Currently OSRM only supports turn restrictions with a single via-node or one via-way. OSM allows for multiple via-ways to represent longer and more complex restrictions. This PR extends the use of duplicate nodes for representng via-way turn restrictions to also support multi via-way restrictions. Effectively, this increases the edge-based graph size by the number of edges in multi via-way restrictions. However, given the low number of these restrictions it has little effect on total graph size. In addition, we add a new step in the extraction phase that constructs a restriction graph to support more complex relationships between restrictions, such as nested restrictions and overlapping restrictions.
371 lines
18 KiB
C++
371 lines
18 KiB
C++
#include "extractor/graph_compressor.hpp"
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#include "extractor/compressed_edge_container.hpp"
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#include "extractor/extraction_turn.hpp"
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#include "extractor/restriction.hpp"
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#include "extractor/restriction_compressor.hpp"
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#include "guidance/intersection.hpp"
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#include "util/dynamic_graph.hpp"
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#include "util/node_based_graph.hpp"
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#include "util/percent.hpp"
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#include "util/log.hpp"
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#include <boost/assert.hpp>
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#include <unordered_set>
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namespace osrm
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{
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namespace extractor
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{
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void GraphCompressor::Compress(const std::unordered_set<NodeID> &barrier_nodes,
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const std::unordered_set<NodeID> &traffic_signals,
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ScriptingEnvironment &scripting_environment,
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std::vector<TurnRestriction> &turn_restrictions,
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std::vector<UnresolvedManeuverOverride> &maneuver_overrides,
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util::NodeBasedDynamicGraph &graph,
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const std::vector<NodeBasedEdgeAnnotation> &node_data_container,
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CompressedEdgeContainer &geometry_compressor)
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{
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const unsigned original_number_of_nodes = graph.GetNumberOfNodes();
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const unsigned original_number_of_edges = graph.GetNumberOfEdges();
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RestrictionCompressor restriction_compressor(turn_restrictions, maneuver_overrides);
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// Some degree two nodes are not compressed if they act as entry/exit points into a
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// restriction path.
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std::unordered_set<NodeID> restriction_via_nodes;
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const auto remember_via_nodes = [&](const auto &restriction) {
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if (restriction.Type() == RestrictionType::NODE_RESTRICTION)
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{
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restriction_via_nodes.insert(restriction.AsNodeRestriction().via);
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}
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else
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{
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BOOST_ASSERT(restriction.Type() == RestrictionType::WAY_RESTRICTION);
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const auto &way_restriction = restriction.AsWayRestriction();
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// We do not compress the first and last via nodes so that we know how to enter/exit
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// a restriction path and apply the restrictions correctly.
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restriction_via_nodes.insert(way_restriction.via.front());
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restriction_via_nodes.insert(way_restriction.via.back());
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}
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};
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std::for_each(turn_restrictions.begin(), turn_restrictions.end(), remember_via_nodes);
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{
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const auto weight_multiplier =
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scripting_environment.GetProfileProperties().GetWeightMultiplier();
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util::UnbufferedLog log;
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util::Percent progress(log, original_number_of_nodes);
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for (const NodeID node_v : util::irange(0u, original_number_of_nodes))
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{
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progress.PrintStatus(node_v);
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// only contract degree 2 vertices
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if (2 != graph.GetOutDegree(node_v))
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{
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continue;
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}
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// don't contract barrier node
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if (barrier_nodes.end() != barrier_nodes.find(node_v))
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{
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continue;
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}
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// check if v is an entry/exit via node for a turn restriction
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if (restriction_via_nodes.count(node_v) > 0)
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{
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continue;
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}
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// reverse_e2 forward_e2
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// u <---------- v -----------> w
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// ----------> <-----------
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// forward_e1 reverse_e1
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//
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// Will be compressed to:
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//
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// reverse_e1
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// u <---------- w
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// ---------->
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// forward_e1
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//
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// If the edges are compatible.
