Build with cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_NODE_BINDINGS=On -DENABLE_MASON=On
42 lines
808 B
C++
42 lines
808 B
C++
#ifndef OSRM_BINDINGS_NODE_HPP
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#define OSRM_BINDINGS_NODE_HPP
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#include "osrm/osrm_fwd.hpp"
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#include <nan.h>
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#include <memory>
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namespace node_osrm
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{
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struct Engine final : public Nan::ObjectWrap
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{
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using Base = Nan::ObjectWrap;
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static NAN_MODULE_INIT(Init);
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static NAN_METHOD(New);
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static NAN_METHOD(route);
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static NAN_METHOD(nearest);
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static NAN_METHOD(table);
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static NAN_METHOD(tile);
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static NAN_METHOD(match);
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static NAN_METHOD(trip);
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Engine(osrm::EngineConfig &config);
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// Thread-safe singleton accessor
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static Nan::Persistent<v8::Function> &constructor();
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// Ref-counted OSRM alive even after shutdown until last callback is done
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std::shared_ptr<osrm::OSRM> this_;
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};
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} // ns node_osrm
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NODE_MODULE(osrm, node_osrm::Engine::Init)
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#endif
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