osrm-backend/profiles/car.lua

760 lines
22 KiB
Lua

api_version = 1
-- Car profile
local find_access_tag = require("lib/access").find_access_tag
local get_destination = require("lib/destination").get_destination
local set_classification = require("lib/guidance").set_classification
local get_turn_lanes = require("lib/guidance").get_turn_lanes
local Set = require('lib/set')
local Sequence = require('lib/sequence')
local Directional = require('lib/directional')
-- Begin of globals
barrier_whitelist = Set {
'cattle_grid',
'border_control',
'checkpoint',
'toll_booth',
'sally_port',
'gate',
'lift_gate',
'no',
'entrance'
}
access_tag_whitelist = Set {
'yes',
'motorcar',
'motor_vehicle',
'vehicle',
'permissive',
'designated',
'destination'
}
access_tag_blacklist = Set {
'no',
'private',
'agricultural',
'forestry',
'emergency',
'psv',
'delivery'
}
access_tags_hierarchy = Sequence {
'motorcar',
'motor_vehicle',
'vehicle',
'access'
}
service_tag_forbidden = Set {
'emergency_access'
}
restrictions = Sequence {
'motorcar', "motor_vehicle", "vehicle" }
-- A list of suffixes to suppress in name change instructions
-- Note: a Set does not work here because it's read from C++
suffix_list = {
'N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW', 'North', 'South', 'West', 'East'
}
speed_profile = {
motorway = 90,
motorway_link = 45,
trunk = 85,
trunk_link = 40,
primary = 65,
primary_link = 30,
secondary = 55,
secondary_link = 25,
tertiary = 40,
tertiary_link = 20,
unclassified = 25,
residential = 25,
living_street = 10,
service = 15,
--track = 5,
ferry = 5,
movable = 5,
shuttle_train = 10,
default = 10
}
-- service speeds
service_speeds = {
alley = 5,
parking = 5,
parking_aisle = 5,
driveway = 5,
["drive-through"] = 5
}
-- surface/trackype/smoothness
-- values were estimated from looking at the photos at the relevant wiki pages
-- max speed for surfaces
surface_speeds = {
asphalt = nil, -- nil mean no limit. removing the line has the same effect
concrete = nil,
["concrete:plates"] = nil,
["concrete:lanes"] = nil,
paved = nil,
cement = 80,
compacted = 80,
fine_gravel = 80,
paving_stones = 60,
metal = 60,
bricks = 60,
grass = 40,
wood = 40,
sett = 40,
grass_paver = 40,
gravel = 40,
unpaved = 40,
ground = 40,
dirt = 40,
pebblestone = 40,
tartan = 40,
cobblestone = 30,
clay = 30,
earth = 20,
stone = 20,
rocky = 20,
sand = 20,
mud = 10
}
-- max speed for tracktypes
tracktype_speeds = {
grade1 = 60,
grade2 = 40,
grade3 = 30,
grade4 = 25,
grade5 = 20
}
-- max speed for smoothnesses
smoothness_speeds = {
intermediate = 80,
bad = 40,
very_bad = 20,
horrible = 10,
very_horrible = 5,
impassable = 0
}
-- http://wiki.openstreetmap.org/wiki/Speed_limits
maxspeed_table_default = {
urban = 50,
rural = 90,
trunk = 110,
motorway = 130
}
-- List only exceptions
maxspeed_table = {
["ch:rural"] = 80,
["ch:trunk"] = 100,
["ch:motorway"] = 120,
["de:living_street"] = 7,
["ru:living_street"] = 20,
["ru:urban"] = 60,
["ua:urban"] = 60,
["at:rural"] = 100,
["de:rural"] = 100,
["at:trunk"] = 100,
["cz:trunk"] = 0,
["ro:trunk"] = 100,
["cz:motorway"] = 0,
["de:motorway"] = 0,
["ru:motorway"] = 110,
["gb:nsl_single"] = (60*1609)/1000,
["gb:nsl_dual"] = (70*1609)/1000,
["gb:motorway"] = (70*1609)/1000,
["uk:nsl_single"] = (60*1609)/1000,
["uk:nsl_dual"] = (70*1609)/1000,
["uk:motorway"] = (70*1609)/1000,
["nl:rural"] = 80,
["nl:trunk"] = 100,
["none"] = 140
}
-- set profile properties
properties.max_speed_for_map_matching = 180/3.6 -- 180kmph -> m/s
properties.use_turn_restrictions = true
properties.continue_straight_at_waypoint = true
properties.left_hand_driving = false
-- this will use the duration and {forward/backward}_speed values as weight
properties.weight_name = 'duration'
--properties.weight_name = 'distance'
local side_road_speed_multiplier = 0.8
local turn_penalty = 7.5
local traffic_light_penalty = 2
local u_turn_penalty = 20
-- Note: this biases right-side driving. Should be
-- inverted for left-driving countries.
local turn_bias = properties.left_hand_driving and 1/1.075 or 1.075
local obey_oneway = true
local ignore_areas = true
local ignore_hov_ways = true
local ignore_toll_ways = false
local abs = math.abs
local min = math.min
local max = math.max
local speed_reduction = 0.8
function get_name_suffix_list(vector)
for index,suffix in ipairs(suffix_list) do
vector:Add(suffix)
end
end
function get_restrictions(vector)
for i,v in ipairs(restrictions) do
vector:Add(v)
end
end
local function parse_maxspeed(source)
if not source then
return 0
end
local n = tonumber(source:match("%d*"))
if n then
if string.match(source, "mph") or string.match(source, "mp/h") then
n = (n*1609)/1000
end
else
-- parse maxspeed like FR:urban
source = string.lower(source)
n = maxspeed_table[source]
if not n then
local highway_type = string.match(source, "%a%a:(%a+)")
n = maxspeed_table_default[highway_type]
if not n then
n = 0
end
end
end
return n
end
function node_function (node, result)
-- parse access and barrier tags
local access = find_access_tag(node, access_tags_hierarchy)
if access then
if access_tag_blacklist[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier then
-- make an exception for rising bollard barriers
local bollard = node:get_value_by_key("bollard")
local rising_bollard = bollard and "rising" == bollard
if not barrier_whitelist[barrier] and not rising_bollard then
result.barrier = true
end
end
end
-- check if node is a traffic light
local tag = node:get_value_by_key("highway")
if "traffic_signals" == tag then
result.traffic_lights = true
end
end
-- abort early if this way is obviouslt not routable
function initial_routability_check(way,result,data)
data.highway = way:get_value_by_key('highway')
return data.highway ~= nil or
way:get_value_by_key('route') ~= nil or
way:get_value_by_key('bridge') ~= nil
end
-- all lanes restricted to hov vehicles?
local function has_all_designated_hov_lanes(lanes)
if not lanes then
return false
end
-- This gmatch call effectively splits the string on | chars.
-- we append an extra | to the end so that we can match the final part
for lane in (lanes .. '|'):gmatch("([^|]*)|") do
if lane and lane ~= "designated" then
return false
end
end
return true
end
-- handle high occupancy vehicle tags
function handle_hov(way,result,data)
-- respect user-preference for HOV
if not ignore_hov_ways then
return
end
-- check if way is hov only
local hov = way:get_value_by_key("hov")
if "designated" == hov then
return false
end
-- check if all lanes are hov only
local hov_lanes_forward, hov_lanes_backward = Directional.get_values_by_key(way,data,'hov:lanes')
local inaccessible_forward = has_all_designated_hov_lanes(hov_lanes_forward)
local inaccessible_backward = has_all_designated_hov_lanes(hov_lanes_backward)
if inaccessible_forward then
result.forward_mode = mode.inaccessible
end
if inaccessible_backward then
result.backward_mode = mode.inaccessible
end
end
-- handle various that can block access
function is_way_blocked(way,result)
-- we dont route over areas
local area = way:get_value_by_key("area")
if ignore_areas and "yes" == area then
return false
end
-- respect user-preference for toll=yes ways
local toll = way:get_value_by_key("toll")
if ignore_toll_ways and "yes" == toll then
return false
end
-- Reversible oneways change direction with low frequency (think twice a day):
-- do not route over these at all at the moment because of time dependence.
