285 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Copyright 2018 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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import std
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namespace flatbuffers
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class handle:
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    buf_:string
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    pos_:int
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// More strongly typed than a naked int, at no cost.
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struct offset:
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    o:int
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enum sizeof:
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    sz_8 = 1
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    sz_16 = 2
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    sz_32 = 4
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    sz_64 = 8
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    sz_voffset = 2
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    sz_uoffset = 4
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    sz_soffset = 4
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    sz_metadata_fields = 2
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class builder:
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    buf = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
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    current_vtable:[int] = []
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    head = 0
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    minalign = 1
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    object_end = 0
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    vtables:[int] = []
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    nested = false
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    finished = false
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    // Optionally call this right after creating the builder for a larger initial buffer.
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    def Initial(initial_size:int):
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        buf = "\x00".repeat_string(initial_size)
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    def Start():
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        // Get the start of useful data in the underlying byte buffer.
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        return buf.length - head
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    def Offset():
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        // Offset relative to the end of the buffer.
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        return offset { head }
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    // Returns a copy of the part of the buffer containing only the finished FlatBuffer
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    def SizedCopy():
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        assert finished
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        return buf.substring(Start(), -1)
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    def StartNesting():
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        assert not nested
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        nested = true
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    def EndNesting():
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        assert nested
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        nested = false
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    def StartObject(numfields):
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        StartNesting()
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        current_vtable = map(numfields): 0
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        object_end = head
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        minalign = 1
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    def EndObject():
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        EndNesting()
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        // Prepend a zero scalar to the object. Later in this function we'll
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        // write an offset here that points to the object's vtable:
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        PrependInt32(0)
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        let object_offset = head
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        // Write out new vtable speculatively.
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        let vtable_size = (current_vtable.length + sz_metadata_fields) * sz_voffset
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        while current_vtable.length:
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            let o = current_vtable.pop()
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            PrependVOffsetT(if o: object_offset - o else: 0)
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        // The two metadata fields are written last.
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        // First, store the object bytesize:
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        PrependVOffsetT(object_offset - object_end)
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        // Second, store the vtable bytesize:
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        PrependVOffsetT(vtable_size)
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        // Search backwards through existing vtables, because similar vtables
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        // are likely to have been recently appended. See
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        // BenchmarkVtableDeduplication for a case in which this heuristic
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        // saves about 30% of the time used in writing objects with duplicate
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        // tables.
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        def find_existing_table():
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            reverse(vtables) vt2_offset:
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                // Find the other vtable:
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                let vt2_start = buf.length - vt2_offset
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                let vt2_len = buf.read_int16_le(vt2_start)
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                // Compare the other vtable to the one under consideration.
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                // If they are equal, return the offset:
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                if vtable_size == vt2_len and
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                    not compare_substring(buf, Start(), buf, vt2_start, vtable_size):
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                        return vt2_offset
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            return 0
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        let existing_vtable = find_existing_table()
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        if existing_vtable:
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            // Found a duplicate vtable, remove the one we wrote.
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            head = object_offset
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            // Write the offset to the found vtable in the
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            // already-allocated offset at the beginning of this object:
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            buf.write_int32_le(Start(), existing_vtable - object_offset)
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        else:
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            // Did not find a vtable, so keep the one we wrote.
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            // Next, write the offset to the new vtable in the
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            // already-allocated offset at the beginning of this object:
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            buf.write_int32_le(buf.length - object_offset, head - object_offset)
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            // Finally, store this vtable in memory for future
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            // deduplication:
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            vtables.push(head)
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        return offset { object_offset }
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    def Pad(n):
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        for(n):
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            buf, head = buf.write_int8_le_back(head, 0)
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    def Prep(size, additional_bytes):
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        // Track the biggest thing we've ever aligned to.
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        if size > minalign:
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            minalign = size
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        // Find the amount of alignment needed such that `size` is properly
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        // aligned after `additionalBytes`:
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        let align_size = ((~(head + additional_bytes)) + 1) & (size - 1)
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        Pad(align_size)
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    def PrependUOffsetTRelative(off:offset):
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        // Prepends an unsigned offset into vector data, relative to where it will be written.
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        Prep(sz_uoffset, 0)
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        assert off.o <= head
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        PlaceUOffsetT(head - off.o + sz_uoffset)
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    def StartVector(elem_size, num_elems, alignment):
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        // Initializes bookkeeping for writing a new vector.
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        StartNesting()
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        Prep(sz_32, elem_size * num_elems)
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        Prep(alignment, elem_size * num_elems)  // In case alignment > int.
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        return Offset()
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    def EndVector(vector_num_elems):
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        EndNesting()
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        // we already made space for this, so write without PrependUint32
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        PlaceUOffsetT(vector_num_elems)
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        return Offset()
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    def CreateString(s:string):
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        // writes a null-terminated byte string.
