osrm-backend/include/extractor/turn_instructions.hpp
2016-02-15 20:13:55 +01:00

183 lines
5.9 KiB
C++

#ifndef TURN_INSTRUCTIONS_HPP
#define TURN_INSTRUCTIONS_HPP
#include <algorithm>
#include <cmath>
#include <boost/assert.hpp>
namespace osrm
{
namespace extractor
{
enum class TurnInstruction : unsigned char
{
NoTurn = 0,
GoStraight,
TurnSlightRight,
TurnRight,
TurnSharpRight,
UTurn,
TurnSharpLeft,
TurnLeft,
TurnSlightLeft,
ReachViaLocation,
HeadOn,
EnterRoundAbout,
LeaveRoundAbout,
StayOnRoundAbout,
StartAtEndOfStreet,
ReachedYourDestination,
NameChanges,
EnterAgainstAllowedDirection,
LeaveAgainstAllowedDirection,
InverseAccessRestrictionFlag = 127,
AccessRestrictionFlag = 128,
AccessRestrictionPenalty = 129
};
// shiftable turns to left and right
const constexpr bool shiftable_left[] = {false, false, true, true, true, false, false, true, true};
const constexpr bool shiftable_right[] = {false, false, true, true, false, false, true, true, true};
inline TurnInstruction shiftTurnToLeft(TurnInstruction turn)
{
BOOST_ASSERT_MSG(static_cast<int>(turn) < 9,
"Shift turn only supports basic turn instructions");
if (turn > TurnInstruction::TurnSlightLeft)
return turn;
else
return shiftable_left[static_cast<int>(turn)]
? (static_cast<TurnInstruction>(static_cast<int>(turn) - 1))
: turn;
}
inline TurnInstruction shiftTurnToRight(TurnInstruction turn)
{
BOOST_ASSERT_MSG(static_cast<int>(turn) < 9,
"Shift turn only supports basic turn instructions");
if (turn > TurnInstruction::TurnSlightLeft)
return turn;
else
return shiftable_right[static_cast<int>(turn)]
? (static_cast<TurnInstruction>(static_cast<int>(turn) + 1))
: turn;
}
inline double angularDeviation(const double angle, const double from)
{
const double deviation = std::abs(angle - from);
return std::min(360 - deviation, deviation);
}
inline double getAngularPenalty(const double angle, TurnInstruction instruction)
{
BOOST_ASSERT_MSG(static_cast<int>(instruction) < 9,
"Angular penalty only supports basic turn instructions");
const double center[] = {180, 180, 135, 90, 45,
0, 315, 270, 225}; // centers of turns from getTurnDirection
return angularDeviation(center[static_cast<int>(instruction)], angle);
}
inline double getTurnConfidence(const double angle, TurnInstruction instruction)
{
// special handling of U-Turns and Roundabout
if (instruction >= TurnInstruction::HeadOn || instruction == TurnInstruction::UTurn ||
instruction == TurnInstruction::NoTurn || instruction == TurnInstruction::EnterRoundAbout ||
instruction == TurnInstruction::StayOnRoundAbout || instruction == TurnInstruction::LeaveRoundAbout )
return 1.0;
BOOST_ASSERT_MSG(static_cast<int>(instruction) < 9,
"Turn confidence only supports basic turn instructions");
const double deviations[] = {10, 10, 35, 50, 45, 0, 45, 50, 35};
const double difference = getAngularPenalty(angle, instruction);
const double max_deviation = deviations[static_cast<int>(instruction)];
return 1.0 - (difference / max_deviation) * (difference / max_deviation);
}
// Translates between angles and their human-friendly directional representation
inline TurnInstruction getTurnDirection(const double angle)
{
// An angle of zero is a u-turn
// 180 goes perfectly straight
// 0-180 are right turns
// 180-360 are left turns
if (angle > 0 && angle < 60)
return TurnInstruction::TurnSharpRight;
if (angle >= 60 && angle < 140)
return TurnInstruction::TurnRight;
if (angle >= 140 && angle < 170)
return TurnInstruction::TurnSlightRight;
if (angle >= 170 && angle <= 190)
return TurnInstruction::GoStraight;
if (angle > 190 && angle <= 220)
return TurnInstruction::TurnSlightLeft;
if (angle > 220 && angle <= 300)
return TurnInstruction::TurnLeft;
if (angle > 300 && angle < 360)
return TurnInstruction::TurnSharpLeft;
return TurnInstruction::UTurn;
}
// Decides if a turn is needed to be done for the current instruction
inline bool isTurnNecessary(const TurnInstruction turn_instruction)
{
if (TurnInstruction::NoTurn == turn_instruction ||
TurnInstruction::StayOnRoundAbout == turn_instruction)
{
return false;
}
return true;
}
inline bool resolve(TurnInstruction &to_resolve, const TurnInstruction neighbor, bool resolve_right)
{
const auto shifted_turn =
resolve_right ? shiftTurnToRight(to_resolve) : shiftTurnToLeft(to_resolve);
if (shifted_turn == neighbor || shifted_turn == to_resolve)
return false;
to_resolve = shifted_turn;
return true;
}
inline bool resolveTransitive(TurnInstruction &first,
TurnInstruction &second,
const TurnInstruction third,
bool resolve_right)
{
if (resolve(second, third, resolve_right))
{
first = resolve_right ? shiftTurnToRight(first) : shiftTurnToLeft(first);
return true;
}
return false;
}
inline bool isSlightTurn(const TurnInstruction turn)
{
return turn == TurnInstruction::GoStraight || turn == TurnInstruction::TurnSlightRight ||
turn == TurnInstruction::TurnSlightLeft || turn == TurnInstruction::NoTurn;
}
inline bool isSharpTurn(const TurnInstruction turn)
{
return turn == TurnInstruction::TurnSharpLeft || turn == TurnInstruction::TurnSharpRight;
}
inline bool isStraight(const TurnInstruction turn)
{
return turn == TurnInstruction::GoStraight || turn == TurnInstruction::NoTurn;
}
inline bool isConflict(const TurnInstruction first, const TurnInstruction second)
{
return first == second || (isStraight(first) && isStraight(second));
}
}
}
#endif /* TURN_INSTRUCTIONS_HPP */