249 lines
8.7 KiB
C++
249 lines
8.7 KiB
C++
#include "engine/routing_algorithms/many_to_many.hpp"
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#include "engine/routing_algorithms/routing_base_ch.hpp"
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#include <boost/assert.hpp>
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#include <limits>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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namespace osrm
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{
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namespace engine
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{
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namespace routing_algorithms
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{
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namespace ch
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{
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using ManyToManyQueryHeap = SearchEngineData<Algorithm>::ManyToManyQueryHeap;
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namespace
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{
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struct NodeBucket
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{
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unsigned target_id; // essentially a row in the weight matrix
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EdgeWeight weight;
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EdgeWeight duration;
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NodeBucket(const unsigned target_id, const EdgeWeight weight, const EdgeWeight duration)
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: target_id(target_id), weight(weight), duration(duration)
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{
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}
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};
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// FIXME This should be replaced by an std::unordered_multimap, though this needs benchmarking
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using SearchSpaceWithBuckets = std::unordered_map<NodeID, std::vector<NodeBucket>>;
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template <bool DIRECTION>
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void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
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const NodeID node,
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const EdgeWeight weight,
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const EdgeWeight duration,
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ManyToManyQueryHeap &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight edge_duration = data.duration;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = weight + edge_weight;
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const EdgeWeight to_duration = duration + edge_duration;
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!query_heap.WasInserted(to))
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{
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query_heap.Insert(to, to_weight, {node, to_duration});
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < query_heap.GetKey(to))
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{
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// new parent
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query_heap.GetData(to) = {node, to_duration};
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query_heap.DecreaseKey(to, to_weight);
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}
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}
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}
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}
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void forwardRoutingStep(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
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const unsigned row_idx,
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const unsigned number_of_targets,
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ManyToManyQueryHeap &query_heap,
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const SearchSpaceWithBuckets &search_space_with_buckets,
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std::vector<EdgeWeight> &weights_table,
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std::vector<EdgeWeight> &durations_table)
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{
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const NodeID node = query_heap.DeleteMin();
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const EdgeWeight source_weight = query_heap.GetKey(node);
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const EdgeWeight source_duration = query_heap.GetData(node).duration;
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// check if each encountered node has an entry
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const auto bucket_iterator = search_space_with_buckets.find(node);
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// iterate bucket if there exists one
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if (bucket_iterator != search_space_with_buckets.end())
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{
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const std::vector<NodeBucket> &bucket_list = bucket_iterator->second;
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for (const NodeBucket ¤t_bucket : bucket_list)
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{
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// get target id from bucket entry
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const unsigned column_idx = current_bucket.target_id;
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const EdgeWeight target_weight = current_bucket.weight;
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const EdgeWeight target_duration = current_bucket.duration;
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auto ¤t_weight = weights_table[row_idx * number_of_targets + column_idx];
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auto ¤t_duration = durations_table[row_idx * number_of_targets + column_idx];
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// check if new weight is better
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const EdgeWeight new_weight = source_weight + target_weight;
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if (new_weight < 0)
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{
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const EdgeWeight loop_weight = ch::getLoopWeight<false>(facade, node);
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const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
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if (loop_weight != INVALID_EDGE_WEIGHT && new_weight_with_loop >= 0)
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{
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current_weight = std::min(current_weight, new_weight_with_loop);
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current_duration = std::min(current_duration,
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source_duration + target_duration +
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ch::getLoopWeight<true>(facade, node));
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}
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}
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else if (new_weight < current_weight)
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{
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current_weight = new_weight;
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current_duration = source_duration + target_duration;
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}
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}
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}
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if (ch::stallAtNode<FORWARD_DIRECTION>(facade, node, source_weight, query_heap))
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{
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return;
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}
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relaxOutgoingEdges<FORWARD_DIRECTION>(facade, node, source_weight, source_duration, query_heap);
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}
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void backwardRoutingStep(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
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const unsigned column_idx,
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ManyToManyQueryHeap &query_heap,
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SearchSpaceWithBuckets &search_space_with_buckets)
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{
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const NodeID node = query_heap.DeleteMin();
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const EdgeWeight target_weight = query_heap.GetKey(node);
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const EdgeWeight target_duration = query_heap.GetData(node).duration;
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// store settled nodes in search space bucket
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search_space_with_buckets[node].emplace_back(column_idx, target_weight, target_duration);
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if (ch::stallAtNode<REVERSE_DIRECTION>(facade, node, target_weight, query_heap))
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{
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return;
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}
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relaxOutgoingEdges<REVERSE_DIRECTION>(facade, node, target_weight, target_duration, query_heap);
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}
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}
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std::vector<EdgeWeight>
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manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
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const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
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const std::vector<PhantomNode> &phantom_nodes,
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const std::vector<std::size_t> &source_indices,
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const std::vector<std::size_t> &target_indices)
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{
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const auto number_of_sources =
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source_indices.empty() ? phantom_nodes.size() : source_indices.size();
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const auto number_of_targets =
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target_indices.empty() ? phantom_nodes.size() : target_indices.size();
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const auto number_of_entries = number_of_sources * number_of_targets;
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std::vector<EdgeWeight> weights_table(number_of_entries, INVALID_EDGE_WEIGHT);
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std::vector<EdgeWeight> durations_table(number_of_entries, MAXIMAL_EDGE_DURATION);
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engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes());
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auto &query_heap = *(engine_working_data.many_to_many_heap);
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SearchSpaceWithBuckets search_space_with_buckets;
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unsigned column_idx = 0;
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const auto search_target_phantom = [&](const PhantomNode &phantom) {
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// clear heap and insert target nodes
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query_heap.Clear();
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insertNodesInHeap<REVERSE_DIRECTION>(query_heap, phantom);
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// explore search space
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while (!query_heap.Empty())
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{
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backwardRoutingStep(facade, column_idx, query_heap, search_space_with_buckets);
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}
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++column_idx;
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};
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// for each source do forward search
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unsigned row_idx = 0;
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const auto search_source_phantom = [&](const PhantomNode &phantom) {
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// clear heap and insert source nodes
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query_heap.Clear();
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insertNodesInHeap<FORWARD_DIRECTION>(query_heap, phantom);
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// explore search space
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while (!query_heap.Empty())
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{
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forwardRoutingStep(facade,
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row_idx,
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number_of_targets,
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query_heap,
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search_space_with_buckets,
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weights_table,
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durations_table);
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}
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++row_idx;
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};
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if (target_indices.empty())
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{
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for (const auto &phantom : phantom_nodes)
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{
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search_target_phantom(phantom);
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}
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}
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else
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{
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for (const auto index : target_indices)
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{
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const auto &phantom = phantom_nodes[index];
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search_target_phantom(phantom);
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}
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}
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if (source_indices.empty())
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{
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for (const auto &phantom : phantom_nodes)
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{
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search_source_phantom(phantom);
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}
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}
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else
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{
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for (const auto index : source_indices)
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{
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const auto &phantom = phantom_nodes[index];
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search_source_phantom(phantom);
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}
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}
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return durations_table;
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}
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} // namespace ch
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} // namespace routing_algorithms
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} // namespace engine
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} // namespace osrm
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