osrm-backend/include/util/binary_heap.hpp
2017-04-05 11:22:39 +00:00

338 lines
8.1 KiB
C++

#ifndef BINARY_HEAP_H
#define BINARY_HEAP_H
#include <boost/assert.hpp>
#include <algorithm>
#include <cstddef>
#include <limits>
#include <map>
#include <type_traits>
#include <unordered_map>
#include <vector>
namespace osrm
{
namespace util
{
template <typename NodeID, typename Key> class GenerationArrayStorage
{
using GenerationCounter = std::uint16_t;
public:
explicit GenerationArrayStorage(std::size_t size) : positions(size, 0), generation(0), generations(size, 0) {}
Key &operator[](NodeID node) {
generation[node] = generation;
return positions[node];
}
Key peek_index(const NodeID node) const {
if (generations[node] < generation)
{
return std::numeric_limits<Key>::max();
}
return positions[node];
}
void Clear() {
generation++;
if (generation == std::numeric_limits<GenerationCounter>::max())
{
std::fill(generations.begin(), generations.end(), 0);
std::fill(positions.begin(), positions.end(), 0);
}
}
private:
GenerationCounter generation;
std::vector<GenerationCounter> generations;
std::vector<Key> positions;
};
template <typename NodeID, typename Key> class ArrayStorage
{
public:
explicit ArrayStorage(std::size_t size) : positions(size, 0) {}
~ArrayStorage() {}
Key &operator[](NodeID node) { return positions[node]; }
Key peek_index(const NodeID node) const { return positions[node]; }
void Clear() {}
private:
std::vector<Key> positions;
};
template <typename NodeID, typename Key> class MapStorage
{
public:
explicit MapStorage(std::size_t) {}
Key &operator[](NodeID node) { return nodes[node]; }
void Clear() { nodes.clear(); }
Key peek_index(const NodeID node) const
{
const auto iter = nodes.find(node);
if (nodes.end() != iter)
{
return iter->second;
}
return std::numeric_limits<Key>::max();
}
private:
std::map<NodeID, Key> nodes;
};
template <typename NodeID, typename Key> class UnorderedMapStorage
{
public:
explicit UnorderedMapStorage(std::size_t) { nodes.rehash(1000); }
Key &operator[](const NodeID node) { return nodes[node]; }
Key peek_index(const NodeID node) const
{
const auto iter = nodes.find(node);
if (std::end(nodes) != iter)
{
return iter->second;
}
return std::numeric_limits<Key>::max();
}
Key const &operator[](const NodeID node) const
{
auto iter = nodes.find(node);
return iter->second;
}
void Clear() { nodes.clear(); }
private:
std::unordered_map<NodeID, Key> nodes;
};
template <typename NodeID,
typename Key,
typename Weight,
typename Data,
typename IndexStorage = ArrayStorage<NodeID, NodeID>>
class BinaryHeap
{
private:
BinaryHeap(const BinaryHeap &right);
void operator=(const BinaryHeap &right);
public:
using WeightType = Weight;
using DataType = Data;
explicit BinaryHeap(std::size_t maxID) : node_index(maxID) { Clear(); }
void Clear()
{
heap.resize(1);
inserted_nodes.clear();
heap[0].weight = std::numeric_limits<Weight>::min();
node_index.Clear();
}
std::size_t Size() const { return (heap.size() - 1); }
bool Empty() const { return 0 == Size(); }
void Insert(NodeID node, Weight weight, const Data &data)
{
HeapElement element;
element.index = static_cast<NodeID>(inserted_nodes.size());
element.weight = weight;
const Key key = static_cast<Key>(heap.size());
heap.emplace_back(element);
inserted_nodes.emplace_back(node, key, weight, data);
node_index[node] = element.index;
Upheap(key);
