osrm-backend/include/extractor/edge_based_graph_factory.hpp
Michael Bell b17cbb4c47
Support OSM traffic signal directions (#6153)
Currently OSRM parses traffic signal nodes without consideration
for the direction in which the signal applies. This can lead
to duplicated routing penalties, especially when a forward and backward
signal are in close proximity on a way.

This commit adds support for directed signals to the extraction and
graph creation. Signal penalties are only applied in the direction
specified by the OSM tag.

We add the assignment of traffic directions to the lua scripts,
maintaining backwards compatibility with the existing boolean
traffic states.

As part of the changes to the internal structures used for tracking
traffic signals during extraction, we stop serialising/deserialising
signals to the `.osrm` file. The traffic signals are only used by
`osrm-extract` so whilst this is a data format change, it will not
break any existing user processes.
2022-08-30 10:36:49 +01:00

180 lines
7.6 KiB
C++

// This class constructs the edge-expanded routing graph
#ifndef EDGE_BASED_GRAPH_FACTORY_HPP_
#define EDGE_BASED_GRAPH_FACTORY_HPP_
#include "extractor/compressed_edge_container.hpp"
#include "extractor/conditional_turn_penalty.hpp"
#include "extractor/edge_based_edge.hpp"
#include "extractor/edge_based_node_segment.hpp"
#include "extractor/extraction_turn.hpp"
#include "extractor/maneuver_override.hpp"
#include "extractor/name_table.hpp"
#include "extractor/nbg_to_ebg.hpp"
#include "extractor/node_data_container.hpp"
#include "extractor/node_restriction_map.hpp"
#include "extractor/query_node.hpp"
#include "extractor/turn_lane_types.hpp"
#include "extractor/way_restriction_map.hpp"
#include "util/concurrent_id_map.hpp"
#include "util/deallocating_vector.hpp"
#include "util/node_based_graph.hpp"
#include "util/typedefs.hpp"
#include "storage/io.hpp"
#include "traffic_signals.hpp"
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <iosfwd>
#include <memory>
#include <queue>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace osrm
{
namespace extractor
{
class ScriptingEnvironment;
namespace lookup
{
#pragma pack(push, 1)
struct TurnIndexBlock
{
NodeID from_id;
NodeID via_id;
NodeID to_id;
};
#pragma pack(pop)
static_assert(std::is_trivial<TurnIndexBlock>::value, "TurnIndexBlock is not trivial");
static_assert(sizeof(TurnIndexBlock) == 12, "TurnIndexBlock is not packed correctly");
} // namespace lookup
struct NodeBasedGraphToEdgeBasedGraphMappingWriter; // fwd. decl
class EdgeBasedGraphFactory
{
public:
EdgeBasedGraphFactory(const EdgeBasedGraphFactory &) = delete;
EdgeBasedGraphFactory &operator=(const EdgeBasedGraphFactory &) = delete;
explicit EdgeBasedGraphFactory(const util::NodeBasedDynamicGraph &node_based_graph,
EdgeBasedNodeDataContainer &node_data_container,
const CompressedEdgeContainer &compressed_edge_container,
const std::unordered_set<NodeID> &barrier_nodes,
const TrafficSignals &traffic_signals,
const std::vector<util::Coordinate> &coordinates,
const NameTable &name_table,
const std::unordered_set<EdgeID> &segregated_edges,
const LaneDescriptionMap &lane_description_map);
void Run(ScriptingEnvironment &scripting_environment,
const std::string &turn_weight_penalties_filename,
const std::string &turn_duration_penalties_filename,
const std::string &turn_penalties_index_filename,
const std::string &cnbg_ebg_mapping_path,
const std::string &conditional_penalties_filename,
const std::string &maneuver_overrides_filename,
const RestrictionMap &node_restriction_map,
const ConditionalRestrictionMap &conditional_restriction_map,
const WayRestrictionMap &way_restriction_map,
const std::vector<UnresolvedManeuverOverride> &maneuver_overrides);
// The following get access functions destroy the content in the factory
void GetEdgeBasedEdges(util::DeallocatingVector<EdgeBasedEdge> &edges);
