osrm-backend/include/engine/routing_algorithms/shortest_path.hpp
Michael Bell d74e7b66bd
Support snapping to multiple ways at an input location ()
This PR improves routing results by adding support for snapping to
multiple ways at input locations.

This means all edges at the snapped location can act as source/target
candidates for routing search, ensuring we always find the best route,
and not the one dependent on the edge selected.
2022-08-27 11:36:20 +01:00

28 lines
738 B
C++

#ifndef OSRM_SHORTEST_PATH_HPP
#define OSRM_SHORTEST_PATH_HPP
#include "engine/algorithm.hpp"
#include "engine/routing_algorithms/routing_base.hpp"
#include "engine/search_engine_data.hpp"
#include "util/typedefs.hpp"
namespace osrm
{
namespace engine
{
namespace routing_algorithms
{
template <typename Algorithm>
InternalRouteResult
shortestPathSearch(SearchEngineData<Algorithm> &engine_working_data,
const DataFacade<Algorithm> &facade,
const std::vector<PhantomNodeCandidates> &waypoint_candidates,
const boost::optional<bool> continue_straight_at_waypoint);
} // namespace routing_algorithms
} // namespace engine
} // namespace osrm
#endif /* OSRM_SHORTEST_PATH_HPP */