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const bool reverse_edge_order = graph.GetEdgeData(graph.BeginEdges(node_v)).reversed;
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const EdgeID forward_e2 = graph.BeginEdges(node_v) + reverse_edge_order;
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BOOST_ASSERT(SPECIAL_EDGEID != forward_e2);
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BOOST_ASSERT(forward_e2 >= graph.BeginEdges(node_v) &&
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forward_e2 < graph.EndEdges(node_v));
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const EdgeID reverse_e2 = graph.BeginEdges(node_v) + 1 - reverse_edge_order;
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BOOST_ASSERT(SPECIAL_EDGEID != reverse_e2);
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BOOST_ASSERT(reverse_e2 >= graph.BeginEdges(node_v) &&
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reverse_e2 < graph.EndEdges(node_v));
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const EdgeData &fwd_edge_data2 = graph.GetEdgeData(forward_e2);
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const EdgeData &rev_edge_data2 = graph.GetEdgeData(reverse_e2);
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const NodeID node_w = graph.GetTarget(forward_e2);
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BOOST_ASSERT(SPECIAL_NODEID != node_w);
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BOOST_ASSERT(node_v != node_w);
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const NodeID node_u = graph.GetTarget(reverse_e2);
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BOOST_ASSERT(SPECIAL_NODEID != node_u);
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BOOST_ASSERT(node_u != node_v);
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const EdgeID forward_e1 = graph.FindEdge(node_u, node_v);
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BOOST_ASSERT(SPECIAL_EDGEID != forward_e1);
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BOOST_ASSERT(node_v == graph.GetTarget(forward_e1));
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const EdgeID reverse_e1 = graph.FindEdge(node_w, node_v);
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BOOST_ASSERT(SPECIAL_EDGEID != reverse_e1);
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BOOST_ASSERT(node_v == graph.GetTarget(reverse_e1));
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const EdgeData &fwd_edge_data1 = graph.GetEdgeData(forward_e1);
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const EdgeData &rev_edge_data1 = graph.GetEdgeData(reverse_e1);
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const auto fwd_annotation_data1 = node_data_container[fwd_edge_data1.annotation_data];
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const auto fwd_annotation_data2 = node_data_container[fwd_edge_data2.annotation_data];
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const auto rev_annotation_data1 = node_data_container[rev_edge_data1.annotation_data];
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const auto rev_annotation_data2 = node_data_container[rev_edge_data2.annotation_data];
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if (graph.FindEdgeInEitherDirection(node_u, node_w) != SPECIAL_EDGEID)
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{
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continue;
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}
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// this case can happen if two ways with different names overlap
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if ((fwd_annotation_data1.name_id != rev_annotation_data1.name_id) ||
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(fwd_annotation_data2.name_id != rev_annotation_data2.name_id))
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{
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continue;
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}
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if ((fwd_edge_data1.flags == fwd_edge_data2.flags) &&
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(rev_edge_data1.flags == rev_edge_data2.flags) &&
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(fwd_edge_data1.reversed == fwd_edge_data2.reversed) &&
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(rev_edge_data1.reversed == rev_edge_data2.reversed) &&
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// annotations need to match, except for the lane-id which can differ
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fwd_annotation_data1.CanCombineWith(fwd_annotation_data2) &&
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rev_annotation_data1.CanCombineWith(rev_annotation_data2))
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{
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BOOST_ASSERT(!(graph.GetEdgeData(forward_e1).reversed &&
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graph.GetEdgeData(reverse_e1).reversed));
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/*
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* Remember Lane Data for compressed parts. This handles scenarios where lane-data
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* is
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* only kept up until a traffic light.
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*
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* | |
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* ---------------- |
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* -^ | |
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* ----------- |
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* -v | |
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* --------------- |
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* | |
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*
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* u ------- v ---- w
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*
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* Since the edge is compressable, we can transfer:
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* "left|right" (uv) and "" (uw) into a string with "left|right" (uw) for the
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* compressed
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* edge.