-- Note: alternating (high frequency) oneways are handled below with penalty.
local oneway = way:get_value_by_key("oneway")
if "reversible" == oneway then
return false
end
local impassable = way:get_value_by_key("impassable")
if "yes" == impassable then
return false
end
local status = way:get_value_by_key("status")
if "impassable" == status then
return false
end
end
-- set default mode
function set_default_mode(way,result)
result.forward_mode = mode.driving
result.backward_mode = mode.driving
end
-- check accessibility by traversing our acces tag hierarchy
function handle_access(way,result,data)
data.forward_access, data.backward_access =
Directional.get_values_by_set(way,data,access_tags_hierarchy)
if access_tag_blacklist[data.forward_access] then
result.forward_mode = mode.inaccessible
end
if access_tag_blacklist[data.backward_access] then
result.backward_mode = mode.inaccessible
end
if result.forward_mode == mode.inaccessible and result.backward_mode == mode.inaccessible then
return false
end
end
-- handling ferries and piers
function handle_ferries(way,result)
local route = way:get_value_by_key("route")
if route then
local route_speed = speed_profile[route]
if route_speed and route_speed > 0 then
local duration = way:get_value_by_key("duration")
if duration and durationIsValid(duration) then
result.duration = max( parseDuration(duration), 1 )
end
result.forward_mode = mode.ferry
result.backward_mode = mode.ferry
result.forward_speed = route_speed
result.backward_speed = route_speed
end
end
end
-- handling movable bridges
function handle_movables(way,result)
local bridge = way:get_value_by_key("bridge")
if bridge then
local bridge_speed = speed_profile[bridge]
if bridge_speed and bridge_speed > 0 then
local capacity_car = way:get_value_by_key("capacity:car")
if capacity_car ~= 0 then
local duration = way:get_value_by_key("duration")
if duration and durationIsValid(duration) then
result.duration = max( parseDuration(duration), 1 )
end
result.forward_speed = bridge_speed
result.backward_speed = bridge_speed
end
end
end
end
-- handle speed (excluding maxspeed)
function handle_speed(way,result,data)
if result.forward_speed == -1 then
local highway_speed = speed_profile[data.highway]
-- Set the avg speed on the way if it is accessible by road class
if highway_speed then
result.forward_speed = highway_speed
result.backward_speed = highway_speed
else
-- Set the avg speed on ways that are marked accessible
if access_tag_whitelist[data.forward_access] then
result.forward_speed = speed_profile["default"]
end
if access_tag_whitelist[data.backward_access] then
result.backward_speed = speed_profile["default"]
end
end
end
if -1 == result.forward_speed and -1 == result.backward_speed then
return false
end
if handle_side_roads(way,result) == false then return false end
if handle_surface(way,result) == false then return false end
if handle_maxspeed(way,data,result) == false then return false end
if handle_speed_scaling(way,result) == false then return false end
if handle_alternating_speed(way,result) == false then return false end
end
-- reduce speed on special side roads
function handle_side_roads(way,result)
local sideway = way:get_value_by_key("side_road")
if "yes" == sideway or "rotary" == sideway then
result.forward_speed = result.forward_speed * side_road_speed_multiplier
result.backward_speed = result.backward_speed * side_road_speed_multiplier
end
end
-- reduce speed on bad surfaces
function handle_surface(way,result)
local surface = way:get_value_by_key("surface")
local tracktype = way:get_value_by_key("tracktype")
local smoothness = way:get_value_by_key("smoothness")
if surface and surface_speeds[surface] then
result.forward_speed = math.min(surface_speeds[surface], result.forward_speed)
result.backward_speed = math.min(surface_speeds[surface], result.backward_speed)
end
if tracktype and tracktype_speeds[tracktype] then
result.forward_speed = math.min(tracktype_speeds[tracktype], result.forward_speed)
result.backward_speed = math.min(tracktype_speeds[tracktype], result.backward_speed)
end
if smoothness and smoothness_speeds[smoothness] then
result.forward_speed = math.min(smoothness_speeds[smoothness], result.forward_speed)
result.backward_speed = math.min(smoothness_speeds[smoothness], result.backward_speed)
end
end
-- handles name, including ref and pronunciation
function handle_names(way,result)
-- parse the remaining tags
local name = way:get_value_by_key("name")
local pronunciation = way:get_value_by_key("name:pronunciation")
local ref = way:get_value_by_key("ref")
-- Set the name that will be used for instructions
if name then
result.name = name
end
if ref then
result.ref = canonicalizeStringList(ref, ";")
end
if pronunciation then
result.pronunciation = pronunciation
end
end
-- handle turn lanes
function handle_turn_lanes(way,result,data)
local forward, backward = get_turn_lanes(way,data)
if forward then
result.turn_lanes_forward = forward
end
if backward then
result.turn_lanes_backward = backward
end
end
-- junctions
function handle_roundabouts(way,result)
local junction = way:get_value_by_key("junction");
if junction == "roundabout" then
result.roundabout = true
end
-- See Issue 3361: roundabout-shaped not following roundabout rules.
