osrm-backend/include/extractor/scripting_environment.hpp

34 lines
837 B
C++

#ifndef SCRIPTING_ENVIRONMENT_HPP
#define SCRIPTING_ENVIRONMENT_HPP
#include <string>
#include <memory>
#include <mutex>
#include <tbb/enumerable_thread_specific.h>
struct lua_State;
/**
* Creates a lua context and binds osmium way, node and relation objects and
* ExtractionWay and ExtractionNode to lua objects.
*
* Each thread has its own lua state which is implemented with thread specific
* storage from TBB.
*/
class ScriptingEnvironment
{
public:
ScriptingEnvironment() = delete;
explicit ScriptingEnvironment(const std::string &file_name);
lua_State *get_lua_state();
private:
void init_lua_state(lua_State *lua_state);
std::mutex init_mutex;
std::string file_name;
tbb::enumerable_thread_specific<std::shared_ptr<lua_State>> script_contexts;
};
#endif /* SCRIPTING_ENVIRONMENT_HPP */