494 lines
19 KiB
C++
494 lines
19 KiB
C++
#ifndef OSRM_ENGINE_ROUTING_BASE_CH_HPP
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#define OSRM_ENGINE_ROUTING_BASE_CH_HPP
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#include "engine/algorithm.hpp"
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#include "engine/datafacade.hpp"
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#include "engine/routing_algorithms/routing_base.hpp"
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#include "engine/search_engine_data.hpp"
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#include "util/typedefs.hpp"
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#include <boost/assert.hpp>
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namespace osrm
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{
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namespace engine
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{
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namespace routing_algorithms
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{
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namespace ch
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{
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// Stalling
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template <bool DIRECTION, typename HeapT>
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bool stallAtNode(const DataFacade<Algorithm> &facade,
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const typename HeapT::HeapNode &heapNode,
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const HeapT &query_heap)
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{
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for (auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == REVERSE_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const auto toHeapNode = query_heap.GetHeapNodeIfWasInserted(to);
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if (toHeapNode)
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{
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if (toHeapNode->weight + edge_weight < heapNode.weight)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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template <bool DIRECTION>
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void relaxOutgoingEdges(const DataFacade<Algorithm> &facade,
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const SearchEngineData<Algorithm>::QueryHeap::HeapNode &heapNode,
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SearchEngineData<Algorithm>::QueryHeap &heap)
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{
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for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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const EdgeWeight edge_weight = data.weight;
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BOOST_ASSERT_MSG(edge_weight > 0, "edge_weight invalid");
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const EdgeWeight to_weight = heapNode.weight + edge_weight;
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const auto toHeapNode = heap.GetHeapNodeIfWasInserted(to);
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// New Node discovered -> Add to Heap + Node Info Storage
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if (!toHeapNode)
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{
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heap.Insert(to, to_weight, heapNode.node);
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}
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// Found a shorter Path -> Update weight
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else if (to_weight < toHeapNode->weight)
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{
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// new parent
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toHeapNode->data.parent = heapNode.node;
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toHeapNode->weight = to_weight;
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heap.DecreaseKey(*toHeapNode);
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}
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}
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}
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}
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/*
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min_edge_offset is needed in case we use multiple
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nodes as start/target nodes with different (even negative) offsets.
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In that case the termination criterion is not correct
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anymore.
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Example:
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forward heap: a(-100), b(0),
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reverse heap: c(0), d(100)
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a --- d
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\ /
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/ \
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b --- c
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This is equivalent to running a bi-directional Dijkstra on the following graph:
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a --- d
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/ \ / \
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y x z
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\ / \ /
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b --- c
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The graph is constructed by inserting nodes y and z that are connected to the initial nodes
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using edges (y, a) with weight -100, (y, b) with weight 0 and,
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(d, z) with weight 100, (c, z) with weight 0 corresponding.
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Since we are dealing with a graph that contains _negative_ edges,
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we need to add an offset to the termination criterion.
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*/
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static constexpr bool ENABLE_STALLING = true;
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static constexpr bool DISABLE_STALLING = false;
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template <bool DIRECTION, bool STALLING = ENABLE_STALLING>
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void routingStep(const DataFacade<Algorithm> &facade,
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SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
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NodeID &middle_node_id,
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EdgeWeight &upper_bound,
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EdgeWeight min_edge_offset,
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const bool force_loop_forward,
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const bool force_loop_reverse)
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{
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auto heapNode = forward_heap.DeleteMinGetHeapNode();
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const auto reverseHeapNode = reverse_heap.GetHeapNodeIfWasInserted(heapNode.node);
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if (reverseHeapNode)
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{
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const EdgeWeight new_weight = reverseHeapNode->weight + heapNode.weight;
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if (new_weight < upper_bound)
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{
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// if loops are forced, they are so at the source
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if ((force_loop_forward && heapNode.data.parent == heapNode.node) ||
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(force_loop_reverse && reverseHeapNode->data.parent == heapNode.node) ||
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// in this case we are looking at a bi-directional way where the source
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// and target phantom are on the same edge based node
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new_weight < 0)
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{
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// check whether there is a loop present at the node
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for (const auto edge : facade.GetAdjacentEdgeRange(heapNode.node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (DIRECTION == FORWARD_DIRECTION ? data.forward : data.backward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (to == heapNode.node)
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{
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const EdgeWeight edge_weight = data.weight;
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const EdgeWeight loop_weight = new_weight + edge_weight;
