179 lines
6.7 KiB
C++
179 lines
6.7 KiB
C++
/*
|
|
|
|
Copyright (c) 2015, Project OSRM contributors
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
Redistributions of source code must retain the above copyright notice, this list
|
|
of conditions and the following disclaimer.
|
|
Redistributions in binary form must reproduce the above copyright notice, this
|
|
list of conditions and the following disclaimer in the documentation and/or
|
|
other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
#ifndef TSP_NEAREST_NEIGHBOUR_HPP
|
|
#define TSP_NEAREST_NEIGHBOUR_HPP
|
|
|
|
|
|
#include "../data_structures/search_engine.hpp"
|
|
#include "../util/string_util.hpp"
|
|
#include "../util/simple_logger.hpp"
|
|
|
|
#include <osrm/json_container.hpp>
|
|
|
|
#include <cstdlib>
|
|
#include <algorithm>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <limits>
|
|
|
|
|
|
|
|
namespace osrm
|
|
{
|
|
namespace tsp
|
|
{
|
|
|
|
std::vector<NodeID> NearestNeighbourTSP(const std::vector<NodeID> & locations,
|
|
const std::size_t number_of_locations,
|
|
const std::vector<EdgeWeight> & dist_table) {
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// START GREEDY NEAREST NEIGHBOUR HERE
|
|
// 1. grab a random location and mark as starting point
|
|
// 2. find the nearest unvisited neighbour, set it as the current location and mark as visited
|
|
// 3. repeat 2 until there is no unvisited location
|
|
// 4. return route back to starting point
|
|
// 5. compute route
|
|
// 6. repeat 1-5 with different starting points and choose iteration with shortest trip
|
|
// 7. DONE!
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
std::vector<NodeID> route;
|
|
route.reserve(number_of_locations);
|
|
|
|
const int component_size = locations.size();
|
|
int shortest_trip_distance = INVALID_EDGE_WEIGHT;
|
|
|
|
// ALWAYS START AT ANOTHER STARTING POINT
|
|
for(auto start_node : locations)
|
|
{
|
|
int curr_node = start_node;
|
|
|
|
std::vector<NodeID> curr_route;
|
|
curr_route.reserve(component_size);
|
|
curr_route.push_back(start_node);
|
|
|
|
// visited[i] indicates whether node i was already visited by the salesman
|
|
std::vector<bool> visited(number_of_locations, false);
|
|
visited[start_node] = true;
|
|
|
|
// 3. REPEAT FOR EVERY UNVISITED NODE
|
|
int trip_dist = 0;
|
|
for(int via_point = 1; via_point < component_size; ++via_point)
|
|
{
|
|
int min_dist = INVALID_EDGE_WEIGHT;
|
|
int min_id = -1;
|
|
|
|
// 2. FIND NEAREST NEIGHBOUR
|
|
for (auto next : locations) {
|
|
if(!visited[next] &&
|
|
*(dist_table.begin() + curr_node * number_of_locations + next) < min_dist) {
|
|
min_dist = *(dist_table.begin() + curr_node * number_of_locations + next);
|
|
min_id = next;
|
|
}
|
|
}
|
|
visited[min_id] = true;
|
|
curr_route.push_back(min_id);
|
|
trip_dist += min_dist;
|
|
curr_node = min_id;
|
|
}
|
|
|
|
// check round trip with this starting point is shorter than the shortest round trip found till now
|
|
if (trip_dist < shortest_trip_distance) {
|
|
shortest_trip_distance = trip_dist;
|
|
route = curr_route;
|
|
}
|
|
}
|
|
return route;
|
|
}
|
|
|
|
std::vector<NodeID> NearestNeighbourTSP(const std::size_t number_of_locations,
|
|
const std::vector<EdgeWeight> & dist_table) {
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// START GREEDY NEAREST NEIGHBOUR HERE
|
|
// 1. grab a random location and mark as starting point
|
|
// 2. find the nearest unvisited neighbour, set it as the current location and mark as visited
|
|
// 3. repeat 2 until there is no unvisited location
|
|
// 4. return route back to starting point
|
|
// 5. compute route
|
|
// 6. repeat 1-5 with different starting points and choose iteration with shortest trip
|
|
// 7. DONE!
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
std::vector<NodeID> route;
|
|
route.reserve(number_of_locations);
|
|
|
|
int shortest_trip_distance = INVALID_EDGE_WEIGHT;
|
|
|
|
// ALWAYS START AT ANOTHER STARTING POINT
|
|
for(int start_node = 0; start_node < number_of_locations; ++start_node)
|
|
{
|
|
int curr_node = start_node;
|
|
|
|
std::vector<NodeID> curr_route;
|
|
curr_route.reserve(number_of_locations);
|
|
curr_route.push_back(start_node);
|
|
|
|
// visited[i] indicates whether node i was already visited by the salesman
|
|
std::vector<bool> visited(number_of_locations, false);
|
|
visited[start_node] = true;
|
|
|
|
// 3. REPEAT FOR EVERY UNVISITED NODE
|
|
int trip_dist = 0;
|
|
for(int via_point = 1; via_point < number_of_locations; ++via_point)
|
|
{
|
|
int min_dist = INVALID_EDGE_WEIGHT;
|
|
int min_id = -1;
|
|
|
|
// 2. FIND NEAREST NEIGHBOUR
|
|
auto row_begin_iterator = dist_table.begin() + (curr_node * number_of_locations);
|
|
auto row_end_iterator = dist_table.begin() + ((curr_node + 1) * number_of_locations);
|
|
for (auto it = row_begin_iterator; it != row_end_iterator; ++it) {
|
|
const auto index = std::distance(row_begin_iterator, it);
|
|
if (!visited[index] && *it < min_dist)
|
|
{
|
|
min_dist = *it;
|
|
min_id = index;
|
|
}
|
|
}
|
|
visited[min_id] = true;
|
|
curr_route.push_back(min_id);
|
|
trip_dist += min_dist;
|
|
curr_node = min_id;
|
|
}
|
|
|
|
// check round trip with this starting point is shorter than the shortest round trip found till now
|
|
if (trip_dist < shortest_trip_distance) {
|
|
shortest_trip_distance = trip_dist;
|
|
route = curr_route;
|
|
}
|
|
}
|
|
return route;
|
|
}
|
|
|
|
}
|
|
}
|
|
#endif // TSP_NEAREST_NEIGHBOUR_HPP
|