-- This will get us "At Strausberger Platz do Maneuver X" instead of multiple quick turns.
-- In a new API version we can think of having a separate type passing it through to the user.
if junction == "circular" then
result.circular = true
end
end
-- service roads
function handle_service(way,result)
local service = way:get_value_by_key("service")
if service then
-- Set don't allow access to certain service roads
if service_tag_forbidden[service] then
result.forward_mode = mode.inaccessible
result.backward_mode = mode.inaccessible
return false
end
end
end
-- scale speeds to get better average driving times
function handle_speed_scaling(way,result)
local width = math.huge
local lanes = math.huge
if result.forward_speed > 0 or result.backward_speed > 0 then
local width_string = way:get_value_by_key("width")
if width_string and tonumber(width_string:match("%d*")) then
width = tonumber(width_string:match("%d*"))
end
local lanes_string = way:get_value_by_key("lanes")
if lanes_string and tonumber(lanes_string:match("%d*")) then
lanes = tonumber(lanes_string:match("%d*"))
end
end
local is_bidirectional = result.forward_mode ~= mode.inaccessible and
result.backward_mode ~= mode.inaccessible
local service = way:get_value_by_key("service")
if result.forward_speed > 0 then
local scaled_speed = result.forward_speed * speed_reduction
local penalized_speed = math.huge
if service and service_speeds[service] then
penalized_speed = service_speeds[service]
elseif width <= 3 or (lanes <= 1 and is_bidirectional) then
penalized_speed = result.forward_speed / 2
end
result.forward_speed = math.min(penalized_speed, scaled_speed)
end
if result.backward_speed > 0 then
local scaled_speed = result.backward_speed * speed_reduction
local penalized_speed = math.huge
if service and service_speeds[service]then
penalized_speed = service_speeds[service]
elseif width <= 3 or (lanes <= 1 and is_bidirectional) then
penalized_speed = result.backward_speed / 2
end
result.backward_speed = math.min(penalized_speed, scaled_speed)
end
end
-- handle oneways tags
function handle_oneway(way,result,data)
local oneway = way:get_value_by_key("oneway")
data.oneway = oneway
if obey_oneway then
if oneway == "-1" then
data.is_reverse_oneway = true
result.forward_mode = mode.inaccessible
elseif oneway == "yes" or
oneway == "1" or
oneway == "true" then
data.is_forward_oneway = true
result.backward_mode = mode.inaccessible
else
local junction = way:get_value_by_key("junction")
if data.highway == "motorway" or
junction == "roundabout" or
junction == "circular" then
if oneway ~= "no" then
-- implied oneway
data.is_forward_oneway = true
result.backward_mode = mode.inaccessible
end
end
end
end
end
-- handle destination tags
function handle_destinations(way,result,data)
if data.is_forward_oneway or data.is_reverse_oneway then
local destination = get_destination(way, data.is_forward_oneway)
result.destinations = canonicalizeStringList(destination, ",")
end
end
-- maxspeed and advisory maxspeed
function handle_maxspeed(way,data,result)
local keys = Sequence { 'maxspeed:advisory', 'maxspeed' }
local forward, backward = Directional.get_values_by_set(way,data,keys)
forward = parse_maxspeed(forward)
backward = parse_maxspeed(backward)
if forward and forward > 0 then
result.forward_speed = forward
end
if backward and backward > 0 then
result.backward_speed = backward
end
end
-- Handle high frequency reversible oneways (think traffic signal controlled, changing direction every 15 minutes).
