457 lines
19 KiB
C++
457 lines
19 KiB
C++
#include "extractor/guidance/intersection_handler.hpp"
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#include "extractor/guidance/constants.hpp"
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#include "util/coordinate_calculation.hpp"
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#include "util/guidance/name_announcements.hpp"
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#include "util/log.hpp"
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#include "util/bearing.hpp"
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#include "util/coordinate_calculation.hpp"
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#include <algorithm>
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#include <cstddef>
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using EdgeData = osrm::util::NodeBasedDynamicGraph::EdgeData;
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using osrm::extractor::guidance::getTurnDirection;
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using osrm::util::angularDeviation;
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namespace osrm
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{
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namespace extractor
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{
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namespace guidance
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{
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namespace detail
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{
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inline bool requiresAnnouncement(const EdgeData &from, const EdgeData &to)
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{
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return !from.CanCombineWith(to);
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}
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}
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IntersectionHandler::IntersectionHandler(const util::NodeBasedDynamicGraph &node_based_graph,
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const std::vector<util::Coordinate> &coordinates,
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const util::NameTable &name_table,
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const SuffixTable &street_name_suffix_table,
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const IntersectionGenerator &intersection_generator)
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: node_based_graph(node_based_graph), coordinates(coordinates), name_table(name_table),
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street_name_suffix_table(street_name_suffix_table),
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intersection_generator(intersection_generator),
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graph_walker(node_based_graph, intersection_generator)
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{
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}
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// Inspects an intersection and a turn from via_edge onto road from the possible basic turn types
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// (OnRamp, Continue, Turn) find the suitable turn type
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TurnType::Enum IntersectionHandler::findBasicTurnType(const EdgeID via_edge,
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const ConnectedRoad &road) const
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(road.eid);
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bool on_ramp = in_data.road_classification.IsRampClass();
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bool onto_ramp = out_data.road_classification.IsRampClass();
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if (!on_ramp && onto_ramp)
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return TurnType::OnRamp;
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const auto same_name = !util::guidance::requiresNameAnnounced(
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in_data.name_id, out_data.name_id, name_table, street_name_suffix_table);
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if (in_data.name_id != EMPTY_NAMEID && out_data.name_id != EMPTY_NAMEID && same_name)
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{
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return TurnType::Continue;
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}
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return TurnType::Turn;
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}
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TurnInstruction IntersectionHandler::getInstructionForObvious(const std::size_t num_roads,
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const EdgeID via_edge,
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const bool through_street,
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const ConnectedRoad &road) const
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{
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const auto type = findBasicTurnType(via_edge, road);
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// handle travel modes:
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const auto in_mode = node_based_graph.GetEdgeData(via_edge).travel_mode;
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const auto out_mode = node_based_graph.GetEdgeData(road.eid).travel_mode;
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if (type == TurnType::OnRamp)
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{
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return {TurnType::OnRamp, getTurnDirection(road.angle)};
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}
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if (angularDeviation(road.angle, 0) < 0.01)
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{
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return {TurnType::Continue, DirectionModifier::UTurn};
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}
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if (type == TurnType::Turn)
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(road.eid);
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if (util::guidance::requiresNameAnnounced(
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in_data.name_id, out_data.name_id, name_table, street_name_suffix_table))
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{
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// obvious turn onto a through street is a merge
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if (through_street)
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{
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// We reserve merges for motorway types. All others are considered for simply going
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// straight onto a road. This avoids confusion about merge directions on streets
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// that could potentially also offer different choices
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if (out_data.road_classification.IsMotorwayClass())
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return {TurnType::Merge,
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road.angle > STRAIGHT_ANGLE ? DirectionModifier::SlightRight
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: DirectionModifier::SlightLeft};
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else if (in_data.road_classification.IsRampClass() &&
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out_data.road_classification.IsRampClass())
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{
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// This check is more a precaution than anything else. Our current travel modes
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// cannot reach this, since all ramps are exposing the same travel type. But we
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// could see toll-type at some point.
