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osrm-backend/src/engine/routing_algorithms/many_to_many.cpp
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2017-04-06 10:36:40 +02:00

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#include "engine/routing_algorithms/many_to_many.hpp"
#include "engine/routing_algorithms/routing_base_ch.hpp"
#include <boost/assert.hpp>
#include <limits>
#include <memory>
#include <unordered_map>
#include <vector>
namespace osrm
{
namespace engine
{
namespace routing_algorithms
{
namespace ch
{
using ManyToManyQueryHeap = SearchEngineData<Algorithm>::ManyToManyQueryHeap;
namespace
{
struct NodeBucket
{
unsigned target_id; // essentially a row in the weight matrix
EdgeWeight weight;
EdgeWeight duration;
NodeBucket(const unsigned target_id, const EdgeWeight weight, const EdgeWeight duration)
: target_id(target_id), weight(weight), duration(duration)
{
}
};
// FIXME This should be replaced by an std::unordered_multimap, though this needs benchmarking
using SearchSpaceWithBuckets = std::unordered_map<NodeID, std::vector<NodeBucket>>;
template <bool DIRECTION>
void relaxOutgoingEdges(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const NodeID node,
const EdgeWeight weight,
const EdgeWeight duration,
ManyToManyQueryHeap &query_heap)
{
for (auto edge : facade.GetAdjacentEdgeRange(node))
{
const auto &data = facade.GetEdgeData(edge);
if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
{
const NodeID to = facade.GetTarget(edge);
const EdgeWeight edge_weight = data.weight;
const EdgeWeight edge_duration = data.duration;
BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
const EdgeWeight to_weight = weight + edge_weight;
const EdgeWeight to_duration = duration + edge_duration;
// New Node discovered -> Add to Heap + Node Info Storage
if (!query_heap.WasInserted(to))
{
query_heap.Insert(to, to_weight, {node, to_duration});
}
// Found a shorter Path -> Update weight
else if (to_weight < query_heap.GetKey(to))
{
// new parent
query_heap.GetData(to) = {node, to_duration};
query_heap.DecreaseKey(to, to_weight);
}
}
}
}
void forwardRoutingStep(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const unsigned row_idx,
const unsigned number_of_targets,
ManyToManyQueryHeap &query_heap,
const SearchSpaceWithBuckets &search_space_with_buckets,
std::vector<EdgeWeight> &weights_table,
std::vector<EdgeWeight> &durations_table)
{
const NodeID node = query_heap.DeleteMin();
const EdgeWeight source_weight = query_heap.GetKey(node);
const EdgeWeight source_duration = query_heap.GetData(node).duration;
// check if each encountered node has an entry
const auto bucket_iterator = search_space_with_buckets.find(node);
// iterate bucket if there exists one
if (bucket_iterator != search_space_with_buckets.end())
{
const std::vector<NodeBucket> &bucket_list = bucket_iterator->second;
for (const NodeBucket &current_bucket : bucket_list)
{
// get target id from bucket entry
const unsigned column_idx = current_bucket.target_id;
const EdgeWeight target_weight = current_bucket.weight;
const EdgeWeight target_duration = current_bucket.duration;
auto &current_weight = weights_table[row_idx * number_of_targets + column_idx];
auto &current_duration = durations_table[row_idx * number_of_targets + column_idx];
// check if new weight is better
const EdgeWeight new_weight = source_weight + target_weight;
if (new_weight < 0)
{
const EdgeWeight loop_weight = ch::getLoopWeight<false>(facade, node);
const EdgeWeight new_weight_with_loop = new_weight + loop_weight;
if (loop_weight != INVALID_EDGE_WEIGHT && new_weight_with_loop >= 0)
{
current_weight = std::min(current_weight, new_weight_with_loop);
current_duration = std::min(current_duration,
source_duration + target_duration +
ch::getLoopWeight<true>(facade, node));
}
}
else if (new_weight < current_weight)
{
current_weight = new_weight;
current_duration = source_duration + target_duration;
}
}
}
if (ch::stallAtNode<FORWARD_DIRECTION>(facade, node, source_weight, query_heap))
{
return;
}
relaxOutgoingEdges<FORWARD_DIRECTION>(facade, node, source_weight, source_duration, query_heap);
}
void backwardRoutingStep(const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const unsigned column_idx,
ManyToManyQueryHeap &query_heap,
SearchSpaceWithBuckets &search_space_with_buckets)
{
const NodeID node = query_heap.DeleteMin();
const EdgeWeight target_weight = query_heap.GetKey(node);
const EdgeWeight target_duration = query_heap.GetData(node).duration;
// store settled nodes in search space bucket
search_space_with_buckets[node].emplace_back(column_idx, target_weight, target_duration);
if (ch::stallAtNode<REVERSE_DIRECTION>(facade, node, target_weight, query_heap))
{
return;
}
relaxOutgoingEdges<REVERSE_DIRECTION>(facade, node, target_weight, target_duration, query_heap);
}
}
std::vector<EdgeWeight>
manyToManySearch(SearchEngineData<Algorithm> &engine_working_data,
const datafacade::ContiguousInternalMemoryDataFacade<Algorithm> &facade,
const std::vector<PhantomNode> &phantom_nodes,
const std::vector<std::size_t> &source_indices,
const std::vector<std::size_t> &target_indices)
{
const auto number_of_sources =
source_indices.empty() ? phantom_nodes.size() : source_indices.size();
const auto number_of_targets =
target_indices.empty() ? phantom_nodes.size() : target_indices.size();
const auto number_of_entries = number_of_sources * number_of_targets;
std::vector<EdgeWeight> weights_table(number_of_entries, INVALID_EDGE_WEIGHT);
std::vector<EdgeWeight> durations_table(number_of_entries, MAXIMAL_EDGE_DURATION);
engine_working_data.InitializeOrClearManyToManyThreadLocalStorage(facade.GetNumberOfNodes());
auto &query_heap = *(engine_working_data.many_to_many_heap);
SearchSpaceWithBuckets search_space_with_buckets;
unsigned column_idx = 0;
const auto search_target_phantom = [&](const PhantomNode &phantom) {
// clear heap and insert target nodes
query_heap.Clear();
insertNodesInHeap<REVERSE_DIRECTION>(query_heap, phantom);
// explore search space
while (!query_heap.Empty())
{
backwardRoutingStep(facade, column_idx, query_heap, search_space_with_buckets);
}
++column_idx;
};
// for each source do forward search
unsigned row_idx = 0;
const auto search_source_phantom = [&](const PhantomNode &phantom) {
// clear heap and insert source nodes
query_heap.Clear();
insertNodesInHeap<FORWARD_DIRECTION>(query_heap, phantom);
// explore search space
while (!query_heap.Empty())
{
forwardRoutingStep(facade,
row_idx,
number_of_targets,
query_heap,
search_space_with_buckets,
weights_table,
durations_table);
}
++row_idx;
};
if (target_indices.empty())
{
for (const auto &phantom : phantom_nodes)
{
search_target_phantom(phantom);
}
}
else
{
for (const auto index : target_indices)
{
const auto &phantom = phantom_nodes[index];
search_target_phantom(phantom);
}
}
if (source_indices.empty())
{
for (const auto &phantom : phantom_nodes)
{
search_source_phantom(phantom);
}
}
else
{
for (const auto index : source_indices)
{
const auto &phantom = phantom_nodes[index];
search_source_phantom(phantom);
}
}
return durations_table;
}
} // namespace ch
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm