The new numbering uses the partition information to sort border nodes first to compactify storages that need access indexed by border node ID. We also get an optimized cache performance for free sincr we can also recursively sort the nodes by cell ID. This implements issue #3779.
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
#include <boost/numeric/conversion/cast.hpp>
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#include <boost/test/unit_test.hpp>
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#include "partition/renumber.hpp"
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#include "../common/range_tools.hpp"
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using namespace osrm;
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using namespace osrm::partition;
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namespace
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{
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struct MockEdge
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{
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NodeID start;
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NodeID target;
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};
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auto makeGraph(const std::vector<MockEdge> &mock_edges)
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{
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struct EdgeData
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{
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EdgeWeight weight;
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bool forward;
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bool backward;
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};
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using InputEdge = DynamicEdgeBasedGraph::InputEdge;
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std::vector<InputEdge> edges;
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std::size_t max_id = 0;
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for (const auto &m : mock_edges)
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{
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max_id = std::max<std::size_t>(max_id, std::max(m.start, m.target));
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edges.push_back(InputEdge{
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m.start, m.target, EdgeBasedGraphEdgeData{SPECIAL_NODEID, 1, 1, true, false}});
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edges.push_back(InputEdge{
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m.target, m.start, EdgeBasedGraphEdgeData{SPECIAL_NODEID, 1, 1, false, true}});
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}
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std::sort(edges.begin(), edges.end());
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return DynamicEdgeBasedGraph(max_id + 1, edges);
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}
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}
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BOOST_AUTO_TEST_SUITE(renumber_tests)
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BOOST_AUTO_TEST_CASE(unsplitable_case)
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{
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// node: 0 1 2 3 4 5 6 7 8 9 10 11
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// border: x x x x x x x
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// permutation by cells: 0 1 2 5 6 10 11 7 8 9 3 4
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// order by cell: 0 1 2 10 11 3 4 7 8 9 5 6
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// x x x x x x x
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// border level: 3 3 3 2 2 1 1 0 0 0 0 0
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// order: 0 10 11 7 6 3 4 1 2 8 9 5
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// permutation: 0 7 8 5 6 11 4 3 9 10 1 2
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std::vector<CellID> l1{{0, 0, 1, 2, 3, 5, 5, 3, 4, 4, 1, 2}};
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std::vector<CellID> l2{{0, 0, 0, 1, 1, 3, 3, 1, 2, 2, 0, 1}};
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std::vector<CellID> l3{{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}};
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std::vector<CellID> l4{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}};
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std::vector<MockEdge> edges = {
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// edges sorted into border/internal by level
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// level: (1) (2) (3) (4)
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{0, 1}, // i i i i
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{2, 10}, // i i i i
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{10, 7}, // b b b i
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{11, 0}, // b b b i
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{11, 3}, // i i i i
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{3, 4}, // b i i i
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{4, 11}, // b i i i
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{4, 7}, // i i i i
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{7, 6}, // b b i i
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{8, 9}, // i i i i
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{9, 8}, // i i i i
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{5, 6}, // i i i i
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{6, 5} // i i i i
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};
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auto graph = makeGraph(edges);
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std::vector<Partition> partitions{l1, l2, l3, l4};
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auto permutation = makePermutation(graph, partitions);
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CHECK_EQUAL_RANGE(permutation, 0, 7, 8, 5, 6, 11, 4, 3, 9, 10, 1, 2);
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}
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BOOST_AUTO_TEST_SUITE_END()
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