLegs(phantom_nodes_vector, total_packed_path_to_reverse,
packed_leg_to_reverse_begin, total_distance_to_reverse, raw_route_data);
}
else
{
// insert sentinel
packed_leg_to_forward_begin.push_back(total_packed_path_to_forward.size());
BOOST_ASSERT(packed_leg_to_forward_begin.size() == phantom_nodes_vector.size() + 1);
UnpackLegs(phantom_nodes_vector, total_packed_path_to_forward,
packed_leg_to_forward_begin, total_distance_to_forward, raw_route_data);
}
}
};
}
}
}
#endif /* SHORTEST_PATH_HPP */