338 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef BINARY_HEAP_H
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#define BINARY_HEAP_H
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#include <boost/assert.hpp>
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#include <algorithm>
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#include <cstddef>
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#include <limits>
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#include <map>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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namespace osrm
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{
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namespace util
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{
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template <typename NodeID, typename Key> class GenerationArrayStorage
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{
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    using GenerationCounter = std::uint16_t;
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  public:
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    explicit GenerationArrayStorage(std::size_t size) : positions(size, 0), generation(0), generations(size, 0) {}
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    Key &operator[](NodeID node) {
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        generation[node] = generation;
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        return positions[node];
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    }
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    Key peek_index(const NodeID node) const {
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        if (generations[node] < generation)
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        {
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            return std::numeric_limits<Key>::max();
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        }
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        return positions[node];
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    }
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    void Clear() {
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        generation++;
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        if (generation == std::numeric_limits<GenerationCounter>::max())
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        {
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            std::fill(generations.begin(), generations.end(), 0);
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            std::fill(positions.begin(), positions.end(), 0);
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        }
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    }
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  private:
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    GenerationCounter generation;
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    std::vector<GenerationCounter> generations;
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    std::vector<Key> positions;
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};
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template <typename NodeID, typename Key> class ArrayStorage
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{
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  public:
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    explicit ArrayStorage(std::size_t size) : positions(size, 0) {}
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    ~ArrayStorage() {}
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    Key &operator[](NodeID node) { return positions[node]; }
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    Key peek_index(const NodeID node) const { return positions[node]; }
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    void Clear() {}
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  private:
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    std::vector<Key> positions;
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};
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template <typename NodeID, typename Key> class MapStorage
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{
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  public:
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    explicit MapStorage(std::size_t) {}
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    Key &operator[](NodeID node) { return nodes[node]; }
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    void Clear() { nodes.clear(); }
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    Key peek_index(const NodeID node) const
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    {
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        const auto iter = nodes.find(node);
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        if (nodes.end() != iter)
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        {
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            return iter->second;
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        }
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        return std::numeric_limits<Key>::max();
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    }
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  private:
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    std::map<NodeID, Key> nodes;
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};
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template <typename NodeID, typename Key> class UnorderedMapStorage
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{
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  public:
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    explicit UnorderedMapStorage(std::size_t) { nodes.rehash(1000); }
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    Key &operator[](const NodeID node) { return nodes[node]; }
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    Key peek_index(const NodeID node) const
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    {
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        const auto iter = nodes.find(node);
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        if (std::end(nodes) != iter)
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        {
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            return iter->second;
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        }
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        return std::numeric_limits<Key>::max();
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    }
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    Key const &operator[](const NodeID node) const
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    {
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        auto iter = nodes.find(node);
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        return iter->second;
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    }
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    void Clear() { nodes.clear(); }
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  private:
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    std::unordered_map<NodeID, Key> nodes;
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};
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template <typename NodeID,
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          typename Key,
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          typename Weight,
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          typename Data,
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          typename IndexStorage = ArrayStorage<NodeID, NodeID>>
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class BinaryHeap
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{
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  private:
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    BinaryHeap(const BinaryHeap &right);
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    void operator=(const BinaryHeap &right);
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  public:
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    using WeightType = Weight;
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    using DataType = Data;
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    explicit BinaryHeap(std::size_t maxID) : node_index(maxID) { Clear(); }
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    void Clear()
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    {
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        heap.resize(1);
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        inserted_nodes.clear();
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        heap[0].weight = std::numeric_limits<Weight>::min();
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        node_index.Clear();
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    }
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    std::size_t Size() const { return (heap.size() - 1); }
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    bool Empty() const { return 0 == Size(); }
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    void Insert(NodeID node, Weight weight, const Data &data)
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    {
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        HeapElement element;
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        element.index = static_cast<NodeID>(inserted_nodes.size());
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        element.weight = weight;
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        const Key key = static_cast<Key>(heap.size());
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        heap.emplace_back(element);
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        inserted_nodes.emplace_back(node, key, weight, data);
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        node_index[node] = element.index;
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        Upheap(key);
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        CheckHeap();
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    }
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    Data &GetData(NodeID node)
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    {
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        const Key index = node_index.peek_index(node);
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        return inserted_nodes[index].data;
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    }
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    Data const &GetData(NodeID node) const
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    {
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        const Key index = node_index.peek_index(node);
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        return inserted_nodes[index].data;
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    }
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    Weight &GetKey(NodeID node)
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    {
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        const Key index = node_index[node];