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return {in_mode == out_mode ? TurnType::Suppressed : TurnType::Notification,
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getTurnDirection(road.angle)};
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}
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else
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{
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const double constexpr MAX_COLLAPSE_DISTANCE = 30;
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// in normal road condidtions, we check if the turn is nearly straight.
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// Doing so, we widen the angle that a turn is considered straight, but since it
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// is obvious, the choice is arguably better. We need the road to continue for a
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// bit though, until we assume this is safe to do. In addition, the angle cannot
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// get too wide, so we only allow narrow turn angles to begin with.
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// FIXME this requires https://github.com/Project-OSRM/osrm-backend/pull/2399,
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// since `distance` does not refer to an actual distance but rather to the
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// duration/weight of the traversal. We can only approximate the distance here
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// or actually follow the full road. When 2399 lands, we can exchange here for a
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// precalculated distance value.
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const auto distance = util::coordinate_calculation::haversineDistance(
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coordinates[node_based_graph.GetTarget(via_edge)],
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coordinates[node_based_graph.GetTarget(road.eid)]);
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return {TurnType::Turn,
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(angularDeviation(road.angle, STRAIGHT_ANGLE) < NARROW_TURN_ANGLE &&
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distance > 2 * MAX_COLLAPSE_DISTANCE)
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? DirectionModifier::Straight
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: getTurnDirection(road.angle)};
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}
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}
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else
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{
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return {in_mode == out_mode ? TurnType::NewName : TurnType::Notification,
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getTurnDirection(road.angle)};
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}
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}
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// name has not changed, suppress a turn here or indicate mode change
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else
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{
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if (in_mode != out_mode)
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return {TurnType::Notification, getTurnDirection(road.angle)};
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else
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return {num_roads == 2 ? TurnType::NoTurn : TurnType::Suppressed,
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getTurnDirection(road.angle)};
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}
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}
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BOOST_ASSERT(type == TurnType::Continue);
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if (in_mode != out_mode)
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{
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return {TurnType::Notification, getTurnDirection(road.angle)};
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}
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if (num_roads > 2)
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{
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return {TurnType::Suppressed, getTurnDirection(road.angle)};
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}
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else
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{
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return {TurnType::NoTurn, getTurnDirection(road.angle)};
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}
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}
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void IntersectionHandler::assignFork(const EdgeID via_edge,
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ConnectedRoad &left,
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ConnectedRoad &right) const
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const bool low_priority_left =
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node_based_graph.GetEdgeData(left.eid).road_classification.IsLowPriorityRoadClass();
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const bool low_priority_right =
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node_based_graph.GetEdgeData(right.eid).road_classification.IsLowPriorityRoadClass();
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const auto same_mode_left =
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in_data.travel_mode == node_based_graph.GetEdgeData(left.eid).travel_mode;
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const auto same_mode_right =
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in_data.travel_mode == node_based_graph.GetEdgeData(right.eid).travel_mode;
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const auto suppressed_left_type =
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same_mode_left ? TurnType::Suppressed : TurnType::Notification;
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const auto suppressed_right_type =
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same_mode_right ? TurnType::Suppressed : TurnType::Notification;
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if ((angularDeviation(left.angle, STRAIGHT_ANGLE) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
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angularDeviation(right.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE))
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{
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// left side is actually straight
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const auto &out_data = node_based_graph.GetEdgeData(left.eid);
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if (detail::requiresAnnouncement(in_data, out_data))
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{
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if (low_priority_right && !low_priority_left)
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{
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left.instruction = getInstructionForObvious(3, via_edge, false, left);
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right.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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else
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{
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if (low_priority_left && !low_priority_right)
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{
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left.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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right.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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else
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{
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left.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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right.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
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}
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}
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else
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{
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left.instruction = {suppressed_left_type, DirectionModifier::Straight};
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right.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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}
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else if (angularDeviation(right.angle, STRAIGHT_ANGLE) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
