osrm-backend/src/engine/guidance/lane_processing.cpp
2016-11-09 12:55:28 +01:00

211 lines
9.3 KiB
C++

#include "util/for_each_pair.hpp"
#include "util/group_by.hpp"
#include "util/guidance/toolkit.hpp"
#include "extractor/guidance/turn_instruction.hpp"
#include "engine/guidance/post_processing.hpp"
#include "engine/guidance/toolkit.hpp"
#include <iterator>
#include <unordered_set>
#include <utility>
using TurnInstruction = osrm::extractor::guidance::TurnInstruction;
namespace TurnType = osrm::extractor::guidance::TurnType;
namespace DirectionModifier = osrm::extractor::guidance::DirectionModifier;
using osrm::util::guidance::isLeftTurn;
using osrm::util::guidance::isRightTurn;
namespace osrm
{
namespace engine
{
namespace guidance
{
std::vector<RouteStep> anticipateLaneChange(std::vector<RouteStep> steps,
const double min_duration_needed_for_lane_change)
{
// Lane anticipation works on contiguous ranges of quick steps that have lane information
const auto is_quick_has_lanes = [&](const RouteStep &step) {
const auto is_quick = step.duration < min_duration_needed_for_lane_change;
const auto has_lanes = step.intersections.front().lanes.lanes_in_turn > 0;
return has_lanes && is_quick;
};
using StepIter = decltype(steps)::iterator;
using StepIterRange = std::pair<StepIter, StepIter>;
std::vector<StepIterRange> quick_lanes_ranges;
const auto range_back_inserter = [&](StepIterRange range) {
if (std::distance(range.first, range.second) > 1)
quick_lanes_ranges.push_back(std::move(range));
};
util::group_by(begin(steps), end(steps), is_quick_has_lanes, range_back_inserter);
// The lanes for a keep straight depend on the next left/right turn. Tag them in advance.
std::unordered_set<const RouteStep *> is_straight_left;
std::unordered_set<const RouteStep *> is_straight_right;
// Walk backwards over all turns, constraining possible turn lanes.
// Later turn lanes constrain earlier ones: we have to anticipate lane changes.
const auto constrain_lanes = [&](const StepIterRange &turns) {
const std::reverse_iterator<StepIter> rev_first{turns.second};
const std::reverse_iterator<StepIter> rev_last{turns.first};
// We're walking backwards over all adjacent turns:
// the current turn lanes constrain the lanes we have to take in the previous turn.
util::for_each_pair(rev_first, rev_last, [&](RouteStep &current, RouteStep &previous) {
const auto current_inst = current.maneuver.instruction;
const auto current_lanes = current.intersections.front().lanes;
// Constrain the previous turn's lanes
auto &previous_lanes = previous.intersections.front().lanes;
const auto previous_inst = previous.maneuver.instruction;
// Lane mapping (N:M) from previous lanes (N) to current lanes (M), with:
// N > M, N > 1 fan-in situation, constrain N lanes to min(N,M) shared lanes
// otherwise nothing to constrain
const bool lanes_to_constrain = previous_lanes.lanes_in_turn > 1;
const bool lanes_fan_in = previous_lanes.lanes_in_turn > current_lanes.lanes_in_turn;
if (!lanes_to_constrain || !lanes_fan_in)
return;
// We do not have a mapping from lanes to lanes. All we have is the lanes in the turn
// and all the lanes at that situation. To perfectly handle lane anticipation in cases
// where lanes in the turn fan in but for example the overall lanes at that location
// fan out, we would have to know the asymmetric mapping of lanes. This is currently
// not possible at the moment. In the following we implement a heuristic instead.
const LaneID current_num_lanes_right_of_turn = numLanesToTheRight(current);
const LaneID current_num_lanes_left_of_turn = numLanesToTheLeft(current);
const LaneID num_shared_lanes = std::min(current_lanes.lanes_in_turn, //
previous_lanes.lanes_in_turn); //
// 0/ Tag keep straight with the next turn's direction if available
const auto previous_is_straight =
!isLeftTurn(previous_inst) && !isRightTurn(previous_inst);
if (previous_is_straight)
{
if (isLeftTurn(current_inst) || is_straight_left.count(&current) > 0)
is_straight_left.insert(&previous);
else if (isRightTurn(current_inst) || is_straight_right.count(&current) > 0)
is_straight_right.insert(&previous);
}
// 1/ How to anticipate left, right:
const auto anticipate_for_left_turn = [&] {
// Current turn is left turn, already keep left during previous turn.