-- Scaling speed to take average waiting time into account plus some more for start / stop.
function handle_alternating_speed(way,result)
if "alternating" == way:get_value_by_key('oneway') then
local scaling_factor = 0.4
if result.forward_speed ~= math.huge then
result.forward_speed = result.forward_speed * scaling_factor
end
if result.backward_speed ~= math.huge then
result.backward_speed = result.backward_speed * scaling_factor
end
end
end
-- determine if this way can be used as a start/end point for routing
function handle_startpoint(way,result)
-- only allow this road as start point if it not a ferry
result.is_startpoint = result.forward_mode == mode.driving or
result.backward_mode == mode.driving
end
-- set the road classification based on guidance globals configuration
function handle_classification(way,result,data)
set_classification(data.highway,result,way)
end
-- main entry point for processsing a way
function way_function(way, result)
-- intermediate values used during processing
local data = {}
-- to optimize processing, we should try to abort as soon as
-- possible if the way is not routable, to avoid doing
-- unnecessary work. this implies we should check things that
-- commonly forbids access early, and handle complicated edge
-- cases later.
-- perform an quick initial check and abort if way is obviously
-- not routable, e.g. because it does not have any of the key
-- tags indicating routability
if initial_routability_check(way,result,data) == false then return end
-- set the default mode for this profile. if can be changed later
-- in case it turns we're e.g. on a ferry
if set_default_mode(way,result) == false then return end
-- check various tags that could indicate that the way is not
-- routable. this includes things like status=impassable,
-- toll=yes and oneway=reversible
if is_way_blocked(way,result) == false then return end
-- determine access status by checking our hierarchy of
-- access tags, e.g: motorcar, motor_vehicle, vehicle
if handle_access(way,result,data) == false then return end
-- check whether forward/backward directons are routable
if handle_oneway(way,result,data) == false then return end
-- check whether forward/backward directons are routable
if handle_destinations(way,result,data) == false then return end
-- check whether we're using a special transport mode
if handle_ferries(way,result) == false then return end
if handle_movables(way,result) == false then return end
-- handle service road restrictions
if handle_service(way,result) == false then return end
-- check high occupancy vehicle restrictions
if handle_hov(way,result,data) == false then return end
-- compute speed taking into account way type, maxspeed tags, etc.
if handle_speed(way,result,data) == false then return end
-- handle turn lanes and road classification, used for guidance
if handle_turn_lanes(way,result,data) == false then return end
if handle_classification(way,result,data) == false then return end
-- handle various other flags
if handle_roundabouts(way,result) == false then return end
if handle_startpoint(way,result) == false then return end
-- set name, ref and pronunciation
if handle_names(way,result) == false then return end
end
function turn_function (turn)
-- Use a sigmoid function to return a penalty that maxes out at turn_penalty
-- over the space of 0-180 degrees. Values here were chosen by fitting
-- the function to some turn penalty samples from real driving.
if turn.turn_type ~= turn_type.no_turn then
if turn.angle >= 0 then
turn.duration = turn_penalty / (1 + math.exp( -((13 / turn_bias) * turn.angle/180 - 6.5*turn_bias)))
else
turn.duration = turn_penalty / (1 + math.exp( -((13 * turn_bias) * -turn.angle/180 - 6.5/turn_bias)))
end
if turn.direction_modifier == direction_modifier.u_turn then
turn.duration = turn.duration + u_turn_penalty
end
if turn.has_traffic_light then
turn.duration = turn.duration + traffic_light_penalty
end
-- for distance based routing we don't want to have penalties based on turn angle
if properties.weight_name == 'distance' then
turn.weight = 0
else
turn.weight = turn.duration
end
end
end