rather than being cached in the StaticRTree. This means we can freely apply traffic data and not have stale values lying around. It reduces the size of the RTree on disk, at the expense of some additional data in RAM.
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
#ifndef CONTRACTOR_OPTIONS_HPP
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#define CONTRACTOR_OPTIONS_HPP
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#include <boost/filesystem/path.hpp>
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#include <string>
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namespace osrm
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{
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namespace contractor
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{
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struct ContractorConfig
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{
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ContractorConfig() : requested_num_threads(0) {}
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// Infer the output names from the path of the .osrm file
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void UseDefaultOutputNames()
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{
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level_output_path = osrm_input_path.string() + ".level";
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core_output_path = osrm_input_path.string() + ".core";
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graph_output_path = osrm_input_path.string() + ".hsgr";
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edge_based_graph_path = osrm_input_path.string() + ".ebg";
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edge_segment_lookup_path = osrm_input_path.string() + ".edge_segment_lookup";
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edge_penalty_path = osrm_input_path.string() + ".edge_penalties";
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node_based_graph_path = osrm_input_path.string() + ".nodes";
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geometry_path = osrm_input_path.string() + ".geometry";
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rtree_leaf_path = osrm_input_path.string() + ".fileIndex";
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}
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boost::filesystem::path config_file_path;
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boost::filesystem::path osrm_input_path;
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std::string level_output_path;
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std::string core_output_path;
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std::string graph_output_path;
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std::string edge_based_graph_path;
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std::string edge_segment_lookup_path;
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std::string edge_penalty_path;
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std::string node_based_graph_path;
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std::string geometry_path;
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std::string rtree_leaf_path;
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bool use_cached_priority;
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unsigned requested_num_threads;
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// A percentage of vertices that will be contracted for the hierarchy.
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// Offers a trade-off between preprocessing and query time.
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// The remaining vertices form the core of the hierarchy
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//(e.g. 0.8 contracts 80 percent of the hierarchy, leaving a core of 20%)
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double core_factor;
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std::string segment_speed_lookup_path;
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#ifdef DEBUG_GEOMETRY
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std::string debug_geometry_path;
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#endif
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};
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}
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}
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#endif // EXTRACTOR_OPTIONS_HPP
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