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if (loop_weight >= 0 && loop_weight < upper_bound)
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{
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middle_node_id = heapNode.node;
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upper_bound = loop_weight;
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}
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}
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}
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}
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}
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else
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{
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BOOST_ASSERT(new_weight >= 0);
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middle_node_id = heapNode.node;
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upper_bound = new_weight;
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}
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}
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}
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// make sure we don't terminate too early if we initialize the weight
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// for the nodes in the forward heap with the forward/reverse offset
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BOOST_ASSERT(min_edge_offset <= 0);
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if (heapNode.weight + min_edge_offset > upper_bound)
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{
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forward_heap.DeleteAll();
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return;
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}
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// Stalling
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if (STALLING && stallAtNode<DIRECTION>(facade, heapNode, forward_heap))
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{
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return;
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}
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relaxOutgoingEdges<DIRECTION>(facade, heapNode, forward_heap);
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}
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template <bool UseDuration>
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std::tuple<EdgeWeight, EdgeDistance> getLoopWeight(const DataFacade<Algorithm> &facade, NodeID node)
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{
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EdgeWeight loop_weight = UseDuration ? MAXIMAL_EDGE_DURATION : INVALID_EDGE_WEIGHT;
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EdgeDistance loop_distance = MAXIMAL_EDGE_DISTANCE;
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for (auto edge : facade.GetAdjacentEdgeRange(node))
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{
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const auto &data = facade.GetEdgeData(edge);
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if (data.forward)
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{
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const NodeID to = facade.GetTarget(edge);
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if (to == node)
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{
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const auto value = UseDuration ? data.duration : data.weight;
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if (value < loop_weight)
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{
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loop_weight = value;
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loop_distance = data.distance;
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}
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}
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}
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}
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return std::make_tuple(loop_weight, loop_distance);
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}
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/**
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* Given a sequence of connected `NodeID`s in the CH graph, performs a depth-first unpacking of
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* the shortcut
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* edges. For every "original" edge found, it calls the `callback` with the two NodeIDs for the
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* edge, and the EdgeData
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* for that edge.
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*
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* The primary purpose of this unpacking is to expand a path through the CH into the original
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* route through the
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* pre-contracted graph.
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*
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* Because of the depth-first-search, the `callback` will effectively be called in sequence for
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* the original route
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* from beginning to end.
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*
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* @param packed_path_begin iterator pointing to the start of the NodeID list
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* @param packed_path_end iterator pointing to the end of the NodeID list
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* @param callback void(const std::pair<NodeID, NodeID>, const EdgeID &) called for each
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* original edge found.
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*/
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template <typename BidirectionalIterator, typename Callback>
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void unpackPath(const DataFacade<Algorithm> &facade,
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BidirectionalIterator packed_path_begin,
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BidirectionalIterator packed_path_end,
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Callback &&callback)
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{
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// make sure we have at least something to unpack
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if (packed_path_begin == packed_path_end)
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return;
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std::stack<std::pair<NodeID, NodeID>> recursion_stack;
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// We have to push the path in reverse order onto the stack because it's LIFO.
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for (auto current = std::prev(packed_path_end); current != packed_path_begin;
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current = std::prev(current))
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{
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recursion_stack.emplace(*std::prev(current), *current);
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}
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std::pair<NodeID, NodeID> edge;
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while (!recursion_stack.empty())
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{
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edge = recursion_stack.top();
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recursion_stack.pop();
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// Look for an edge on the forward CH graph (.forward)
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EdgeID smaller_edge_id = facade.FindSmallestEdge(
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edge.first, edge.second, [](const auto &data) { return data.forward; });
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// If we didn't find one there, the we might be looking at a part of the path that
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// was found using the backward search. Here, we flip the node order (.second, .first)
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// and only consider edges with the `.backward` flag.
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if (SPECIAL_EDGEID == smaller_edge_id)
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{
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smaller_edge_id = facade.FindSmallestEdge(
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edge.second, edge.first, [](const auto &data) { return data.backward; });
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}
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// If we didn't find anything *still*, then something is broken and someone has
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// called this function with bad values.