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        StartNesting()
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        Prep(sz_32, s.length + 1)
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        buf, head = buf.write_substring_back(head, s, true)
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        return EndVector(s.length)
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    def CreateByteVector(s:string):
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        // writes a non-null-terminated byte string.
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        StartNesting()
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        Prep(sz_32, s.length)
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        buf, head = buf.write_substring_back(head, s, false)
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        return EndVector(s.length)
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    def Slot(slotnum):
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        assert nested
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        while current_vtable.length <= slotnum: current_vtable.push(0)
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        current_vtable[slotnum] = head
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    def __Finish(root_table:offset, size_prefix:int):
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        // Finish finalizes a buffer, pointing to the given root_table
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        assert not finished
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        assert not nested
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        var prep_size = sz_32
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        if size_prefix:
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            prep_size += sz_32
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        Prep(minalign, prep_size)
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        PrependUOffsetTRelative(root_table)
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        if size_prefix:
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            PrependInt32(head)
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        finished = true
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        return Start()
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    def Finish(root_table:offset):
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        return __Finish(root_table, false)
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    def FinishSizePrefixed(root_table:offset):
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        return __Finish(root_table, true)
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    def PrependBool(x):
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        buf, head = buf.write_int8_le_back(head, x)
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    def PrependByte(x):
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        buf, head = buf.write_int8_le_back(head, x)
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    def PrependUint8(x):
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        buf, head = buf.write_int8_le_back(head, x)
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    def PrependUint16(x):
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        Prep(sz_16, 0)
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        buf, head = buf.write_int16_le_back(head, x)
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    def PrependUint32(x):
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        Prep(sz_32, 0)
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        buf, head = buf.write_int32_le_back(head, x)
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    def PrependUint64(x):
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        Prep(sz_64, 0)
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        buf, head = buf.write_int64_le_back(head, x)
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    def PrependInt8(x):
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        buf, head = buf.write_int8_le_back(head, x)
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    def PrependInt16(x):
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        Prep(sz_16, 0)
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        buf, head = buf.write_int16_le_back(head, x)
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    def PrependInt32(x):
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        Prep(sz_32, 0)
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        buf, head = buf.write_int32_le_back(head, x)
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    def PrependInt64(x):
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        Prep(sz_64, 0)
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        buf, head = buf.write_int64_le_back(head, x)
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    def PrependFloat32(x):
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        Prep(sz_32, 0)
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        buf, head = buf.write_float32_le_back(head, x)
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    def PrependFloat64(x):
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        Prep(sz_64, 0)
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        buf, head = buf.write_float64_le_back(head, x)
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    def PrependVOffsetT(x):
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        Prep(sz_voffset, 0)
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        buf, head = buf.write_int16_le_back(head, x)
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    def PlaceVOffsetT(x):
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        buf, head = buf.write_int16_le_back(head, x)
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    def PlaceSOffsetT(x):
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        buf, head = buf.write_int32_le_back(head, x)
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    def PlaceUOffsetT(x):
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        buf, head = buf.write_int32_le_back(head, x)
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    def PrependSlot(o:int, x, d, f):
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        if x != d:
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            f(x)
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            Slot(o)
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    def PrependBoolSlot(o, x, d): PrependSlot(o, x, d): PrependBool(_)
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    def PrependByteSlot(o, x, d): PrependSlot(o, x, d): PrependByte(_)
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    def PrependUint8Slot(o, x, d): PrependSlot(o, x, d): PrependUint8(_)
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    def PrependUint16Slot(o, x, d): PrependSlot(o, x, d): PrependUint16(_)
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    def PrependUint32Slot(o, x, d): PrependSlot(o, x, d): PrependUint32(_)
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    def PrependUint64Slot(o, x, d): PrependSlot(o, x, d): PrependUint64(_)
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    def PrependInt8Slot(o, x, d): PrependSlot(o, x, d): PrependInt8(_)
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    def PrependInt16Slot(o, x, d): PrependSlot(o, x, d): PrependInt16(_)
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    def PrependInt32Slot(o, x, d): PrependSlot(o, x, d): PrependInt32(_)
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    def PrependInt64Slot(o, x, d): PrependSlot(o, x, d): PrependInt64(_)
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    def PrependFloat32Slot(o, x, d): PrependSlot(o, x, d): PrependFloat32(_)
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    def PrependFloat64Slot(o, x, d): PrependSlot(o, x, d): PrependFloat64(_)
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    def PrependUOffsetTRelativeSlot(o:int, x:offset):
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        if x.o:
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            PrependUOffsetTRelative(x)
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            Slot(o)
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    def PrependStructSlot(v:int, x:offset):
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        if x.o:
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            // Structs are always stored inline, so need to be created right
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            // where they are used. You'll get this error if you created it
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            // elsewhere.
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            assert x.o == head
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            Slot(v)
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