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angularDeviation(left.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE)
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{
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// right side is actually straight
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const auto &out_data = node_based_graph.GetEdgeData(right.eid);
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if (angularDeviation(right.angle, STRAIGHT_ANGLE) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION &&
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angularDeviation(left.angle, STRAIGHT_ANGLE) > FUZZY_ANGLE_DIFFERENCE)
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{
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if (detail::requiresAnnouncement(in_data, out_data))
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{
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if (low_priority_left && !low_priority_right)
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{
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left.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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right.instruction = getInstructionForObvious(3, via_edge, false, right);
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}
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else
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{
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if (low_priority_right && !low_priority_left)
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{
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left.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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right.instruction = {findBasicTurnType(via_edge, right),
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DirectionModifier::SlightRight};
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}
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else
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{
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right.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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left.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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}
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}
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}
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else
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{
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right.instruction = {suppressed_right_type, DirectionModifier::Straight};
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left.instruction = {findBasicTurnType(via_edge, left),
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DirectionModifier::SlightLeft};
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}
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}
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}
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// left side of fork
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if (low_priority_right && !low_priority_left)
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left.instruction = {suppressed_left_type, DirectionModifier::SlightLeft};
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else
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{
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if (low_priority_left && !low_priority_right)
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{
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left.instruction = {TurnType::Turn, DirectionModifier::SlightLeft};
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}
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else
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{
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left.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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}
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}
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// right side of fork
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if (low_priority_left && !low_priority_right)
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right.instruction = {suppressed_right_type, DirectionModifier::SlightRight};
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else
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{
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if (low_priority_right && !low_priority_left)
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{
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right.instruction = {TurnType::Turn, DirectionModifier::SlightRight};
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}
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else
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{
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right.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
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}
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}
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void IntersectionHandler::assignFork(const EdgeID via_edge,
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ConnectedRoad &left,
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ConnectedRoad ¢er,
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ConnectedRoad &right) const
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{
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// TODO handle low priority road classes in a reasonable way
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const auto suppressed_type = [&](const ConnectedRoad &road) {
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const auto in_mode = node_based_graph.GetEdgeData(via_edge).travel_mode;
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const auto out_mode = node_based_graph.GetEdgeData(road.eid).travel_mode;
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return in_mode == out_mode ? TurnType::Suppressed : TurnType::Notification;
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};
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if (left.entry_allowed && center.entry_allowed && right.entry_allowed)
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{
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left.instruction = {TurnType::Fork, DirectionModifier::SlightLeft};
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if (angularDeviation(center.angle, 180) < MAXIMAL_ALLOWED_NO_TURN_DEVIATION)
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{
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const auto &in_data = node_based_graph.GetEdgeData(via_edge);
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const auto &out_data = node_based_graph.GetEdgeData(center.eid);
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if (detail::requiresAnnouncement(in_data, out_data))
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{
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center.instruction = {TurnType::Fork, DirectionModifier::Straight};
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}
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else
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{
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center.instruction = {suppressed_type(center), DirectionModifier::Straight};
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}
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}
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else
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{
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center.instruction = {TurnType::Fork, DirectionModifier::Straight};
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}
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right.instruction = {TurnType::Fork, DirectionModifier::SlightRight};
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}
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else if (left.entry_allowed)
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{
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if (right.entry_allowed)
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assignFork(via_edge, left, right);
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else if (center.entry_allowed)
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assignFork(via_edge, left, center);
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else
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left.instruction = {findBasicTurnType(via_edge, left), getTurnDirection(left.angle)};
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}
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else if (right.entry_allowed)