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BOOST_ASSERT_MSG(smaller_edge_id != SPECIAL_EDGEID, "Invalid smaller edge ID");
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const auto &data = facade.GetEdgeData(smaller_edge_id);
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BOOST_ASSERT_MSG(data.weight != std::numeric_limits<EdgeWeight>::max(),
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"edge weight invalid");
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// If the edge is a shortcut, we need to add the two halfs to the stack.
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if (data.shortcut)
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{ // unpack
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const NodeID middle_node_id = data.turn_id;
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// Note the order here - we're adding these to a stack, so we
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// want the first->middle to get visited before middle->second
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recursion_stack.emplace(middle_node_id, edge.second);
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recursion_stack.emplace(edge.first, middle_node_id);
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}
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else
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{
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// We found an original edge, call our callback.
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std::forward<Callback>(callback)(edge, smaller_edge_id);
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}
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}
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}
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template <typename BidirectionalIterator>
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EdgeDistance calculateEBGNodeAnnotations(const DataFacade<Algorithm> &facade,
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BidirectionalIterator packed_path_begin,
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BidirectionalIterator packed_path_end)
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{
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// Make sure we have at least something to unpack
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if (packed_path_begin == packed_path_end ||
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std::distance(packed_path_begin, packed_path_end) <= 1)
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return 0;
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std::stack<std::tuple<NodeID, NodeID, bool>> recursion_stack;
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std::stack<EdgeDistance> distance_stack;
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// We have to push the path in reverse order onto the stack because it's LIFO.
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for (auto current = std::prev(packed_path_end); current > packed_path_begin;
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current = std::prev(current))
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{
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recursion_stack.emplace(*std::prev(current), *current, false);
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}
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std::tuple<NodeID, NodeID, bool> edge;
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while (!recursion_stack.empty())
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{
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edge = recursion_stack.top();
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recursion_stack.pop();
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// Have we processed the edge before? tells us if we have values in the durations stack that
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// we can add up
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if (!std::get<2>(edge))
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{ // haven't processed edge before, so process it in the body!
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std::get<2>(edge) = true; // mark that this edge will now be processed
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// Look for an edge on the forward CH graph (.forward)
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EdgeID smaller_edge_id =
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facade.FindSmallestEdge(std::get<0>(edge), std::get<1>(edge), [](const auto &data) {
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return data.forward;
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});
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// If we didn't find one there, the we might be looking at a part of the path that
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// was found using the backward search. Here, we flip the node order (.second,
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// .first) and only consider edges with the `.backward` flag.
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if (SPECIAL_EDGEID == smaller_edge_id)
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{
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smaller_edge_id =
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facade.FindSmallestEdge(std::get<1>(edge),
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std::get<0>(edge),
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[](const auto &data) { return data.backward; });
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}
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// If we didn't find anything *still*, then something is broken and someone has
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// called this function with bad values.
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BOOST_ASSERT_MSG(smaller_edge_id != SPECIAL_EDGEID, "Invalid smaller edge ID");
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const auto &data = facade.GetEdgeData(smaller_edge_id);
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BOOST_ASSERT_MSG(data.weight != std::numeric_limits<EdgeWeight>::max(),
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"edge weight invalid");
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// If the edge is a shortcut, we need to add the two halfs to the stack.