// This implies constraining the rightmost lanes in previous step.
LaneID new_first_lane_from_the_right =
previous_lanes.first_lane_from_the_right // start from rightmost lane
+ previous_lanes.lanes_in_turn // one past leftmost lane
- num_shared_lanes; // back number of new lanes
// The leftmost target lanes might not be involved in the turn. Figure out
// how many lanes are to the left and not in the turn.
new_first_lane_from_the_right -=
std::min(current_num_lanes_left_of_turn, num_shared_lanes);
previous_lanes = {num_shared_lanes, new_first_lane_from_the_right};
};
const auto anticipate_for_right_turn = [&] {
// Current turn is right turn, already keep right during the previous turn.
// This implies constraining the leftmost lanes in the previous turn step.
LaneID new_first_lane_from_the_right = previous_lanes.first_lane_from_the_right;
// The rightmost target lanes might not be involved in the turn. Figure out
// how many lanes are to the right and not in the turn.
new_first_lane_from_the_right +=
std::min(current_num_lanes_right_of_turn, num_shared_lanes);
previous_lanes = {num_shared_lanes, new_first_lane_from_the_right};
};
// 2/ When to anticipate a left, right turn
if (isLeftTurn(current_inst))
anticipate_for_left_turn();
else if (isRightTurn(current_inst))
anticipate_for_right_turn();
else // keepStraight
{
// Heuristic: we do not have a from-lanes -> to-lanes mapping. What we use
// here instead in addition is the number of all lanes (not only the lanes
// in a turn):
//
// -v-v v-v- straight follows
// | | | |
// <- v v -> keep straight here
// | |
// <-| |->
//
// A route from the top left to the bottom right here goes over a keep
// straight. If we handle all keep straights as right turns (in right-sided
// driving), we wrongly guide the user to the rightmost lanes in the first turn.
// Not only is this wrong but the opposite of what we expect.
//
// The following implements a heuristic to determine a keep straight's
// direction in relation to the next step. In the above example we would get:
//
// coming from right, going to left (in direction of way) -> handle as left turn
if (is_straight_left.count(&current) > 0)
anticipate_for_left_turn();
else if (is_straight_right.count(&current) > 0)
anticipate_for_right_turn();
else // FIXME: right-sided driving
anticipate_for_right_turn();
}
// We might have constrained the previous step in a way that makes it compatible
// with the current step. If we did so we collapse it here and mark the current
// step as invalid, scheduled for later removal.
if (collapsable(previous, current))
{
previous = elongate(previous, current);
current.maneuver.instruction = TurnInstruction::NO_TURN();
}
});
};
std::for_each(begin(quick_lanes_ranges), end(quick_lanes_ranges), constrain_lanes);
// Lane Anticipation might have collapsed steps after constraining lanes. Remove invalid steps.
steps = removeNoTurnInstructions(std::move(steps));
return steps;
}
std::vector<RouteStep> removeLanesFromRoundabouts(std::vector<RouteStep> steps)
{
using namespace util::guidance;
const auto removeLanes = [](RouteStep &step) {
for (auto &intersection : step.intersections)
{
intersection.lane_description = {};
intersection.lanes = {};
}
};
for (auto &step : steps)
{
const auto inst = step.maneuver.instruction;
if (entersRoundabout(inst) || staysOnRoundabout(inst) || leavesRoundabout(inst))
removeLanes(step);
}
return steps;
}
} // namespace guidance
} // namespace engine
} // namespace osrm