osrm-backend/include/extractor/turn_instructions.hpp

82 lines
1.8 KiB
C++

#ifndef TURN_INSTRUCTIONS_HPP
#define TURN_INSTRUCTIONS_HPP
namespace osrm
{
namespace extractor
{
enum class TurnInstruction : unsigned char
{
NoTurn = 0,
GoStraight,
TurnSlightRight,
TurnRight,
TurnSharpRight,
UTurn,
TurnSharpLeft,
TurnLeft,
TurnSlightLeft,
ReachViaLocation,
HeadOn,
EnterRoundAbout,
LeaveRoundAbout,
StayOnRoundAbout,
StartAtEndOfStreet,
ReachedYourDestination,
EnterAgainstAllowedDirection,
LeaveAgainstAllowedDirection,
InverseAccessRestrictionFlag = 127,
AccessRestrictionFlag = 128,
AccessRestrictionPenalty = 129
};
// Translates between angles and their human-friendly directional representation
inline TurnInstruction getTurnDirection(const double angle)
{
if (angle >= 23 && angle < 67)
{
return TurnInstruction::TurnSharpRight;
}
if (angle >= 67 && angle < 113)
{
return TurnInstruction::TurnRight;
}
if (angle >= 113 && angle < 158)
{
return TurnInstruction::TurnSlightRight;
}
if (angle >= 158 && angle < 202)
{
return TurnInstruction::GoStraight;
}
if (angle >= 202 && angle < 248)
{
return TurnInstruction::TurnSlightLeft;
}
if (angle >= 248 && angle < 292)
{
return TurnInstruction::TurnLeft;
}
if (angle >= 292 && angle < 336)
{
return TurnInstruction::TurnSharpLeft;
}
return TurnInstruction::UTurn;
}
// Decides if a turn is needed to be done for the current instruction
inline bool isTurnNecessary(const TurnInstruction turn_instruction)
{
if (TurnInstruction::NoTurn == turn_instruction ||
TurnInstruction::StayOnRoundAbout == turn_instruction)
{
return false;
}
return true;
}
}
}
#endif /* TURN_INSTRUCTIONS_HPP */