74 lines
1.5 KiB
Lua
74 lines
1.5 KiB
Lua
-- Enable calling our lua profile code directly, which makes it easier to debug.
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-- We simulate the normal C++ environment by defining some globals and functions.
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-- FIXME:
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-- There are a few C++ tag helper methods that LUA code can call.
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-- Debugging LUA code thay uses these will not work unless we reimplement the
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-- methods in LUA.
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-- Usage:
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-- > cd profiles
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-- > lua5.1 debug.lua
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-- for more convenient printing of tables
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local pprint = require('lib/pprint')
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-- globals that are normally set from C++
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-- profiles code modifies this table
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properties = {}
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-- should match values defined in include/extractor/guidance/road_classification.hpp
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road_priority_class = {
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motorway = 0,
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trunk = 2,
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primary = 4,
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secondary = 6,
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tertiary = 8,
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main_residential = 10,
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side_residential = 11,
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link_road = 14,
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bike_path = 16,
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foot_path = 18,
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connectivity = 31,
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}
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-- should match values defined in include/extractor/travel_mode.hpp
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mode = {
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inaccessible = 0,
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driving = 1,
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cycling = 2,
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walking = 3,
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ferry = 4,
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train = 5,
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pushing_bike = 6,
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}
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-- input tags, normally extracted from OSM data
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local way = {
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highway = 'primary'
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}
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-- function normally provided via C++
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function way:get_value_by_key(k)
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return self[k]
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end
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-- start state of result table, normally set form C++
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local result = {
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road_classification = {},
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forward_speed = -1,
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backward_speed = -1,
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}
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-- the profile we want to debug
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require("car")
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-- call the way function
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way_function(way,result)
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-- and print the output
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pprint(way)
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print("=>")
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pprint(result)
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