- refactor conditional restriction handling to not use external data (first OSM nodes on ways) - BREAKING: changes internal file format of osrm.restrictions - add support for general conditional penalties based on edge-based nodes (requires unique edges between nodes)
103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
#ifndef OSRM_EXTRACTOR_TURN_ANALYSIS
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#define OSRM_EXTRACTOR_TURN_ANALYSIS
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#include "extractor/compressed_edge_container.hpp"
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#include "extractor/guidance/driveway_handler.hpp"
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#include "extractor/guidance/intersection.hpp"
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#include "extractor/guidance/intersection_generator.hpp"
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#include "extractor/guidance/intersection_normalization_operation.hpp"
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#include "extractor/guidance/intersection_normalizer.hpp"
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#include "extractor/guidance/motorway_handler.hpp"
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#include "extractor/guidance/roundabout_handler.hpp"
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#include "extractor/guidance/sliproad_handler.hpp"
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#include "extractor/guidance/suppress_mode_handler.hpp"
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#include "extractor/guidance/turn_classification.hpp"
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#include "extractor/guidance/turn_handler.hpp"
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#include "extractor/query_node.hpp"
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#include "extractor/restriction_index.hpp"
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#include "extractor/suffix_table.hpp"
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#include "util/attributes.hpp"
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#include "util/name_table.hpp"
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#include "util/node_based_graph.hpp"
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <tuple>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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class TurnAnalysis
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{
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public:
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TurnAnalysis(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<util::Coordinate> &coordinates,
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const RestrictionMap &restriction_map,
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const std::unordered_set<NodeID> &barrier_nodes,
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const CompressedEdgeContainer &compressed_edge_container,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table,
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const ProfileProperties &profile_properties);
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/* Full Analysis Process for a single node/edge combination. Use with caution, as the process is
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* relatively expensive */
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OSRM_ATTR_WARN_UNUSED
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Intersection operator()(const NodeID node_prior_to_intersection,
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const EdgeID entering_via_edge) const;
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/*
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* Returns a normalized intersection without any assigned turn types.
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* This intersection can be used as input for intersection classification, turn lane assignment
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* and similar.
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*/
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struct ShapeResult
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{
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// the basic shape, containing all turns
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IntersectionShape intersection_shape;
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// normalized shape, merged some roads into others, adjusted bearings
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// see intersection_normalizer for further explanations
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IntersectionNormalizer::NormalizationResult annotated_normalized_shape;
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};
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OSRM_ATTR_WARN_UNUSED
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ShapeResult ComputeIntersectionShapes(const NodeID node_at_center_of_intersection) const;
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// Select turn types based on the intersection shape
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OSRM_ATTR_WARN_UNUSED
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Intersection AssignTurnTypes(const NodeID from_node,
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const EdgeID via_eid,
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const IntersectionView &intersection) const;
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const IntersectionGenerator &GetIntersectionGenerator() const;
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private:
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const util::NodeBasedDynamicGraph &node_based_graph;
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const IntersectionGenerator intersection_generator;
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const IntersectionNormalizer intersection_normalizer;
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const RoundaboutHandler roundabout_handler;
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const MotorwayHandler motorway_handler;
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const TurnHandler turn_handler;
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const SliproadHandler sliproad_handler;
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const SuppressModeHandler suppress_mode_handler;
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const DrivewayHandler driveway_handler;
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// Utility function, setting basic turn types. Prepares for normal turn handling.
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Intersection
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setTurnTypes(const NodeID from, const EdgeID via_edge, Intersection intersection) const;
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}; // class TurnAnalysis
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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#endif // OSRM_EXTRACTOR_TURN_ANALYSIS
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