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* Doing so, we might mess up the point from where the lanes are shown. It should be
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* reasonable, since the announcements have to come early anyhow. So there is a
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* potential danger in here, but it saves us from adding a lot of additional edges
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* for
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* turn-lanes. Without this, we would have to treat any turn-lane beginning/ending
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* just
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* like a barrier.
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*/
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const auto selectAnnotation =
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[&node_data_container](const AnnotationID front_annotation,
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const AnnotationID back_annotation) {
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// A lane has tags: u - (front) - v - (back) - w
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// During contraction, we keep only one of the tags. Usually the one closer
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// to the intersection is preferred. If its empty, however, we keep the
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// non-empty one
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if (node_data_container[back_annotation].lane_description_id ==
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INVALID_LANE_DESCRIPTIONID)
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return front_annotation;
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return back_annotation;
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};
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graph.GetEdgeData(forward_e1).annotation_data = selectAnnotation(
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fwd_edge_data1.annotation_data, fwd_edge_data2.annotation_data);
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graph.GetEdgeData(reverse_e1).annotation_data = selectAnnotation(
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rev_edge_data1.annotation_data, rev_edge_data2.annotation_data);
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graph.GetEdgeData(forward_e2).annotation_data = selectAnnotation(
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fwd_edge_data2.annotation_data, fwd_edge_data1.annotation_data);
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graph.GetEdgeData(reverse_e2).annotation_data = selectAnnotation(
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rev_edge_data2.annotation_data, rev_edge_data1.annotation_data);
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// Add node penalty when compress edge crosses a traffic signal
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const bool has_node_penalty = traffic_signals.find(node_v) != traffic_signals.end();
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EdgeDuration node_duration_penalty = MAXIMAL_EDGE_DURATION;
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EdgeWeight node_weight_penalty = INVALID_EDGE_WEIGHT;
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if (has_node_penalty)
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{
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// we cannot handle this as node penalty, if it depends on turn direction
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if (fwd_edge_data1.flags.restricted != fwd_edge_data2.flags.restricted)
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continue;
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// generate an artifical turn for the turn penalty generation
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std::vector<ExtractionTurnLeg> roads_on_the_right;
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std::vector<ExtractionTurnLeg> roads_on_the_left;
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ExtractionTurn extraction_turn(0,
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2,
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false,
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true,
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false,
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false,
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TRAVEL_MODE_DRIVING,
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false,
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false,
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1,
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0,
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0,
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0,
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0,
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false,
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TRAVEL_MODE_DRIVING,
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false,
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false,
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1,
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0,
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0,
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0,
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0,
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roads_on_the_right,
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roads_on_the_left);
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scripting_environment.ProcessTurn(extraction_turn);
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node_duration_penalty = extraction_turn.duration * 10;
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node_weight_penalty = extraction_turn.weight * weight_multiplier;
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}
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// Get weights before graph is modified
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const auto forward_weight1 = fwd_edge_data1.weight;
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const auto forward_weight2 = fwd_edge_data2.weight;
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const auto forward_duration1 = fwd_edge_data1.duration;
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const auto forward_duration2 = fwd_edge_data2.duration;
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const auto forward_distance2 = fwd_edge_data2.distance;
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BOOST_ASSERT(0 != forward_weight1);
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BOOST_ASSERT(0 != forward_weight2);
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const auto reverse_weight1 = rev_edge_data1.weight;
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const auto reverse_weight2 = rev_edge_data2.weight;
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const auto reverse_duration1 = rev_edge_data1.duration;
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const auto reverse_duration2 = rev_edge_data2.duration;
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const auto reverse_distance2 = rev_edge_data2.distance;
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#ifndef NDEBUG
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// Because distances are symmetrical, we only need one
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// per edge - here we double-check that they match
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// their mirrors.