CheckHeap();
}
Data &GetData(NodeID node)
{
const Key index = node_index.peek_index(node);
return inserted_nodes[index].data;
}
Data const &GetData(NodeID node) const
{
const Key index = node_index.peek_index(node);
return inserted_nodes[index].data;
}
Weight &GetKey(NodeID node)
{
const Key index = node_index[node];
return inserted_nodes[index].weight;
}
const Weight &GetKey(NodeID node) const
{
const Key index = node_index.peek_index(node);
return inserted_nodes[index].weight;
}
bool WasRemoved(const NodeID node) const
{
BOOST_ASSERT(WasInserted(node));
const Key index = node_index.peek_index(node);
return inserted_nodes[index].key == 0;
}
bool WasInserted(const NodeID node) const
{
const auto index = node_index.peek_index(node);
if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
{
return false;
}
return inserted_nodes[index].node == node;
}
NodeID Min() const
{
BOOST_ASSERT(heap.size() > 1);
return inserted_nodes[heap[1].index].node;
}
Weight MinKey() const
{
BOOST_ASSERT(heap.size() > 1);
return heap[1].weight;
}
NodeID DeleteMin()
{
BOOST_ASSERT(heap.size() > 1);
const Key removedIndex = heap[1].index;
heap[1] = heap[heap.size() - 1];
heap.pop_back();
if (heap.size() > 1)
{
Downheap(1);
}
inserted_nodes[removedIndex].key = 0;
CheckHeap();
return inserted_nodes[removedIndex].node;
}
void DeleteAll()
{
auto iend = heap.end();
for (auto i = heap.begin() + 1; i != iend; ++i)
{
inserted_nodes[i->index].key = 0;
}
heap.resize(1);
heap[0].weight = (std::numeric_limits<Weight>::min)();
}
void DecreaseKey(NodeID node, Weight weight)
{
BOOST_ASSERT(std::numeric_limits<NodeID>::max() != node);
const Key &index = node_index.peek_index(node);
Key &key = inserted_nodes[index].key;
BOOST_ASSERT(key >= 0);
inserted_nodes[index].weight = weight;
heap[key].weight = weight;
Upheap(key);
CheckHeap();
}
private:
class HeapNode
{
public:
HeapNode(NodeID n, Key k, Weight w, Data d) : node(n), key(k), weight(w), data(std::move(d))
{
}
NodeID node;
Key key;
Weight weight;
Data data;
};
struct HeapElement
{
Key index;
Weight weight;
};
std::vector<HeapNode> inserted_nodes;
std::vector<HeapElement> heap;
IndexStorage node_index;
void Downheap(Key key)
{
const Key droppingIndex = heap[key].index;
const Weight weight = heap[key].weight;
const Key heap_size = static_cast<Key>(heap.size());
Key nextKey = key << 1;
while (nextKey < heap_size)
{
const Key nextKeyOther = nextKey + 1;
if ((nextKeyOther < heap_size) && (heap[nextKey].weight > heap[nextKeyOther].weight))
{
nextKey = nextKeyOther;
}
if (weight <= heap[nextKey].weight)
{
break;
}
heap[key] = heap[nextKey];
inserted_nodes[heap[key].index].key = key;
key = nextKey;
nextKey <<= 1;
}
heap[key].index = droppingIndex;
heap[key].weight = weight;
inserted_nodes[droppingIndex].key = key;
}
void Upheap(Key key)
{
const Key risingIndex = heap[key].index;
const Weight weight = heap[key].weight;
Key nextKey = key >> 1;
while (heap[nextKey].weight > weight)
{
BOOST_ASSERT(nextKey != 0);
heap[key] = heap[nextKey];
inserted_nodes[heap[key].index].key = key;
key = nextKey;
nextKey >>= 1;
}
heap[key].index = risingIndex;
heap[key].weight = weight;
inserted_nodes[risingIndex].key = key;
}
void CheckHeap()
{
#ifndef NDEBUG
for (std::size_t i = 2; i < heap.size(); ++i)
{
BOOST_ASSERT(heap[i].weight >= heap[i >> 1].weight);
}
#endif
}
};
}
}
#endif // BINARY_HEAP_H