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        return inserted_nodes[index].weight;
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    }
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    const Weight &GetKey(NodeID node) const
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    {
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        const Key index = node_index.peek_index(node);
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        return inserted_nodes[index].weight;
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    }
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    bool WasRemoved(const NodeID node) const
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    {
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        BOOST_ASSERT(WasInserted(node));
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        const Key index = node_index.peek_index(node);
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        return inserted_nodes[index].key == 0;
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    }
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    bool WasInserted(const NodeID node) const
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    {
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        const auto index = node_index.peek_index(node);
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        if (index >= static_cast<decltype(index)>(inserted_nodes.size()))
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        {
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            return false;
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        }
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        return inserted_nodes[index].node == node;
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    }
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    NodeID Min() const
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    {
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        BOOST_ASSERT(heap.size() > 1);
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        return inserted_nodes[heap[1].index].node;
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    }
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    Weight MinKey() const
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    {
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        BOOST_ASSERT(heap.size() > 1);
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        return heap[1].weight;
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    }
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    NodeID DeleteMin()
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    {
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        BOOST_ASSERT(heap.size() > 1);
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        const Key removedIndex = heap[1].index;
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        heap[1] = heap[heap.size() - 1];
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        heap.pop_back();
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        if (heap.size() > 1)
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        {
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            Downheap(1);
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        }
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        inserted_nodes[removedIndex].key = 0;
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        CheckHeap();
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        return inserted_nodes[removedIndex].node;
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    }
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    void DeleteAll()
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    {
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        auto iend = heap.end();
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        for (auto i = heap.begin() + 1; i != iend; ++i)
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        {
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            inserted_nodes[i->index].key = 0;
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        }
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        heap.resize(1);
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        heap[0].weight = (std::numeric_limits<Weight>::min)();
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    }
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    void DecreaseKey(NodeID node, Weight weight)
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    {
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        BOOST_ASSERT(std::numeric_limits<NodeID>::max() != node);
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        const Key &index = node_index.peek_index(node);
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        Key &key = inserted_nodes[index].key;
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        BOOST_ASSERT(key >= 0);
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        inserted_nodes[index].weight = weight;
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        heap[key].weight = weight;
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        Upheap(key);
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        CheckHeap();
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    }
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  private:
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    class HeapNode
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    {
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      public:
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        HeapNode(NodeID n, Key k, Weight w, Data d) : node(n), key(k), weight(w), data(std::move(d))
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        {
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        }
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        NodeID node;
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        Key key;
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        Weight weight;
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        Data data;
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    };
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    struct HeapElement
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    {
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        Key index;
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        Weight weight;
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    };
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    std::vector<HeapNode> inserted_nodes;
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    std::vector<HeapElement> heap;
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    IndexStorage node_index;
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    void Downheap(Key key)
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    {
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        const Key droppingIndex = heap[key].index;
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        const Weight weight = heap[key].weight;
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        const Key heap_size = static_cast<Key>(heap.size());
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        Key nextKey = key << 1;
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        while (nextKey < heap_size)
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        {
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            const Key nextKeyOther = nextKey + 1;
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            if ((nextKeyOther < heap_size) && (heap[nextKey].weight > heap[nextKeyOther].weight))
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            {
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                nextKey = nextKeyOther;
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            }
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            if (weight <= heap[nextKey].weight)
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            {
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                break;
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            }
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            heap[key] = heap[nextKey];
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            inserted_nodes[heap[key].index].key = key;
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            key = nextKey;
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            nextKey <<= 1;
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        }
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        heap[key].index = droppingIndex;
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        heap[key].weight = weight;
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        inserted_nodes[droppingIndex].key = key;
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    }
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    void Upheap(Key key)
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    {
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        const Key risingIndex = heap[key].index;
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        const Weight weight = heap[key].weight;
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        Key nextKey = key >> 1;
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        while (heap[nextKey].weight > weight)
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        {
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            BOOST_ASSERT(nextKey != 0);
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            heap[key] = heap[nextKey];
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            inserted_nodes[heap[key].index].key = key;
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            key = nextKey;
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            nextKey >>= 1;
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        }
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        heap[key].index = risingIndex;
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        heap[key].weight = weight;
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        inserted_nodes[risingIndex].key = key;
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    }
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    void CheckHeap()
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    {
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#ifndef NDEBUG
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        for (std::size_t i = 2; i < heap.size(); ++i)
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        {
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            BOOST_ASSERT(heap[i].weight >= heap[i >> 1].weight);
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        }
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#endif
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    }
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};
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}
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}
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#endif // BINARY_HEAP_H
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