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const auto reverse_distance1 = rev_edge_data1.distance;
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const auto forward_distance1 = fwd_edge_data1.distance;
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BOOST_ASSERT(forward_distance1 == reverse_distance2);
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BOOST_ASSERT(forward_distance2 == reverse_distance1);
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#endif
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BOOST_ASSERT(0 != reverse_weight1);
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BOOST_ASSERT(0 != reverse_weight2);
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// add weight of e2's to e1
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graph.GetEdgeData(forward_e1).weight += forward_weight2;
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graph.GetEdgeData(reverse_e1).weight += reverse_weight2;
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// add duration of e2's to e1
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graph.GetEdgeData(forward_e1).duration += forward_duration2;
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graph.GetEdgeData(reverse_e1).duration += reverse_duration2;
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// add distance of e2's to e1
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graph.GetEdgeData(forward_e1).distance += forward_distance2;
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graph.GetEdgeData(reverse_e1).distance += reverse_distance2;
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if (node_weight_penalty != INVALID_EDGE_WEIGHT &&
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node_duration_penalty != MAXIMAL_EDGE_DURATION)
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{
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graph.GetEdgeData(forward_e1).weight += node_weight_penalty;
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graph.GetEdgeData(reverse_e1).weight += node_weight_penalty;
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graph.GetEdgeData(forward_e1).duration += node_duration_penalty;
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graph.GetEdgeData(reverse_e1).duration += node_duration_penalty;
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// Note: no penalties for distances
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}
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// extend e1's to targets of e2's
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graph.SetTarget(forward_e1, node_w);
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graph.SetTarget(reverse_e1, node_u);
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// remove e2's (if bidir, otherwise only one)
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graph.DeleteEdge(node_v, forward_e2);
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graph.DeleteEdge(node_v, reverse_e2);
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// update any involved turn restrictions
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restriction_compressor.Compress(node_u, node_v, node_w);
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// store compressed geometry in container
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geometry_compressor.CompressEdge(forward_e1,
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forward_e2,
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node_v,
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node_w,
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forward_weight1,
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forward_weight2,
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forward_duration1,
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forward_duration2,
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node_weight_penalty,
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node_duration_penalty);
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geometry_compressor.CompressEdge(reverse_e1,
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reverse_e2,
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node_v,
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node_u,
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reverse_weight1,
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reverse_weight2,
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reverse_duration1,
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reverse_duration2,
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node_weight_penalty,
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node_duration_penalty);
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}
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}
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}
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PrintStatistics(original_number_of_nodes, original_number_of_edges, graph);
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// Repeate the loop, but now add all edges as uncompressed values.
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// The function AddUncompressedEdge does nothing if the edge is already
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// in the CompressedEdgeContainer.
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for (const NodeID node_u : util::irange(0u, original_number_of_nodes))
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{
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for (const auto edge_id : util::irange(graph.BeginEdges(node_u), graph.EndEdges(node_u)))
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{
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const EdgeData &data = graph.GetEdgeData(edge_id);
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const NodeID target = graph.GetTarget(edge_id);
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geometry_compressor.AddUncompressedEdge(edge_id, target, data.weight, data.duration);
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}
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}
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}
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void GraphCompressor::PrintStatistics(unsigned original_number_of_nodes,
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unsigned original_number_of_edges,
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const util::NodeBasedDynamicGraph &graph) const
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{
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unsigned new_node_count = 0;
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unsigned new_edge_count = 0;
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for (const auto i : util::irange(0u, graph.GetNumberOfNodes()))
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{
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if (graph.GetOutDegree(i) > 0)
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{
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++new_node_count;
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new_edge_count += (graph.EndEdges(i) - graph.BeginEdges(i));
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}
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}
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util::Log() << "Node compression ratio: " << new_node_count / (double)original_number_of_nodes;
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util::Log() << "Edge compression ratio: " << new_edge_count / (double)original_number_of_edges;
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}
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} // namespace extractor
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} // namespace osrm
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