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if (data.shortcut)
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{ // unpack
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const NodeID middle_node_id = data.turn_id;
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// Note the order here - we're adding these to a stack, so we
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// want the first->middle to get visited before middle->second
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recursion_stack.emplace(edge);
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recursion_stack.emplace(middle_node_id, std::get<1>(edge), false);
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recursion_stack.emplace(std::get<0>(edge), middle_node_id, false);
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}
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else
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{
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// compute the duration here and put it onto the duration stack using method
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// similar to annotatePath but smaller
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EdgeDistance distance = computeEdgeDistance(facade, std::get<0>(edge));
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distance_stack.emplace(distance);
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}
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}
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else
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{ // the edge has already been processed. this means that there are enough values in the
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// distances stack
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BOOST_ASSERT_MSG(distance_stack.size() >= 2,
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"There are not enough (at least 2) values on the distance stack");
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EdgeDistance distance1 = distance_stack.top();
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distance_stack.pop();
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EdgeDistance distance2 = distance_stack.top();
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distance_stack.pop();
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EdgeDistance distance = distance1 + distance2;
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distance_stack.emplace(distance);
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}
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}
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EdgeDistance total_distance = 0;
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while (!distance_stack.empty())
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{
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total_distance += distance_stack.top();
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distance_stack.pop();
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}
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return total_distance;
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}
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template <typename RandomIter, typename FacadeT>
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void unpackPath(const FacadeT &facade,
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RandomIter packed_path_begin,
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RandomIter packed_path_end,
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const PhantomNodes &phantom_nodes,
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std::vector<PathData> &unpacked_path)
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{
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const auto nodes_number = std::distance(packed_path_begin, packed_path_end);
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BOOST_ASSERT(nodes_number > 0);
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std::vector<NodeID> unpacked_nodes;
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std::vector<EdgeID> unpacked_edges;
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unpacked_nodes.reserve(nodes_number);
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unpacked_edges.reserve(nodes_number);
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unpacked_nodes.push_back(*packed_path_begin);
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if (nodes_number > 1)
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{
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unpackPath(facade,
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packed_path_begin,
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packed_path_end,
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[&](std::pair<NodeID, NodeID> &edge, const auto &edge_id) {
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BOOST_ASSERT(edge.first == unpacked_nodes.back());
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unpacked_nodes.push_back(edge.second);
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unpacked_edges.push_back(edge_id);
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});
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}
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annotatePath(facade, phantom_nodes, unpacked_nodes, unpacked_edges, unpacked_path);
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}
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/**
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* Unpacks a single edge (NodeID->NodeID) from the CH graph down to it's original non-shortcut
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* route.
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* @param from the node the CH edge starts at
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* @param to the node the CH edge finishes at
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* @param unpacked_path the sequence of original NodeIDs that make up the expanded CH edge
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*/
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void unpackEdge(const DataFacade<Algorithm> &facade,
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const NodeID from,
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const NodeID to,
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std::vector<NodeID> &unpacked_path);
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void retrievePackedPathFromHeap(const SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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const SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
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const NodeID middle_node_id,
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std::vector<NodeID> &packed_path);
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void retrievePackedPathFromSingleHeap(const SearchEngineData<Algorithm>::QueryHeap &search_heap,
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const NodeID middle_node_id,
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std::vector<NodeID> &packed_path);
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void retrievePackedPathFromSingleManyToManyHeap(
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const SearchEngineData<Algorithm>::ManyToManyQueryHeap &search_heap,
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const NodeID middle_node_id,
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std::vector<NodeID> &packed_path);
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// assumes that heaps are already setup correctly.
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// ATTENTION: This only works if no additional offset is supplied next to the Phantom Node
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// Offsets.
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// In case additional offsets are supplied, you might have to force a loop first.
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// A forced loop might be necessary, if source and target are on the same segment.
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// If this is the case and the offsets of the respective direction are larger for the source
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// than the target
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// then a force loop is required (e.g. source_phantom.forward_segment_id ==
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// target_phantom.forward_segment_id
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// && source_phantom.GetForwardWeightPlusOffset() > target_phantom.GetForwardWeightPlusOffset())
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// requires
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// a force loop, if the heaps have been initialized with positive offsets.
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void search(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<Algorithm> &facade,
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SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
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std::int32_t &weight,
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std::vector<NodeID> &packed_leg,
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const bool force_loop_forward,
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const bool force_loop_reverse,
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const PhantomNodes &phantom_nodes,
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const int duration_upper_bound = INVALID_EDGE_WEIGHT);
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// Requires the heaps for be empty
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// If heaps should be adjusted to be initialized outside of this function,
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// the addition of force_loop parameters might be required
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double getNetworkDistance(SearchEngineData<Algorithm> &engine_working_data,
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const DataFacade<ch::Algorithm> &facade,
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SearchEngineData<Algorithm>::QueryHeap &forward_heap,
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SearchEngineData<Algorithm>::QueryHeap &reverse_heap,
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const PhantomNode &source_phantom,
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const PhantomNode &target_phantom,
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int duration_upper_bound = INVALID_EDGE_WEIGHT);
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} // namespace ch
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} // namespace routing_algorithms
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} // namespace engine
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} // namespace osrm
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#endif // OSRM_ENGINE_ROUTING_BASE_CH_HPP
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