osrm-backend/src/partition/bisection_to_partition.cpp
Patrick Niklaus 57c6c6e51c Remove all boundary nodes and use simple u-v-stragtegy to pick id
This commit removes all occurences of unconnected boundary nodes
and switches to the simple heuristic of picking U for the forward
and V for the backward node. This performs better than several
fancy heuristics.
2017-03-17 11:23:48 +00:00

145 lines
5.3 KiB
C++

#include "partition/bisection_to_partition.hpp"
namespace osrm
{
namespace partition
{
namespace
{
struct CellBisection
{
std::uint32_t begin;
std::uint32_t end;
std::uint8_t bit;
bool tabu; // we will not attempt to split this cell anymore
};
static constexpr std::size_t NUM_BISECTION_BITS = sizeof(BisectionID) * CHAR_BIT;
std::vector<std::uint32_t> getLargeCells(const std::size_t max_cell_size,
const std::vector<CellBisection> &cells)
{
std::vector<std::uint32_t> large_cells;
for (auto index = 0u; index < cells.size(); ++index)
{
if (!cells[index].tabu && cells[index].end - cells[index].begin > max_cell_size)
large_cells.push_back(index);
}
return large_cells;
}
Partition cellsToPartition(const std::vector<CellBisection> &cells,
const std::vector<std::uint32_t> &permutation)
{
Partition partition(permutation.size(), INVALID_CELL_ID);
CellID cell_id = 0;
for (const auto &cell : cells)
{
std::for_each(permutation.begin() + cell.begin,
permutation.begin() + cell.end,
[&partition, cell_id](const auto node_id) { partition[node_id] = cell_id; });
cell_id++;
}
BOOST_ASSERT(std::find(partition.begin(), partition.end(), INVALID_CELL_ID) == partition.end());
return partition;
}
void partitionLevel(const std::vector<BisectionID> &node_to_bisection_id,
std::size_t max_cell_size,
std::vector<std::uint32_t> &permutation,
std::vector<CellBisection> &cells)
{
for (auto large_cells = getLargeCells(max_cell_size, cells); large_cells.size() > 0;
large_cells = getLargeCells(max_cell_size, cells))
{
for (const auto cell_index : large_cells)
{
auto &cell = cells[cell_index];
BOOST_ASSERT(cell.bit < NUM_BISECTION_BITS);
// Go over all nodes and sum up the bits to determine at which position the first one
// bit is
BisectionID sum =
std::accumulate(permutation.begin() + cell.begin,
permutation.begin() + cell.end,
BisectionID{0},
[&node_to_bisection_id](const BisectionID lhs, const NodeID rhs) {
return lhs | node_to_bisection_id[rhs];
});
// masks all bit strictly higher then cell.bit
BOOST_ASSERT(sizeof(unsigned long long) * CHAR_BIT > sizeof(BisectionID) * CHAR_BIT);
const BisectionID mask = (1ULL << (cell.bit + 1)) - 1;
BOOST_ASSERT(mask == 0 || util::msb(mask) == cell.bit);
const auto masked_sum = sum & mask;
// we can't split the cell anymore, but it also doesn't conform to the max size
// constraint
// -> we need to remove it from the optimization
if (masked_sum == 0)
{
cell.tabu = true;
continue;
}
const auto bit = util::msb(masked_sum);
// determines if an bisection ID is on the left side of the partition
const BisectionID is_left_mask = 1ULL << bit;
BOOST_ASSERT(util::msb(is_left_mask) == bit);
std::uint32_t middle =
std::partition(permutation.begin() + cell.begin,
permutation.begin() + cell.end,
[is_left_mask, &node_to_bisection_id](const auto node_id) {
return node_to_bisection_id[node_id] & is_left_mask;
}) -
permutation.begin();
if (bit > 0)
cell.bit = bit - 1;
else
cell.tabu = true;
if (middle != cell.begin && middle != cell.end)
{
auto old_end = cell.end;
cell.end = middle;
cells.push_back(
CellBisection{middle, old_end, static_cast<std::uint8_t>(cell.bit), cell.tabu});
}
}
}
}
}
// Implements a greedy algorithm that split cells using the bisection until a target cell size is
// reached
std::tuple<std::vector<Partition>, std::vector<std::uint32_t>>
bisectionToPartition(const std::vector<BisectionID> &node_to_bisection_id,
const std::vector<std::size_t> &max_cell_sizes)
{
std::vector<std::uint32_t> permutation(node_to_bisection_id.size());
std::iota(permutation.begin(), permutation.end(), 0);
std::vector<CellBisection> cells;
cells.push_back(CellBisection{
0, static_cast<std::uint32_t>(node_to_bisection_id.size()), NUM_BISECTION_BITS - 1, false});
std::vector<Partition> partitions(max_cell_sizes.size());
std::vector<std::uint32_t> num_cells(max_cell_sizes.size());
int level_idx = max_cell_sizes.size() - 1;
for (auto max_cell_size : boost::adaptors::reverse(max_cell_sizes))
{
BOOST_ASSERT(level_idx >= 0);
partitionLevel(node_to_bisection_id, max_cell_size, permutation, cells);
partitions[level_idx] = cellsToPartition(cells, permutation);
num_cells[level_idx] = cells.size();
level_idx--;
}
return std::make_tuple(std::move(partitions), std::move(num_cells));
}
}
}