- separates node-based graph creation and compression from edge-based graph creation - moves usage of edge-based node data-container to pre-processing as well, unifying access to node-based data - single struct instead of separate vectors for annotation data in engine (single place of modification)
83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
#include "extractor/guidance/driveway_handler.hpp"
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#include "util/assert.hpp"
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using osrm::extractor::guidance::getTurnDirection;
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using osrm::util::angularDeviation;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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DrivewayHandler::DrivewayHandler(const IntersectionGenerator &intersection_generator,
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const util::NodeBasedDynamicGraph &node_based_graph,
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const EdgeBasedNodeDataContainer &node_data_container,
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const std::vector<util::Coordinate> &coordinates,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table)
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: IntersectionHandler(node_based_graph,
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node_data_container,
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coordinates,
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name_table,
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street_name_suffix_table,
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intersection_generator)
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{
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}
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// The intersection without major roads needs to pass by service roads (bd, be)
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// d
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// .
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// a--->b--->c
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// .
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// e
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bool DrivewayHandler::canProcess(const NodeID /*nid*/,
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const EdgeID /*via_eid*/,
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const Intersection &intersection) const
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{
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const auto from_eid = intersection.getUTurnRoad().eid;
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if (intersection.size() <= 2 ||
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node_based_graph.GetEdgeData(from_eid).flags.road_classification.IsLowPriorityRoadClass())
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return false;
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auto low_priority_count =
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std::count_if(intersection.begin(), intersection.end(), [this](const auto &road) {
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return node_based_graph.GetEdgeData(road.eid)
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.flags.road_classification.IsLowPriorityRoadClass();
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});
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// Process intersection if it has two edges with normal priority and one is the entry edge,
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// and also has at least one edge with lower priority
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return static_cast<std::size_t>(low_priority_count) + 2 == intersection.size();
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}
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Intersection DrivewayHandler::
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operator()(const NodeID nid, const EdgeID source_edge_id, Intersection intersection) const
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{
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auto road =
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std::find_if(intersection.begin() + 1, intersection.end(), [this](const auto &road) {
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return !node_based_graph.GetEdgeData(road.eid)
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.flags.road_classification.IsLowPriorityRoadClass();
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});
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(void)nid;
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OSRM_ASSERT(road != intersection.end(), coordinates[nid]);
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if (road->instruction == TurnInstruction::INVALID())
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return intersection;
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OSRM_ASSERT(road->instruction.type == TurnType::Turn, coordinates[nid]);
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road->instruction.type =
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isSameName(source_edge_id, road->eid) ? TurnType::NoTurn : TurnType::NewName;
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return intersection;
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}
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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