osrm-backend/include/extractor/scripting_environment.hpp
2016-01-08 01:30:52 +01:00

42 lines
878 B
C++

#ifndef SCRIPTING_ENVIRONMENT_HPP
#define SCRIPTING_ENVIRONMENT_HPP
#include <string>
#include <memory>
#include <mutex>
#include <tbb/enumerable_thread_specific.h>
struct lua_State;
namespace osrm
{
namespace extractor
{
/**
* Creates a lua context and binds osmium way, node and relation objects and
* ExtractionWay and ExtractionNode to lua objects.
*
* Each thread has its own lua state which is implemented with thread specific
* storage from TBB.
*/
class ScriptingEnvironment
{
public:
ScriptingEnvironment() = delete;
explicit ScriptingEnvironment(const std::string &file_name);
lua_State *GetLuaState();
private:
void InitLuaState(lua_State *lua_state);
std::mutex init_mutex;
std::string file_name;
tbb::enumerable_thread_specific<std::shared_ptr<lua_State>> script_contexts;
};
}
}
#endif /* SCRIPTING_ENVIRONMENT_HPP */