void GetEdgeBasedNodeSegments(std::vector<EdgeBasedNodeSegment> &nodes);
void GetEdgeBasedNodeWeights(std::vector<EdgeWeight> &output_node_weights);
void GetEdgeBasedNodeDurations(std::vector<EdgeWeight> &output_node_durations);
void GetEdgeBasedNodeDistances(std::vector<EdgeDistance> &output_node_distances);
std::uint32_t GetConnectivityChecksum() const;
std::uint64_t GetNumberOfEdgeBasedNodes() const;
private:
using EdgeData = util::NodeBasedDynamicGraph::EdgeData;
struct Conditional
{
// the edge based nodes allow for a unique identification of conditionals
NodeID from_node;
NodeID to_node;
ConditionalTurnPenalty penalty;
};
// assign the correct index to the penalty value stored in the conditional
std::vector<ConditionalTurnPenalty>
IndexConditionals(std::vector<Conditional> &&conditionals) const;
//! node weights that indicate the length of the segment (node based) represented by the
//! edge-based node
std::vector<EdgeWeight> m_edge_based_node_weights;
std::vector<EdgeDuration> m_edge_based_node_durations;
std::vector<EdgeDistance> m_edge_based_node_distances;
//! list of edge based nodes (compressed segments)
std::vector<EdgeBasedNodeSegment> m_edge_based_node_segments;
EdgeBasedNodeDataContainer &m_edge_based_node_container;
util::DeallocatingVector<EdgeBasedEdge> m_edge_based_edge_list;
std::uint32_t m_connectivity_checksum;
// The number of edge-based nodes is mostly made up out of the edges in the node-based graph.
// Any edge in the node-based graph represents a node in the edge-based graph. In addition, we
// add a set of artificial edge-based nodes into the mix to model via-way turn restrictions.
// See https://github.com/Project-OSRM/osrm-backend/issues/2681#issuecomment-313080353 for
// reference
std::uint64_t m_number_of_edge_based_nodes;
const std::vector<util::Coordinate> &m_coordinates;
const util::NodeBasedDynamicGraph &m_node_based_graph;
const std::unordered_set<NodeID> &m_barrier_nodes;
const TrafficSignals &m_traffic_signals;
const CompressedEdgeContainer &m_compressed_edge_container;
const NameTable &name_table;
const std::unordered_set<EdgeID> &segregated_edges;
const LaneDescriptionMap &lane_description_map;
// In the edge based graph, any traversable (non reversed) edge of the node-based graph forms a
// node of the edge-based graph. To be able to name these nodes, we loop over the node-based
// graph and create a mapping from edges (node-based) to nodes (edge-based). The mapping is
// essentially a prefix-sum over all previous non-reversed edges of the node-based graph.
unsigned LabelEdgeBasedNodes();
// During the generation of the edge-expanded nodes, we need to also generate duplicates that
// represent state during via-way restrictions (see
// https://github.com/Project-OSRM/osrm-backend/issues/2681#issuecomment-313080353). Access to
// the information on what to duplicate and how is provided via the way_restriction_map
std::vector<NBGToEBG> GenerateEdgeExpandedNodes(const WayRestrictionMap &way_restriction_map);
// Edge-expanded edges are generate for all valid turns. The validity can be checked via the
// restriction maps
void
GenerateEdgeExpandedEdges(ScriptingEnvironment &scripting_environment,
const std::string &turn_weight_penalties_filename,
const std::string &turn_duration_penalties_filename,
const std::string &turn_penalties_index_filename,
const std::string &conditional_turn_penalties_filename,
const std::string &maneuver_overrides_filename,
const RestrictionMap &node_restriction_map,
const ConditionalRestrictionMap &conditional_restriction_map,
const WayRestrictionMap &way_restriction_map,
const std::vector<UnresolvedManeuverOverride> &maneuver_overrides);
NBGToEBG InsertEdgeBasedNode(const NodeID u, const NodeID v);
// mapping of node-based edges to edge-based nodes
std::vector<NodeID> nbe_to_ebn_mapping;
};
} // namespace extractor
} // namespace osrm
#endif /* EDGE_BASED_GRAPH_FACTORY_HPP_ */