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{
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if (center.entry_allowed)
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assignFork(via_edge, center, right);
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else
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right.instruction = {findBasicTurnType(via_edge, right), getTurnDirection(right.angle)};
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}
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else
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{
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if (center.entry_allowed)
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center.instruction = {findBasicTurnType(via_edge, center),
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getTurnDirection(center.angle)};
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}
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}
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void IntersectionHandler::assignTrivialTurns(const EdgeID via_eid,
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Intersection &intersection,
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const std::size_t begin,
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const std::size_t end) const
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{
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for (std::size_t index = begin; index != end; ++index)
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if (intersection[index].entry_allowed)
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{
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intersection[index].instruction = {findBasicTurnType(via_eid, intersection[index]),
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getTurnDirection(intersection[index].angle)};
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}
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}
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bool IntersectionHandler::isThroughStreet(const std::size_t index,
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const Intersection &intersection) const
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{
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const auto &data_at_index = node_based_graph.GetEdgeData(intersection[index].eid);
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if (data_at_index.name_id == EMPTY_NAMEID)
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return false;
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// a through street cannot start at our own position -> index 1
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for (std::size_t road_index = 1; road_index < intersection.size(); ++road_index)
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{
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if (road_index == index)
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continue;
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const auto &road = intersection[road_index];
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const auto &road_data = node_based_graph.GetEdgeData(road.eid);
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// roads have a near straight angle (180 degree)
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const bool is_nearly_straight = angularDeviation(road.angle, intersection[index].angle) >
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(STRAIGHT_ANGLE - FUZZY_ANGLE_DIFFERENCE);
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const bool have_same_name =
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road_data.name_id != EMPTY_NAMEID &&
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!util::guidance::requiresNameAnnounced(
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data_at_index.name_id, road_data.name_id, name_table, street_name_suffix_table);
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const bool have_same_category =
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data_at_index.road_classification == road_data.road_classification;
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if (is_nearly_straight && have_same_name && have_same_category)
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return true;
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}
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return false;
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}
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boost::optional<IntersectionHandler::IntersectionViewAndNode>
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IntersectionHandler::getNextIntersection(const NodeID at, const EdgeID via) const
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{
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// We use the intersection generator to jump over traffic signals, barriers. The intersection
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// generater takes a starting node and a corresponding edge starting at this node. It returns
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// the next non-artificial intersection writing as out param. the source node and the edge
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// for which the target is the next intersection.
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//
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// . .
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// a . . tl . . c .
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// . .
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//
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// e0 ^ ^ e1
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//
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// Starting at node `a` via edge `e0` the intersection generator returns the intersection at `c`
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// writing `tl` (traffic signal) node and the edge `e1` which has the intersection as target.
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const auto intersection_parameters = intersection_generator.SkipDegreeTwoNodes(at, via);
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// This should never happen, guard against nevertheless
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if (intersection_parameters.nid == SPECIAL_NODEID ||
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intersection_parameters.via_eid == SPECIAL_EDGEID)
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{
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return boost::none;
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}
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auto intersection =
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intersection_generator(intersection_parameters.nid, intersection_parameters.via_eid);
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auto intersection_node = node_based_graph.GetTarget(intersection_parameters.via_eid);
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if (intersection.size() <= 2 || intersection.isTrafficSignalOrBarrier())
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{
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return boost::none;
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}
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return boost::make_optional(
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IntersectionViewAndNode{std::move(intersection), intersection_node});
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}
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bool IntersectionHandler::isSameName(const EdgeID source_edge_id, const EdgeID target_edge_id) const
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{
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const auto &source_edge_data = node_based_graph.GetEdgeData(source_edge_id);
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const auto &target_edge_data = node_based_graph.GetEdgeData(target_edge_id);
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return source_edge_data.name_id != EMPTY_NAMEID && //
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target_edge_data.name_id != EMPTY_NAMEID && //
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!util::guidance::requiresNameAnnounced(source_edge_data.name_id,
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target_edge_data.name_id,
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name_table,
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street_name_suffix_table); //
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}
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} // namespace guidance
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} // namespace extractor
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} // namespace osrm
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